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soft.c

/***************************************************************************
                          soft.c  -  description
                             -------------------
    begin                : Sun Oct 28 2001
    copyright            : (C) 2001 by Pete Bernert
    web                  : www.pbernert.com   
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version. See also the license.txt file for *
 *   additional informations.                                              *
 *                                                                         *
 ***************************************************************************/

#include "stdafx.h"

#define _IN_SOFT

#include "externals.h"
#include "soft.h"

int iDither = 0;

////////////////////////////////////////////////////////////////////////////////////
// "NO EDGE BUFFER" POLY VERSION... FUNCS BASED ON FATMAP.TXT FROM MRI / Doomsday
////////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////////////////
// defines
////////////////////////////////////////////////////////////////////////////////////

// switches for painting textured quads as 2 triangles (small glitches, but better shading!)
// can be toggled by game fix 0x200 in version 1.17 anyway, so let the defines enabled!

#define POLYQUAD3                 
#define POLYQUAD3GT                 

// fast solid loops... a bit more additional code, of course

#define FASTSOLID

// psx blending mode 3 with 25% incoming color (instead 50% without the define)

#define HALFBRIGHTMODE3

// color decode defines

#define XCOL1(x)     (x & 0x1f)
#define XCOL2(x)     (x & 0x3e0)
#define XCOL3(x)     (x & 0x7c00)

#define XCOL1D(x)     (x & 0x1f)
#define XCOL2D(x)     ((x>>5) & 0x1f)
#define XCOL3D(x)     ((x>>10) & 0x1f)

#define X32TCOL1(x)  ((x & 0x001f001f)<<7)
#define X32TCOL2(x)  ((x & 0x03e003e0)<<2)
#define X32TCOL3(x)  ((x & 0x7c007c00)>>3)

#define X32COL1(x)   (x & 0x001f001f)
#define X32COL2(x)   ((x>>5) & 0x001f001f)
#define X32COL3(x)   ((x>>10) & 0x001f001f)

#define X32ACOL1(x)  (x & 0x001e001e)
#define X32ACOL2(x)  ((x>>5) & 0x001e001e)
#define X32ACOL3(x)  ((x>>10) & 0x001e001e)

#define X32BCOL1(x)  (x & 0x001c001c)
#define X32BCOL2(x)  ((x>>5) & 0x001c001c)
#define X32BCOL3(x)  ((x>>10) & 0x001c001c)

#define X32PSXCOL(r,g,b) ((g<<10)|(b<<5)|r)

#define XPSXCOL(r,g,b) ((g&0x7c00)|(b&0x3e0)|(r&0x1f))

////////////////////////////////////////////////////////////////////////////////////
// soft globals
////////////////////////////////////////////////////////////////////////////////////

short g_m1 = 255, g_m2 = 255, g_m3 = 255;
short DrawSemiTrans = FALSE;
short Ymin;
short Ymax;

short          ly0, lx0, ly1, lx1, ly2, lx2, ly3, lx3;   // global psx vertex coords
int            GlobalTextAddrX, GlobalTextAddrY, GlobalTextTP;
int            GlobalTextREST, GlobalTextABR, GlobalTextPAGE;

////////////////////////////////////////////////////////////////////////
// POLYGON OFFSET FUNCS
////////////////////////////////////////////////////////////////////////

void offsetPSXLine(void)
{
 short x0,x1,y0,y1,dx,dy;float px,py;

 x0 = lx0+1+PSXDisplay.DrawOffset.x;
 x1 = lx1+1+PSXDisplay.DrawOffset.x;
 y0 = ly0+1+PSXDisplay.DrawOffset.y;
 y1 = ly1+1+PSXDisplay.DrawOffset.y;

 dx=x1-x0;
 dy=y1-y0;

 // tricky line width without sqrt

 if(dx>=0)
  {
   if(dy>=0)
    {
     px=0.5f;
          if(dx>dy) py=-0.5f;
     else if(dx<dy) py= 0.5f;
     else           py= 0.0f;
    }
   else
    {
     py=-0.5f;
     dy=-dy;
          if(dx>dy) px= 0.5f;
     else if(dx<dy) px=-0.5f;
     else           px= 0.0f;
    }
  }
 else
  {
   if(dy>=0)
    {
     py=0.5f;
     dx=-dx;
          if(dx>dy) px=-0.5f;
     else if(dx<dy) px= 0.5f;
     else           px= 0.0f;
    }
   else
    {
     px=-0.5f;
          if(dx>dy) py=-0.5f;
     else if(dx<dy) py= 0.5f;
     else           py= 0.0f;
    }
  } 
 
 lx0=(short)((float)x0-px);
 lx3=(short)((float)x0+py);
 
 ly0=(short)((float)y0-py);
 ly3=(short)((float)y0-px);
 
 lx1=(short)((float)x1-py);
 lx2=(short)((float)x1+px);
 
 ly1=(short)((float)y1+px);
 ly2=(short)((float)y1+py);
}

void offsetPSX2(void)
{
 lx0 += PSXDisplay.DrawOffset.x;
 ly0 += PSXDisplay.DrawOffset.y;
 lx1 += PSXDisplay.DrawOffset.x;
 ly1 += PSXDisplay.DrawOffset.y;
}

void offsetPSX3(void)
{
 lx0 += PSXDisplay.DrawOffset.x;
 ly0 += PSXDisplay.DrawOffset.y;
 lx1 += PSXDisplay.DrawOffset.x;
 ly1 += PSXDisplay.DrawOffset.y;
 lx2 += PSXDisplay.DrawOffset.x;
 ly2 += PSXDisplay.DrawOffset.y;
}

void offsetPSX4(void)
{
 lx0 += PSXDisplay.DrawOffset.x;
 ly0 += PSXDisplay.DrawOffset.y;
 lx1 += PSXDisplay.DrawOffset.x;
 ly1 += PSXDisplay.DrawOffset.y;
 lx2 += PSXDisplay.DrawOffset.x;
 ly2 += PSXDisplay.DrawOffset.y;
 lx3 += PSXDisplay.DrawOffset.x;
 ly3 += PSXDisplay.DrawOffset.y;
}

/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
// PER PIXEL FUNCS
////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////


unsigned char dithertable[16] =
{
    7, 0, 6, 1,
    2, 5, 3, 4,
    1, 6, 0, 7,
    4, 3, 5, 2
};

void Dither16(unsigned short *pdest, uint32_t r, uint32_t g, uint32_t b, unsigned short sM)
{
 unsigned char coeff;
 unsigned char rlow, glow, blow;
 int x, y;
                 
 x = pdest - psxVuw;
 y = x >> 10;
 x -= (y << 10);

 coeff = dithertable[(y&3)*4+(x&3)];

 rlow = r&7; glow = g&7; blow = b&7;

 r>>=3; g>>=3; b>>=3;

 if ((r < 0x1F) && rlow > coeff) r++;
 if ((g < 0x1F) && glow > coeff) g++;
 if ((b < 0x1F) && blow > coeff) b++;

 *pdest=((unsigned short)b<<10) |
        ((unsigned short)g<<5) |
        (unsigned short)r | sM;
}

/////////////////////////////////////////////////////////////////

__inline void GetShadeTransCol_Dither(unsigned short *pdest, int m1, int m2, int m3)
{
 int r,g,b;

 if (bCheckMask && *pdest & 0x8000) return;

 if (DrawSemiTrans)
  {
   r=((XCOL1D(*pdest))<<3);
   b=((XCOL2D(*pdest))<<3);
   g=((XCOL3D(*pdest))<<3);

   if(GlobalTextABR==0)
    {
     r=(r>>1)+(m1>>1);
     b=(b>>1)+(m2>>1);
     g=(g>>1)+(m3>>1);
    }
   else
   if(GlobalTextABR==1)
    {
     r+=m1;
     b+=m2;
     g+=m3;
    }
   else
   if(GlobalTextABR==2)
    {
     r-=m1;
     b-=m2;
     g-=m3;
     if(r&0x80000000) r=0;
     if(b&0x80000000) b=0;
     if(g&0x80000000) g=0;
    }
   else
    {
#ifdef HALFBRIGHTMODE3
     r+=(m1>>2);
     b+=(m2>>2);
     g+=(m3>>2);
#else
     r+=(m1>>1);
     b+=(m2>>1);
     g+=(m3>>1);
#endif
    }
  }
 else 
  {
   r=m1;
   b=m2;
   g=m3;
  }

 if(r&0x7FFFFF00) r=0xff;
 if(b&0x7FFFFF00) b=0xff;
 if(g&0x7FFFFF00) g=0xff;

 Dither16(pdest,r,b,g,sSetMask);
}

////////////////////////////////////////////////////////////////////////

__inline void GetShadeTransCol(unsigned short * pdest,unsigned short color)
{
 if(bCheckMask && *pdest&0x8000) return;

 if(DrawSemiTrans)
  {
   int r,g,b;
 
   if(GlobalTextABR==0)
    {
     *pdest=((((*pdest)&0x7bde)>>1)+(((color)&0x7bde)>>1))|sSetMask;//0x8000;
     return;
/*
     r=(XCOL1(*pdest)>>1)+((XCOL1(color))>>1);
     b=(XCOL2(*pdest)>>1)+((XCOL2(color))>>1);
     g=(XCOL3(*pdest)>>1)+((XCOL3(color))>>1);
*/
    }
   else
   if(GlobalTextABR==1)
    {
     r=(XCOL1(*pdest))+((XCOL1(color)));
     b=(XCOL2(*pdest))+((XCOL2(color)));
     g=(XCOL3(*pdest))+((XCOL3(color)));
    }
   else
   if(GlobalTextABR==2)
    {
     r=(XCOL1(*pdest))-((XCOL1(color)));
     b=(XCOL2(*pdest))-((XCOL2(color)));
     g=(XCOL3(*pdest))-((XCOL3(color)));
     if(r&0x80000000) r=0;
     if(b&0x80000000) b=0;
     if(g&0x80000000) g=0;
    }
   else
    {
#ifdef HALFBRIGHTMODE3
     r=(XCOL1(*pdest))+((XCOL1(color))>>2);
     b=(XCOL2(*pdest))+((XCOL2(color))>>2);
     g=(XCOL3(*pdest))+((XCOL3(color))>>2);
#else
     r=(XCOL1(*pdest))+((XCOL1(color))>>1);
     b=(XCOL2(*pdest))+((XCOL2(color))>>1);
     g=(XCOL3(*pdest))+((XCOL3(color))>>1);
#endif
    }

   if(r&0x7FFFFFE0) r=0x1f;
   if(b&0x7FFFFC00) b=0x3e0;
   if(g&0x7FFF8000) g=0x7c00;

   *pdest=(XPSXCOL(r,g,b))|sSetMask;//0x8000;
  }
 else *pdest=color|sSetMask;
}  

////////////////////////////////////////////////////////////////////////

__inline void GetShadeTransCol32(uint32_t *pdest, uint32_t color)
{
 if (DrawSemiTrans)
  {
   int r,g,b;

   if(GlobalTextABR==0)
    {
     if(!bCheckMask)
      {
       *pdest=((((*pdest)&0x7bde7bde)>>1)+(((color)&0x7bde7bde)>>1))|lSetMask;//0x80008000;
       return;
      }
     r=(X32ACOL1(*pdest)>>1)+((X32ACOL1(color))>>1);
     b=(X32ACOL2(*pdest)>>1)+((X32ACOL2(color))>>1);
     g=(X32ACOL3(*pdest)>>1)+((X32ACOL3(color))>>1);
    }
   else
   if(GlobalTextABR==1)
    {
     r=(X32COL1(*pdest))+((X32COL1(color)));
     b=(X32COL2(*pdest))+((X32COL2(color)));
     g=(X32COL3(*pdest))+((X32COL3(color)));
    }
   else
   if(GlobalTextABR==2)
    {
     int sr,sb,sg,src,sbc,sgc,c;
     src=XCOL1(color);sbc=XCOL2(color);sgc=XCOL3(color);
     c=(*pdest)>>16;
     sr=(XCOL1(c))-src;   if(sr&0x8000) sr=0;
     sb=(XCOL2(c))-sbc;  if(sb&0x8000) sb=0;
     sg=(XCOL3(c))-sgc; if(sg&0x8000) sg=0;
     r=((int)sr)<<16;b=((int)sb)<<11;g=((int)sg)<<6;
     c=LOWORD(*pdest);
     sr=(XCOL1(c))-src;   if(sr&0x8000) sr=0;
     sb=(XCOL2(c))-sbc;  if(sb&0x8000) sb=0;
     sg=(XCOL3(c))-sgc; if(sg&0x8000) sg=0;
     r|=sr;b|=sb>>5;g|=sg>>10;
    }
   else
    {
#ifdef HALFBRIGHTMODE3
     r=(X32COL1(*pdest))+((X32BCOL1(color))>>2);
     b=(X32COL2(*pdest))+((X32BCOL2(color))>>2);
     g=(X32COL3(*pdest))+((X32BCOL3(color))>>2);
#else
     r=(X32COL1(*pdest))+((X32ACOL1(color))>>1);
     b=(X32COL2(*pdest))+((X32ACOL2(color))>>1);
     g=(X32COL3(*pdest))+((X32ACOL3(color))>>1);
#endif
    }

   if(r&0x7FE00000) r=0x1f0000|(r&0xFFFF);
   if(r&0x7FE0)     r=0x1f    |(r&0xFFFF0000);
   if(b&0x7FE00000) b=0x1f0000|(b&0xFFFF);
   if(b&0x7FE0)     b=0x1f    |(b&0xFFFF0000);
   if(g&0x7FE00000) g=0x1f0000|(g&0xFFFF);
   if(g&0x7FE0)     g=0x1f    |(g&0xFFFF0000);

   if(bCheckMask) 
    {
     uint32_t ma=*pdest;
     *pdest=(X32PSXCOL(r,g,b))|lSetMask;//0x80008000;
     if(ma&0x80000000) *pdest=(ma&0xFFFF0000)|(*pdest&0xFFFF);
     if(ma&0x00008000) *pdest=(ma&0xFFFF)    |(*pdest&0xFFFF0000);
     return;
    }
   *pdest=(X32PSXCOL(r,g,b))|lSetMask;//0x80008000;
  }
 else
  {
   if(bCheckMask) 
    {
     uint32_t ma=*pdest;
     *pdest=color|lSetMask;//0x80008000;
     if(ma&0x80000000) *pdest=(ma&0xFFFF0000)|(*pdest&0xFFFF);
     if(ma&0x00008000) *pdest=(ma&0xFFFF)    |(*pdest&0xFFFF0000);
     return;
    }

   *pdest=color|lSetMask;//0x80008000;
  }
}  

////////////////////////////////////////////////////////////////////////

__inline void GetTextureTransColG(unsigned short * pdest,unsigned short color)
{
 int r,g,b;unsigned short l;

 if(color==0) return;

 if(bCheckMask && *pdest&0x8000) return;

 l=sSetMask|(color&0x8000);

 if(DrawSemiTrans && (color&0x8000))
  {
   if(GlobalTextABR==0)
    {
     unsigned short d;
     d     =((*pdest)&0x7bde)>>1;
     color =((color) &0x7bde)>>1;
     r=(XCOL1(d))+((((XCOL1(color)))* g_m1)>>7);
     b=(XCOL2(d))+((((XCOL2(color)))* g_m2)>>7);
     g=(XCOL3(d))+((((XCOL3(color)))* g_m3)>>7);

/*
     r=(XCOL1(*pdest)>>1)+((((XCOL1(color))>>1)* g_m1)>>7);
     b=(XCOL2(*pdest)>>1)+((((XCOL2(color))>>1)* g_m2)>>7);
     g=(XCOL3(*pdest)>>1)+((((XCOL3(color))>>1)* g_m3)>>7);
*/
    }
   else
   if(GlobalTextABR==1)
    {
     r=(XCOL1(*pdest))+((((XCOL1(color)))* g_m1)>>7);
     b=(XCOL2(*pdest))+((((XCOL2(color)))* g_m2)>>7);
     g=(XCOL3(*pdest))+((((XCOL3(color)))* g_m3)>>7);
    }
   else
   if(GlobalTextABR==2)
    {
     r=(XCOL1(*pdest))-((((XCOL1(color)))* g_m1)>>7);
     b=(XCOL2(*pdest))-((((XCOL2(color)))* g_m2)>>7);
     g=(XCOL3(*pdest))-((((XCOL3(color)))* g_m3)>>7);
     if(r&0x80000000) r=0;
     if(b&0x80000000) b=0;
     if(g&0x80000000) g=0;
    }
   else
    {
#ifdef HALFBRIGHTMODE3
     r=(XCOL1(*pdest))+((((XCOL1(color))>>2)* g_m1)>>7);
     b=(XCOL2(*pdest))+((((XCOL2(color))>>2)* g_m2)>>7);
     g=(XCOL3(*pdest))+((((XCOL3(color))>>2)* g_m3)>>7);
#else
     r=(XCOL1(*pdest))+((((XCOL1(color))>>1)* g_m1)>>7);
     b=(XCOL2(*pdest))+((((XCOL2(color))>>1)* g_m2)>>7);
     g=(XCOL3(*pdest))+((((XCOL3(color))>>1)* g_m3)>>7);
#endif
    }
  }
 else 
  {
   r=((XCOL1(color))* g_m1)>>7;
   b=((XCOL2(color))* g_m2)>>7;
   g=((XCOL3(color))* g_m3)>>7;
  }

 if(r&0x7FFFFFE0) r=0x1f;
 if(b&0x7FFFFC00) b=0x3e0;
 if(g&0x7FFF8000) g=0x7c00;

 *pdest=(XPSXCOL(r,g,b))|l;
}

////////////////////////////////////////////////////////////////////////

__inline void GetTextureTransColG_S(unsigned short * pdest,unsigned short color)
{
 int r,g,b;unsigned short l;

 if(color==0) return;

 l=sSetMask|(color&0x8000);

 r=((XCOL1(color))* g_m1)>>7;
 b=((XCOL2(color))* g_m2)>>7;
 g=((XCOL3(color))* g_m3)>>7;

 if(r&0x7FFFFFE0) r=0x1f;
 if(b&0x7FFFFC00) b=0x3e0;
 if(g&0x7FFF8000) g=0x7c00;

 *pdest=(XPSXCOL(r,g,b))|l;
}


////////////////////////////////////////////////////////////////////////

__inline void GetTextureTransColG_SPR(unsigned short * pdest,unsigned short color)
{
 int r,g,b;unsigned short l;

 if(color==0) return;

 if(bCheckMask && *pdest&0x8000) return;

 l=sSetMask|(color&0x8000);

 if(DrawSemiTrans && (color&0x8000))
  {
   if(GlobalTextABR==0)
    {
     unsigned short d;
     d     =((*pdest)&0x7bde)>>1;
     color =((color) &0x7bde)>>1;
     r=(XCOL1(d))+((((XCOL1(color)))* g_m1)>>7);
     b=(XCOL2(d))+((((XCOL2(color)))* g_m2)>>7);
     g=(XCOL3(d))+((((XCOL3(color)))* g_m3)>>7);

/*
     r=(XCOL1(*pdest)>>1)+((((XCOL1(color))>>1)* g_m1)>>7);
     b=(XCOL2(*pdest)>>1)+((((XCOL2(color))>>1)* g_m2)>>7);
     g=(XCOL3(*pdest)>>1)+((((XCOL3(color))>>1)* g_m3)>>7);
*/
    }
   else
   if(GlobalTextABR==1)
    {
     r=(XCOL1(*pdest))+((((XCOL1(color)))* g_m1)>>7);
     b=(XCOL2(*pdest))+((((XCOL2(color)))* g_m2)>>7);
     g=(XCOL3(*pdest))+((((XCOL3(color)))* g_m3)>>7);
    }
   else
   if(GlobalTextABR==2)
    {
     r=(XCOL1(*pdest))-((((XCOL1(color)))* g_m1)>>7);
     b=(XCOL2(*pdest))-((((XCOL2(color)))* g_m2)>>7);
     g=(XCOL3(*pdest))-((((XCOL3(color)))* g_m3)>>7);
     if(r&0x80000000) r=0;
     if(b&0x80000000) b=0;
     if(g&0x80000000) g=0;
    }
   else
    {
#ifdef HALFBRIGHTMODE3
     r=(XCOL1(*pdest))+((((XCOL1(color))>>2)* g_m1)>>7);
     b=(XCOL2(*pdest))+((((XCOL2(color))>>2)* g_m2)>>7);
     g=(XCOL3(*pdest))+((((XCOL3(color))>>2)* g_m3)>>7);
#else
     r=(XCOL1(*pdest))+((((XCOL1(color))>>1)* g_m1)>>7);
     b=(XCOL2(*pdest))+((((XCOL2(color))>>1)* g_m2)>>7);
     g=(XCOL3(*pdest))+((((XCOL3(color))>>1)* g_m3)>>7);
#endif
    }
  }
 else 
  {
   r=((XCOL1(color))* g_m1)>>7;
   b=((XCOL2(color))* g_m2)>>7;
   g=((XCOL3(color))* g_m3)>>7;
  }

 if(r&0x7FFFFFE0) r=0x1f;
 if(b&0x7FFFFC00) b=0x3e0;
 if(g&0x7FFF8000) g=0x7c00;

 *pdest=(XPSXCOL(r,g,b))|l;
}

////////////////////////////////////////////////////////////////////////

__inline void GetTextureTransColG32(uint32_t *pdest, uint32_t color)
{
 int r,g,b,l;

 if(color==0) return;

 l=lSetMask|(color&0x80008000);

 if(DrawSemiTrans && (color&0x80008000))
  {
   if(GlobalTextABR==0)
    {                 
     r=((((X32TCOL1(*pdest))+((X32COL1(color)) * g_m1))&0xFF00FF00)>>8);
     b=((((X32TCOL2(*pdest))+((X32COL2(color)) * g_m2))&0xFF00FF00)>>8);
     g=((((X32TCOL3(*pdest))+((X32COL3(color)) * g_m3))&0xFF00FF00)>>8);
    }
   else
   if(GlobalTextABR==1)
    {
     r=(X32COL1(*pdest))+(((((X32COL1(color)))* g_m1)&0xFF80FF80)>>7);
     b=(X32COL2(*pdest))+(((((X32COL2(color)))* g_m2)&0xFF80FF80)>>7);
     g=(X32COL3(*pdest))+(((((X32COL3(color)))* g_m3)&0xFF80FF80)>>7);
    }
   else
   if(GlobalTextABR==2)
    {
     int t;
     r=(((((X32COL1(color)))* g_m1)&0xFF80FF80)>>7);
     t=(*pdest&0x001f0000)-(r&0x003f0000); if(t&0x80000000) t=0;
     r=(*pdest&0x0000001f)-(r&0x0000003f); if(r&0x80000000) r=0;
     r|=t;

     b=(((((X32COL2(color)))* g_m2)&0xFF80FF80)>>7);
     t=((*pdest>>5)&0x001f0000)-(b&0x003f0000); if(t&0x80000000) t=0;
     b=((*pdest>>5)&0x0000001f)-(b&0x0000003f); if(b&0x80000000) b=0;
     b|=t;

     g=(((((X32COL3(color)))* g_m3)&0xFF80FF80)>>7);
     t=((*pdest>>10)&0x001f0000)-(g&0x003f0000); if(t&0x80000000) t=0;
     g=((*pdest>>10)&0x0000001f)-(g&0x0000003f); if(g&0x80000000) g=0;
     g|=t;
    }
   else
    {
#ifdef HALFBRIGHTMODE3
     r=(X32COL1(*pdest))+(((((X32BCOL1(color))>>2)* g_m1)&0xFF80FF80)>>7);
     b=(X32COL2(*pdest))+(((((X32BCOL2(color))>>2)* g_m2)&0xFF80FF80)>>7);
     g=(X32COL3(*pdest))+(((((X32BCOL3(color))>>2)* g_m3)&0xFF80FF80)>>7);
#else
     r=(X32COL1(*pdest))+(((((X32ACOL1(color))>>1)* g_m1)&0xFF80FF80)>>7);
     b=(X32COL2(*pdest))+(((((X32ACOL2(color))>>1)* g_m2)&0xFF80FF80)>>7);
     g=(X32COL3(*pdest))+(((((X32ACOL3(color))>>1)* g_m3)&0xFF80FF80)>>7);
#endif
    }

   if(!(color&0x8000))
    {
     r=(r&0xffff0000)|((((X32COL1(color))* g_m1)&0x0000FF80)>>7);
     b=(b&0xffff0000)|((((X32COL2(color))* g_m2)&0x0000FF80)>>7);
     g=(g&0xffff0000)|((((X32COL3(color))* g_m3)&0x0000FF80)>>7);
    }
   if(!(color&0x80000000))
    {
     r=(r&0xffff)|((((X32COL1(color))* g_m1)&0xFF800000)>>7);
     b=(b&0xffff)|((((X32COL2(color))* g_m2)&0xFF800000)>>7);
     g=(g&0xffff)|((((X32COL3(color))* g_m3)&0xFF800000)>>7);
    }

  }
 else 
  {
   r=(((X32COL1(color))* g_m1)&0xFF80FF80)>>7;
   b=(((X32COL2(color))* g_m2)&0xFF80FF80)>>7;
   g=(((X32COL3(color))* g_m3)&0xFF80FF80)>>7;
  }

 if(r&0x7FE00000) r=0x1f0000|(r&0xFFFF);
 if(r&0x7FE0)     r=0x1f    |(r&0xFFFF0000);
 if(b&0x7FE00000) b=0x1f0000|(b&0xFFFF);
 if(b&0x7FE0)     b=0x1f    |(b&0xFFFF0000);
 if(g&0x7FE00000) g=0x1f0000|(g&0xFFFF);
 if(g&0x7FE0)     g=0x1f    |(g&0xFFFF0000);
         
 if(bCheckMask) 
  {
   uint32_t ma=*pdest;

   *pdest=(X32PSXCOL(r,g,b))|l;
   
   if((color&0xffff)==0    ) *pdest=(ma&0xffff)|(*pdest&0xffff0000);
   if((color&0xffff0000)==0) *pdest=(ma&0xffff0000)|(*pdest&0xffff);
   if(ma&0x80000000) *pdest=(ma&0xFFFF0000)|(*pdest&0xFFFF);
   if(ma&0x00008000) *pdest=(ma&0xFFFF)    |(*pdest&0xFFFF0000);

   return;                            
  }
 if((color&0xffff)==0    ) {*pdest=(*pdest&0xffff)|(((X32PSXCOL(r,g,b))|l)&0xffff0000);return;}
 if((color&0xffff0000)==0) {*pdest=(*pdest&0xffff0000)|(((X32PSXCOL(r,g,b))|l)&0xffff);return;}

 *pdest=(X32PSXCOL(r,g,b))|l;
}

////////////////////////////////////////////////////////////////////////

__inline void GetTextureTransColG32_S(uint32_t *pdest, uint32_t color)
{
 int r,g,b;

 if(color==0) return;

 r=(((X32COL1(color))* g_m1)&0xFF80FF80)>>7;
 b=(((X32COL2(color))* g_m2)&0xFF80FF80)>>7;
 g=(((X32COL3(color))* g_m3)&0xFF80FF80)>>7;

 if(r&0x7FE00000) r=0x1f0000|(r&0xFFFF);
 if(r&0x7FE0)     r=0x1f    |(r&0xFFFF0000);
 if(b&0x7FE00000) b=0x1f0000|(b&0xFFFF);
 if(b&0x7FE0)     b=0x1f    |(b&0xFFFF0000);
 if(g&0x7FE00000) g=0x1f0000|(g&0xFFFF);
 if(g&0x7FE0)     g=0x1f    |(g&0xFFFF0000);
         
 if((color&0xffff)==0)     {*pdest=(*pdest&0xffff)|(((X32PSXCOL(r,g,b))|lSetMask|(color&0x80008000))&0xffff0000);return;}
 if((color&0xffff0000)==0) {*pdest=(*pdest&0xffff0000)|(((X32PSXCOL(r,g,b))|lSetMask|(color&0x80008000))&0xffff);return;}

 *pdest=(X32PSXCOL(r,g,b))|lSetMask|(color&0x80008000);
}

////////////////////////////////////////////////////////////////////////

__inline void GetTextureTransColG32_SPR(uint32_t *pdest, uint32_t color)
{
 int r,g,b;

 if(color==0) return;

 if(DrawSemiTrans && (color&0x80008000))
  {
   if(GlobalTextABR==0)
    {                 
     r=((((X32TCOL1(*pdest))+((X32COL1(color)) * g_m1))&0xFF00FF00)>>8);
     b=((((X32TCOL2(*pdest))+((X32COL2(color)) * g_m2))&0xFF00FF00)>>8);
     g=((((X32TCOL3(*pdest))+((X32COL3(color)) * g_m3))&0xFF00FF00)>>8);
    }
   else
   if(GlobalTextABR==1)
    {
     r=(X32COL1(*pdest))+(((((X32COL1(color)))* g_m1)&0xFF80FF80)>>7);
     b=(X32COL2(*pdest))+(((((X32COL2(color)))* g_m2)&0xFF80FF80)>>7);
     g=(X32COL3(*pdest))+(((((X32COL3(color)))* g_m3)&0xFF80FF80)>>7);
    }
   else
   if(GlobalTextABR==2)
    {
     int t;
     r=(((((X32COL1(color)))* g_m1)&0xFF80FF80)>>7);
     t=(*pdest&0x001f0000)-(r&0x003f0000); if(t&0x80000000) t=0;
     r=(*pdest&0x0000001f)-(r&0x0000003f); if(r&0x80000000) r=0;
     r|=t;

     b=(((((X32COL2(color)))* g_m2)&0xFF80FF80)>>7);
     t=((*pdest>>5)&0x001f0000)-(b&0x003f0000); if(t&0x80000000) t=0;
     b=((*pdest>>5)&0x0000001f)-(b&0x0000003f); if(b&0x80000000) b=0;
     b|=t;

     g=(((((X32COL3(color)))* g_m3)&0xFF80FF80)>>7);
     t=((*pdest>>10)&0x001f0000)-(g&0x003f0000); if(t&0x80000000) t=0;
     g=((*pdest>>10)&0x0000001f)-(g&0x0000003f); if(g&0x80000000) g=0;
     g|=t;
    }
   else
    {
#ifdef HALFBRIGHTMODE3
     r=(X32COL1(*pdest))+(((((X32BCOL1(color))>>2)* g_m1)&0xFF80FF80)>>7);
     b=(X32COL2(*pdest))+(((((X32BCOL2(color))>>2)* g_m2)&0xFF80FF80)>>7);
     g=(X32COL3(*pdest))+(((((X32BCOL3(color))>>2)* g_m3)&0xFF80FF80)>>7);
#else
     r=(X32COL1(*pdest))+(((((X32ACOL1(color))>>1)* g_m1)&0xFF80FF80)>>7);
     b=(X32COL2(*pdest))+(((((X32ACOL2(color))>>1)* g_m2)&0xFF80FF80)>>7);
     g=(X32COL3(*pdest))+(((((X32ACOL3(color))>>1)* g_m3)&0xFF80FF80)>>7);
#endif
    }

   if(!(color&0x8000))
    {
     r=(r&0xffff0000)|((((X32COL1(color))* g_m1)&0x0000FF80)>>7);
     b=(b&0xffff0000)|((((X32COL2(color))* g_m2)&0x0000FF80)>>7);
     g=(g&0xffff0000)|((((X32COL3(color))* g_m3)&0x0000FF80)>>7);
    }
   if(!(color&0x80000000))
    {
     r=(r&0xffff)|((((X32COL1(color))* g_m1)&0xFF800000)>>7);
     b=(b&0xffff)|((((X32COL2(color))* g_m2)&0xFF800000)>>7);
     g=(g&0xffff)|((((X32COL3(color))* g_m3)&0xFF800000)>>7);
    }

  }
 else 
  {
   r=(((X32COL1(color))* g_m1)&0xFF80FF80)>>7;
   b=(((X32COL2(color))* g_m2)&0xFF80FF80)>>7;
   g=(((X32COL3(color))* g_m3)&0xFF80FF80)>>7;
  }

 if(r&0x7FE00000) r=0x1f0000|(r&0xFFFF);
 if(r&0x7FE0)     r=0x1f    |(r&0xFFFF0000);
 if(b&0x7FE00000) b=0x1f0000|(b&0xFFFF);
 if(b&0x7FE0)     b=0x1f    |(b&0xFFFF0000);
 if(g&0x7FE00000) g=0x1f0000|(g&0xFFFF);
 if(g&0x7FE0)     g=0x1f    |(g&0xFFFF0000);
         
 if(bCheckMask) 
  {
   uint32_t ma=*pdest;

   *pdest=(X32PSXCOL(r,g,b))|lSetMask|(color&0x80008000);
   
   if((color&0xffff)==0    ) *pdest=(ma&0xffff)|(*pdest&0xffff0000);
   if((color&0xffff0000)==0) *pdest=(ma&0xffff0000)|(*pdest&0xffff);
   if(ma&0x80000000) *pdest=(ma&0xFFFF0000)|(*pdest&0xFFFF);
   if(ma&0x00008000) *pdest=(ma&0xFFFF)    |(*pdest&0xFFFF0000);

   return;                            
  }
 if((color&0xffff)==0    ) {*pdest=(*pdest&0xffff)|(((X32PSXCOL(r,g,b))|lSetMask|(color&0x80008000))&0xffff0000);return;}
 if((color&0xffff0000)==0) {*pdest=(*pdest&0xffff0000)|(((X32PSXCOL(r,g,b))|lSetMask|(color&0x80008000))&0xffff);return;}

 *pdest=(X32PSXCOL(r,g,b))|lSetMask|(color&0x80008000);
}

////////////////////////////////////////////////////////////////////////

__inline void GetTextureTransColGX_Dither(unsigned short * pdest, unsigned short color, int m1, int m2, int m3)
{
 int r,g,b;

 if(color==0) return;
 
 if(bCheckMask && *pdest&0x8000) return;

 m1=(((XCOL1D(color)))*m1)>>4;
 m2=(((XCOL2D(color)))*m2)>>4;
 m3=(((XCOL3D(color)))*m3)>>4;

 if(DrawSemiTrans && (color&0x8000))
  {
   r=((XCOL1D(*pdest))<<3);
   b=((XCOL2D(*pdest))<<3);
   g=((XCOL3D(*pdest))<<3);

   if(GlobalTextABR==0)
    {
     r=(r>>1)+(m1>>1);
     b=(b>>1)+(m2>>1);
     g=(g>>1)+(m3>>1);
    }
   else
   if(GlobalTextABR==1)
    {
     r+=m1;
     b+=m2;
     g+=m3;
    }
   else
   if(GlobalTextABR==2)
    {
     r-=m1;
     b-=m2;
     g-=m3;
     if(r&0x80000000) r=0;
     if(b&0x80000000) b=0;
     if(g&0x80000000) g=0;
    }
   else
    {
#ifdef HALFBRIGHTMODE3
     r+=(m1>>2);
     b+=(m2>>2);
     g+=(m3>>2);
#else
     r+=(m1>>1);
     b+=(m2>>1);
     g+=(m3>>1);
#endif
    }
  }
 else 
  {
   r=m1;
   b=m2;
   g=m3;
  }

 if(r&0x7FFFFF00) r=0xff;
 if(b&0x7FFFFF00) b=0xff;
 if(g&0x7FFFFF00) g=0xff;

 Dither16(pdest,r,b,g,sSetMask|(color&0x8000));

}

////////////////////////////////////////////////////////////////////////

__inline void GetTextureTransColGX(unsigned short * pdest,unsigned short color,short m1,short m2,short m3)
{
 int r,g,b;unsigned short l;

 if(color==0) return;
 
 if(bCheckMask && *pdest&0x8000) return;

 l=sSetMask|(color&0x8000);

 if(DrawSemiTrans && (color&0x8000))
  {
   if(GlobalTextABR==0)
    {
     unsigned short d;
     d     =((*pdest)&0x7bde)>>1;
     color =((color) &0x7bde)>>1;
     r=(XCOL1(d))+((((XCOL1(color)))* m1)>>7);
     b=(XCOL2(d))+((((XCOL2(color)))* m2)>>7);
     g=(XCOL3(d))+((((XCOL3(color)))* m3)>>7);
/*
     r=(XCOL1(*pdest)>>1)+((((XCOL1(color))>>1)* m1)>>7);
     b=(XCOL2(*pdest)>>1)+((((XCOL2(color))>>1)* m2)>>7);
     g=(XCOL3(*pdest)>>1)+((((XCOL3(color))>>1)* m3)>>7);
*/
    }
   else
   if(GlobalTextABR==1)
    {
     r=(XCOL1(*pdest))+((((XCOL1(color)))* m1)>>7);
     b=(XCOL2(*pdest))+((((XCOL2(color)))* m2)>>7);
     g=(XCOL3(*pdest))+((((XCOL3(color)))* m3)>>7);
    }
   else
   if(GlobalTextABR==2)
    {
     r=(XCOL1(*pdest))-((((XCOL1(color)))* m1)>>7);
     b=(XCOL2(*pdest))-((((XCOL2(color)))* m2)>>7);
     g=(XCOL3(*pdest))-((((XCOL3(color)))* m3)>>7);
     if(r&0x80000000) r=0;
     if(b&0x80000000) b=0;
     if(g&0x80000000) g=0;
    }
   else
    {
#ifdef HALFBRIGHTMODE3
     r=(XCOL1(*pdest))+((((XCOL1(color))>>2)* m1)>>7);
     b=(XCOL2(*pdest))+((((XCOL2(color))>>2)* m2)>>7);
     g=(XCOL3(*pdest))+((((XCOL3(color))>>2)* m3)>>7);
#else
     r=(XCOL1(*pdest))+((((XCOL1(color))>>1)* m1)>>7);
     b=(XCOL2(*pdest))+((((XCOL2(color))>>1)* m2)>>7);
     g=(XCOL3(*pdest))+((((XCOL3(color))>>1)* m3)>>7);
#endif
    }
  }
 else 
  {
   r=((XCOL1(color))* m1)>>7;
   b=((XCOL2(color))* m2)>>7;
   g=((XCOL3(color))* m3)>>7;
  }

 if(r&0x7FFFFFE0) r=0x1f;
 if(b&0x7FFFFC00) b=0x3e0;
 if(g&0x7FFF8000) g=0x7c00;

 *pdest=(XPSXCOL(r,g,b))|l;
}

////////////////////////////////////////////////////////////////////////

__inline void GetTextureTransColGX_S(unsigned short * pdest,unsigned short color,short m1,short m2,short m3)
{
 int r,g,b;

 if(color==0) return;
 
 r=((XCOL1(color))* m1)>>7;
 b=((XCOL2(color))* m2)>>7;
 g=((XCOL3(color))* m3)>>7;

 if(r&0x7FFFFFE0) r=0x1f;
 if(b&0x7FFFFC00) b=0x3e0;
 if(g&0x7FFF8000) g=0x7c00;

 *pdest=(XPSXCOL(r,g,b))|sSetMask|(color&0x8000);
}

////////////////////////////////////////////////////////////////////////

__inline void GetTextureTransColGX32_S(uint32_t *pdest, uint32_t color, short m1, short m2, short m3)
{
 int r,g,b;
 
 if(color==0) return;

 r=(((X32COL1(color))* m1)&0xFF80FF80)>>7;
 b=(((X32COL2(color))* m2)&0xFF80FF80)>>7;
 g=(((X32COL3(color))* m3)&0xFF80FF80)>>7;
                
 if(r&0x7FE00000) r=0x1f0000|(r&0xFFFF);
 if(r&0x7FE0)     r=0x1f    |(r&0xFFFF0000);
 if(b&0x7FE00000) b=0x1f0000|(b&0xFFFF);
 if(b&0x7FE0)     b=0x1f    |(b&0xFFFF0000);
 if(g&0x7FE00000) g=0x1f0000|(g&0xFFFF);
 if(g&0x7FE0)     g=0x1f    |(g&0xFFFF0000);

 if((color&0xffff)==0)     {*pdest=(*pdest&0xffff)|(((X32PSXCOL(r,g,b))|lSetMask|(color&0x80008000))&0xffff0000);return;}
 if((color&0xffff0000)==0) {*pdest=(*pdest&0xffff0000)|(((X32PSXCOL(r,g,b))|lSetMask|(color&0x80008000))&0xffff);return;}

 *pdest=(X32PSXCOL(r,g,b))|lSetMask|(color&0x80008000);
}

////////////////////////////////////////////////////////////////////////
// FILL FUNCS
////////////////////////////////////////////////////////////////////////

void FillSoftwareAreaTrans(short x0,short y0,short x1, // FILL AREA TRANS
                      short y1,unsigned short col)
{
 short j,i,dx,dy;

 if(y0>y1) return;
 if(x0>x1) return;

 if(x1<drawX) return;
 if(y1<drawY) return;
 if(x0>drawW) return;
 if(y0>drawH) return;

 x1=min(x1,drawW+1);
 y1=min(y1,drawH+1);
 x0=max(x0,drawX);
 y0=max(y0,drawY);
    
 if(y0>=iGPUHeight)   return;
 if(x0>1023)          return;

 if(y1>iGPUHeight) y1=iGPUHeight;
 if(x1>1024)       x1=1024;

 dx=x1-x0;dy=y1-y0;

 if(dx==1 && dy==1 && x0==1020 && y0==511)             // special fix for pinball game... emu protection???
  {
/*
m->v 1020 511 1 1
writedatamem 0x00000000 1
tile1 newcol 7fff (orgcol 0xffffff), oldvram 0
v->m 1020 511 1 1
readdatamem 0x00007fff 1
m->v 1020 511 1 1
writedatamem 0x00000000 1
tile1 newcol 8000 (orgcol 0xffffff), oldvram 0
v->m 1020 511 1 1
readdatamem 0x00008000 1
*/

   static int iCheat=0;
   col+=iCheat;
   if(iCheat==1) iCheat=0; else iCheat=1;
  }

 if(dx&1)                                              // slow fill
  {
   unsigned short *DSTPtr;
   unsigned short LineOffset;
   DSTPtr = psxVuw + (1024*y0) + x0;
   LineOffset = 1024 - dx;
   for(i=0;i<dy;i++)
    {
     for(j=0;j<dx;j++)
      GetShadeTransCol(DSTPtr++,col);
     DSTPtr += LineOffset;
    } 
  }
 else                                                  // fast fill
  {
   uint32_t *DSTPtr;
   unsigned short LineOffset;
   uint32_t lcol=lSetMask|(((uint32_t)(col))<<16)|col;
   dx>>=1;
   DSTPtr = (uint32_t *)(psxVuw + (1024*y0) + x0);
   LineOffset = 512 - dx;

   if(!bCheckMask && !DrawSemiTrans)
    {
     for(i=0;i<dy;i++)
      {
       for(j=0;j<dx;j++) *DSTPtr++=lcol;
       DSTPtr += LineOffset;
      }
    }
   else
    {
     for(i=0;i<dy;i++)
      {
       for(j=0;j<dx;j++) 
        GetShadeTransCol32(DSTPtr++,lcol);
       DSTPtr += LineOffset;
      } 
    }
  }
}

////////////////////////////////////////////////////////////////////////

void FillSoftwareArea(short x0,short y0,short x1,      // FILL AREA (BLK FILL)
                      short y1,unsigned short col)     // no draw area check here!
{
 short j,i,dx,dy;

 if(y0>y1) return;
 if(x0>x1) return;
    
 if(y0>=iGPUHeight)   return;
 if(x0>1023)          return;

 if(y1>iGPUHeight) y1=iGPUHeight;
 if(x1>1024)       x1=1024;

 dx=x1-x0;dy=y1-y0;
 if(dx&1)
  {
   unsigned short *DSTPtr;
   unsigned short LineOffset;

   DSTPtr = psxVuw + (1024*y0) + x0;
   LineOffset = 1024 - dx;

   for(i=0;i<dy;i++)
    {
     for(j=0;j<dx;j++) *DSTPtr++=col;
     DSTPtr += LineOffset;
    } 
  }
 else
  {
   uint32_t *DSTPtr;
   unsigned short LineOffset;
   uint32_t lcol=(((int)col)<<16)|col;
   dx>>=1;
   DSTPtr = (uint32_t *)(psxVuw + (1024*y0) + x0);
   LineOffset = 512 - dx;

   for(i=0;i<dy;i++)
    {
     for(j=0;j<dx;j++) *DSTPtr++=lcol;
     DSTPtr += LineOffset;
    } 
  }
}

////////////////////////////////////////////////////////////////////////
// EDGE INTERPOLATION
////////////////////////////////////////////////////////////////////////

typedef struct SOFTVTAG
{
 int x,y;   
 int u,v;
 int R,G,B;
} soft_vertex;

static soft_vertex vtx[4];
static soft_vertex * left_array[4], * right_array[4];
static int left_section, right_section;
static int left_section_height, right_section_height;
static int left_x, delta_left_x, right_x, delta_right_x;
static int left_u, delta_left_u, left_v, delta_left_v;
static int right_u, delta_right_u, right_v, delta_right_v;
static int left_R, delta_left_R, right_R, delta_right_R;
static int left_G, delta_left_G, right_G, delta_right_G;
static int left_B, delta_left_B, right_B, delta_right_B;

__inline int shl10idiv(int x, int y)
{
 long long int bi=x;
 bi<<=10;
 return bi/y;
}

__inline int RightSection_F(void)
{
 soft_vertex * v1 = right_array[ right_section ];
 soft_vertex * v2 = right_array[ right_section-1 ];

 int height = v2->y - v1->y;
 if(height == 0) return 0;
 delta_right_x = (v2->x - v1->x) / height;
 right_x = v1->x;

 right_section_height = height;
 return height;
}

__inline int LeftSection_F(void)
{
 soft_vertex * v1 = left_array[ left_section ];
 soft_vertex * v2 = left_array[ left_section-1 ];

 int height = v2->y - v1->y;
 if(height == 0) return 0;
 delta_left_x = (v2->x - v1->x) / height;
 left_x = v1->x;

 left_section_height = height;
 return height;  
}

__inline BOOL NextRow_F(void)
{
 if(--left_section_height<=0) 
  {
   if(--left_section <= 0) {return TRUE;}
   if(LeftSection_F()  <= 0) {return TRUE;}
  }
 else
  {
   left_x += delta_left_x;
  }

 if(--right_section_height<=0) 
  {
   if(--right_section<=0) {return TRUE;}
   if(RightSection_F() <=0) {return TRUE;}
  }
 else
  {
   right_x += delta_right_x;
  }
 return FALSE;
}

__inline BOOL SetupSections_F(short x1, short y1, short x2, short y2, short x3, short y3)
{
 soft_vertex * v1, * v2, * v3;
 int height,longest;

 v1 = vtx;   v1->x=x1<<16;v1->y=y1;
 v2 = vtx+1; v2->x=x2<<16;v2->y=y2;
 v3 = vtx+2; v3->x=x3<<16;v3->y=y3;

 if(v1->y > v2->y) { soft_vertex * v = v1; v1 = v2; v2 = v; }
 if(v1->y > v3->y) { soft_vertex * v = v1; v1 = v3; v3 = v; }
 if(v2->y > v3->y) { soft_vertex * v = v2; v2 = v3; v3 = v; }

 height = v3->y - v1->y;
 if(height == 0) {return FALSE;}
 longest = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x)>>16) + (v1->x - v2->x);
 if(longest == 0) {return FALSE;}

 if(longest < 0)
  {
   right_array[0] = v3;
   right_array[1] = v2;
   right_array[2] = v1;
   right_section  = 2;
   left_array[0]  = v3;
   left_array[1]  = v1;
   left_section   = 1;

   if(LeftSection_F() <= 0) return FALSE;
   if(RightSection_F() <= 0)
    {
     right_section--;
     if(RightSection_F() <= 0) return FALSE;
    }
  }
 else
  {
   left_array[0]  = v3;
   left_array[1]  = v2;
   left_array[2]  = v1;
   left_section   = 2;
   right_array[0] = v3;
   right_array[1] = v1;
   right_section  = 1;

   if(RightSection_F() <= 0) return FALSE;
   if(LeftSection_F() <= 0)
    {    
     left_section--;
     if(LeftSection_F() <= 0) return FALSE;
    }
  }

 Ymin=v1->y;
 Ymax=min(v3->y-1,drawH);

 return TRUE;
}

__inline int RightSection_G(void)
{
 soft_vertex * v1 = right_array[ right_section ];
 soft_vertex * v2 = right_array[ right_section-1 ];

 int height = v2->y - v1->y;
 if(height == 0) return 0;
 delta_right_x = (v2->x - v1->x) / height;
 right_x = v1->x;

 right_section_height = height;
 return height;
}

__inline int LeftSection_G(void)
{
 soft_vertex * v1 = left_array[ left_section ];
 soft_vertex * v2 = left_array[ left_section-1 ];

 int height = v2->y - v1->y;
 if(height == 0) return 0;
 delta_left_x = (v2->x - v1->x) / height;
 left_x = v1->x;

 delta_left_R = ((v2->R - v1->R)) / height;
 left_R = v1->R;
 delta_left_G = ((v2->G - v1->G)) / height;
 left_G = v1->G;
 delta_left_B = ((v2->B - v1->B)) / height;
 left_B = v1->B;

 left_section_height = height;
 return height;  
}

__inline BOOL NextRow_G(void)
{
 if(--left_section_height<=0) 
  {
   if(--left_section <= 0) {return TRUE;}
   if(LeftSection_G()  <= 0) {return TRUE;}
  }
 else
  {
   left_x += delta_left_x;
   left_R += delta_left_R;
   left_G += delta_left_G;
   left_B += delta_left_B;
  }

 if(--right_section_height<=0) 
  {
   if(--right_section<=0) {return TRUE;}
   if(RightSection_G() <=0) {return TRUE;}
  }
 else
  {
   right_x += delta_right_x;
  }
 return FALSE;
}

__inline BOOL SetupSections_G(short x1,short y1,short x2,short y2,short x3,short y3, int rgb1, int rgb2, int rgb3){
 soft_vertex *v1, *v2, *v3;
 int height, longest, temp;

 v1 = vtx;   v1->x=x1<<16;v1->y=y1;
 v1->R=(rgb1) & 0x00ff0000;
 v1->G=(rgb1<<8) & 0x00ff0000;
 v1->B=(rgb1<<16) & 0x00ff0000;
 v2 = vtx+1; v2->x=x2<<16;v2->y=y2;
 v2->R=(rgb2) & 0x00ff0000;
 v2->G=(rgb2<<8) & 0x00ff0000;
 v2->B=(rgb2<<16) & 0x00ff0000;
 v3 = vtx+2; v3->x=x3<<16;v3->y=y3;
 v3->R=(rgb3) & 0x00ff0000;
 v3->G=(rgb3<<8) & 0x00ff0000;
 v3->B=(rgb3<<16) & 0x00ff0000;

 if(v1->y > v2->y) { soft_vertex * v = v1; v1 = v2; v2 = v; }
 if(v1->y > v3->y) { soft_vertex * v = v1; v1 = v3; v3 = v; }
 if(v2->y > v3->y) { soft_vertex * v = v2; v2 = v3; v3 = v; }

 height = v3->y - v1->y;
 if(height == 0) {return FALSE;}
 temp=(((v2->y - v1->y) << 16) / height);
 longest = temp * ((v3->x - v1->x)>>16) + (v1->x - v2->x);
 if(longest == 0) {return FALSE;}

 if(longest < 0)
  {
   right_array[0] = v3;
   right_array[1] = v2;
   right_array[2] = v1;
   right_section  = 2;
   left_array[0]  = v3;
   left_array[1]  = v1;
   left_section   = 1;

   if(LeftSection_G() <= 0) return FALSE;
   if(RightSection_G() <= 0)
    {
     right_section--;
     if(RightSection_G() <= 0) return FALSE;
    }
   if(longest > -0x1000) longest = -0x1000;     
  }
 else
  {
   left_array[0]  = v3;
   left_array[1]  = v2;
   left_array[2]  = v1;
   left_section   = 2;
   right_array[0] = v3;
   right_array[1] = v1;
   right_section  = 1;

   if(RightSection_G() <= 0) return FALSE;
   if(LeftSection_G() <= 0)
    {    
     left_section--;
     if(LeftSection_G() <= 0) return FALSE;
    }
   if(longest < 0x1000) longest = 0x1000;     
  }

 Ymin=v1->y;
 Ymax=min(v3->y-1,drawH);    

 delta_right_R=shl10idiv(temp*((v3->R - v1->R)>>10)+((v1->R - v2->R)<<6),longest);
 delta_right_G=shl10idiv(temp*((v3->G - v1->G)>>10)+((v1->G - v2->G)<<6),longest);
 delta_right_B=shl10idiv(temp*((v3->B - v1->B)>>10)+((v1->B - v2->B)<<6),longest);

 return TRUE;
}

__inline int RightSection_FT(void)
{
 soft_vertex * v1 = right_array[ right_section ];
 soft_vertex * v2 = right_array[ right_section-1 ];

 int height = v2->y - v1->y;
 if(height == 0) return 0;
 delta_right_x = (v2->x - v1->x) / height;
 right_x = v1->x;

 right_section_height = height;
 return height;
}

__inline int LeftSection_FT(void)
{
 soft_vertex * v1 = left_array[ left_section ];
 soft_vertex * v2 = left_array[ left_section-1 ];

 int height = v2->y - v1->y;
 if(height == 0) return 0;
 delta_left_x = (v2->x - v1->x) / height;
 left_x = v1->x;
 
 delta_left_u = ((v2->u - v1->u)) / height;
 left_u = v1->u;
 delta_left_v = ((v2->v - v1->v)) / height;
 left_v = v1->v;

 left_section_height = height;
 return height;  
}

__inline BOOL NextRow_FT(void)
{
 if(--left_section_height<=0) 
  {
   if(--left_section <= 0) {return TRUE;}
   if(LeftSection_FT()  <= 0) {return TRUE;}
  }
 else
  {
   left_x += delta_left_x;
   left_u += delta_left_u;
   left_v += delta_left_v;
  }

 if(--right_section_height<=0) 
  {
   if(--right_section<=0) {return TRUE;}
   if(RightSection_FT() <=0) {return TRUE;}
  }
 else
  {
   right_x += delta_right_x;
  }
 return FALSE;
}

__inline BOOL SetupSections_FT(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3)
{
 soft_vertex * v1, * v2, * v3;
 int height,longest,temp;

 v1 = vtx;   v1->x=x1<<16;v1->y=y1;
 v1->u=tx1<<16;v1->v=ty1<<16;
 v2 = vtx+1; v2->x=x2<<16;v2->y=y2;
 v2->u=tx2<<16;v2->v=ty2<<16;
 v3 = vtx+2; v3->x=x3<<16;v3->y=y3;
 v3->u=tx3<<16;v3->v=ty3<<16;

 if(v1->y > v2->y) { soft_vertex * v = v1; v1 = v2; v2 = v; }
 if(v1->y > v3->y) { soft_vertex * v = v1; v1 = v3; v3 = v; }
 if(v2->y > v3->y) { soft_vertex * v = v2; v2 = v3; v3 = v; }

 height = v3->y - v1->y;
 if(height == 0) {return FALSE;}

 temp=(((v2->y - v1->y) << 16) / height);
 longest = temp * ((v3->x - v1->x)>>16) + (v1->x - v2->x);

 if(longest == 0) {return FALSE;}

 if(longest < 0)
  {
   right_array[0] = v3;
   right_array[1] = v2;
   right_array[2] = v1;
   right_section  = 2;
   left_array[0]  = v3;
   left_array[1]  = v1;
   left_section   = 1;

   if(LeftSection_FT() <= 0) return FALSE;
   if(RightSection_FT() <= 0)
    {
     right_section--;
     if(RightSection_FT() <= 0) return FALSE;
    }
   if(longest > -0x1000) longest = -0x1000;     
  }
 else
  {
   left_array[0]  = v3;
   left_array[1]  = v2;
   left_array[2]  = v1;
   left_section   = 2;
   right_array[0] = v3;
   right_array[1] = v1;
   right_section  = 1;

   if(RightSection_FT() <= 0) return FALSE;
   if(LeftSection_FT() <= 0)
    {    
     left_section--;                
     if(LeftSection_FT() <= 0) return FALSE;
    }
   if(longest < 0x1000) longest = 0x1000;     
  }

 Ymin=v1->y;
 Ymax=min(v3->y-1,drawH);

 delta_right_u=shl10idiv(temp*((v3->u - v1->u)>>10)+((v1->u - v2->u)<<6),longest);
 delta_right_v=shl10idiv(temp*((v3->v - v1->v)>>10)+((v1->v - v2->v)<<6),longest);

/*
Mmm... adjust neg tex deltas... will sometimes cause slight
texture distortions 

 longest>>=16;
 if(longest)
  {
   if(longest<0) longest=-longest;
   if(delta_right_u<0)
    delta_right_u-=delta_right_u/longest;
   if(delta_right_v<0)
    delta_right_v-=delta_right_v/longest;
  }
*/

 return TRUE;
}

__inline int RightSection_GT(void)
{
 soft_vertex * v1 = right_array[ right_section ];
 soft_vertex * v2 = right_array[ right_section-1 ];

 int height = v2->y - v1->y;
 if(height == 0) return 0;
 delta_right_x = (v2->x - v1->x) / height;
 right_x = v1->x;

 right_section_height = height;
 return height;
}

__inline int LeftSection_GT(void)
{
 soft_vertex * v1 = left_array[ left_section ];
 soft_vertex * v2 = left_array[ left_section-1 ];

 int height = v2->y - v1->y;
 if(height == 0) return 0;
 delta_left_x = (v2->x - v1->x) / height;
 left_x = v1->x;

 delta_left_u = ((v2->u - v1->u)) / height;
 left_u = v1->u;
 delta_left_v = ((v2->v - v1->v)) / height;
 left_v = v1->v;

 delta_left_R = ((v2->R - v1->R)) / height;
 left_R = v1->R;
 delta_left_G = ((v2->G - v1->G)) / height;
 left_G = v1->G;
 delta_left_B = ((v2->B - v1->B)) / height;
 left_B = v1->B;

 left_section_height = height;
 return height;  
}

__inline BOOL NextRow_GT(void)
{
 if(--left_section_height<=0) 
  {
   if(--left_section <= 0) {return TRUE;}
   if(LeftSection_GT()  <= 0) {return TRUE;}
  }
 else
  {
   left_x += delta_left_x;
   left_u += delta_left_u;
   left_v += delta_left_v;
   left_R += delta_left_R;
   left_G += delta_left_G;
   left_B += delta_left_B;
  }

 if(--right_section_height<=0) 
  {
   if(--right_section<=0) {return TRUE;}
   if(RightSection_GT() <=0) {return TRUE;}
  }
 else
  {
   right_x += delta_right_x;
  }
 return FALSE;
}

__inline BOOL SetupSections_GT(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, int rgb1, int rgb2, int rgb3)
{
 soft_vertex * v1, * v2, * v3;
 int height,longest,temp;

 v1 = vtx;   v1->x=x1<<16;v1->y=y1;
 v1->u=tx1<<16;v1->v=ty1<<16;
 v1->R=(rgb1) & 0x00ff0000;
 v1->G=(rgb1<<8) & 0x00ff0000;
 v1->B=(rgb1<<16) & 0x00ff0000;

 v2 = vtx+1; v2->x=x2<<16;v2->y=y2;
 v2->u=tx2<<16;v2->v=ty2<<16;
 v2->R=(rgb2) & 0x00ff0000;
 v2->G=(rgb2<<8) & 0x00ff0000;
 v2->B=(rgb2<<16) & 0x00ff0000;
             
 v3 = vtx+2; v3->x=x3<<16;v3->y=y3;
 v3->u=tx3<<16;v3->v=ty3<<16;
 v3->R=(rgb3) & 0x00ff0000;
 v3->G=(rgb3<<8) & 0x00ff0000;
 v3->B=(rgb3<<16) & 0x00ff0000;

 if(v1->y > v2->y) { soft_vertex * v = v1; v1 = v2; v2 = v; }
 if(v1->y > v3->y) { soft_vertex * v = v1; v1 = v3; v3 = v; }
 if(v2->y > v3->y) { soft_vertex * v = v2; v2 = v3; v3 = v; }

 height = v3->y - v1->y;
 if(height == 0) {return FALSE;}

 temp=(((v2->y - v1->y) << 16) / height);
 longest = temp * ((v3->x - v1->x)>>16) + (v1->x - v2->x);

 if(longest == 0) {return FALSE;}

 if(longest < 0)
  {
   right_array[0] = v3;
   right_array[1] = v2;
   right_array[2] = v1;
   right_section  = 2;
   left_array[0]  = v3;
   left_array[1]  = v1;
   left_section   = 1;

   if(LeftSection_GT() <= 0) return FALSE;
   if(RightSection_GT() <= 0)
    {
     right_section--;
     if(RightSection_GT() <= 0) return FALSE;
    }

   if(longest > -0x1000) longest = -0x1000;     
  }
 else
  {
   left_array[0]  = v3;
   left_array[1]  = v2;
   left_array[2]  = v1;
   left_section   = 2;
   right_array[0] = v3;
   right_array[1] = v1;
   right_section  = 1;

   if(RightSection_GT() <= 0) return FALSE;
   if(LeftSection_GT() <= 0)
    {    
     left_section--;
     if(LeftSection_GT() <= 0) return FALSE;
    }
   if(longest < 0x1000) longest = 0x1000;     
  }

 Ymin=v1->y;
 Ymax=min(v3->y-1,drawH);

 delta_right_R=shl10idiv(temp*((v3->R - v1->R)>>10)+((v1->R - v2->R)<<6),longest);
 delta_right_G=shl10idiv(temp*((v3->G - v1->G)>>10)+((v1->G - v2->G)<<6),longest);
 delta_right_B=shl10idiv(temp*((v3->B - v1->B)>>10)+((v1->B - v2->B)<<6),longest);

 delta_right_u=shl10idiv(temp*((v3->u - v1->u)>>10)+((v1->u - v2->u)<<6),longest);
 delta_right_v=shl10idiv(temp*((v3->v - v1->v)>>10)+((v1->v - v2->v)<<6),longest);


/*
Mmm... adjust neg tex deltas... will sometimes cause slight
texture distortions 
 longest>>=16;
 if(longest)
  {
   if(longest<0) longest=-longest;
   if(delta_right_u<0)
    delta_right_u-=delta_right_u/longest;
   if(delta_right_v<0)
    delta_right_v-=delta_right_v/longest;
  }
*/


 return TRUE;
}

__inline int RightSection_F4(void)
{
 soft_vertex * v1 = right_array[ right_section ];
 soft_vertex * v2 = right_array[ right_section-1 ];

 int height = v2->y - v1->y;
 right_section_height = height;
 right_x = v1->x;
 if(height == 0) 
  {
   return 0;
  }
 delta_right_x = (v2->x - v1->x) / height;

 return height;
}

__inline int LeftSection_F4(void)
{
 soft_vertex * v1 = left_array[ left_section ];
 soft_vertex * v2 = left_array[ left_section-1 ];

 int height = v2->y - v1->y;
 left_section_height = height;
 left_x = v1->x;
 if(height == 0) 
  {
   return 0;
  }
 delta_left_x = (v2->x - v1->x) / height;

 return height;  
}

__inline BOOL NextRow_F4(void)
{
 if(--left_section_height<=0) 
  {
   if(--left_section > 0) 
    while(LeftSection_F4()<=0) 
     {
      if(--left_section  <= 0) break;
     }
  }
 else
  {
   left_x += delta_left_x;
  }

 if(--right_section_height<=0) 
  {
   if(--right_section > 0) 
    while(RightSection_F4()<=0) 
     {
      if(--right_section<=0) break;
     }
  }
 else
  {
   right_x += delta_right_x;
  }
 return FALSE;
}

__inline BOOL SetupSections_F4(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4)
{
 soft_vertex * v1, * v2, * v3, * v4;
 int height,width,longest1,longest2;

 v1 = vtx;   v1->x=x1<<16;v1->y=y1;
 v2 = vtx+1; v2->x=x2<<16;v2->y=y2;
 v3 = vtx+2; v3->x=x3<<16;v3->y=y3;
 v4 = vtx+3; v4->x=x4<<16;v4->y=y4;

 if(v1->y > v2->y) { soft_vertex * v = v1; v1 = v2; v2 = v; }
 if(v1->y > v3->y) { soft_vertex * v = v1; v1 = v3; v3 = v; }
 if(v1->y > v4->y) { soft_vertex * v = v1; v1 = v4; v4 = v; }
 if(v2->y > v3->y) { soft_vertex * v = v2; v2 = v3; v3 = v; }
 if(v2->y > v4->y) { soft_vertex * v = v2; v2 = v4; v4 = v; }
 if(v3->y > v4->y) { soft_vertex * v = v3; v3 = v4; v4 = v; }

 height = v4->y - v1->y; if(height == 0) height =1;
 width  = (v4->x - v1->x)>>16;
 longest1 = (((v2->y - v1->y) << 16) / height) * width + (v1->x - v2->x);
 longest2 = (((v3->y - v1->y) << 16) / height) * width + (v1->x - v3->x);

 if(longest1 < 0)                                      // 2 is right
  {
   if(longest2 < 0)                                    // 3 is right
    {
     left_array[0]  = v4;
     left_array[1]  = v1;
     left_section   = 1;

     height = v3->y - v1->y; if(height == 0) height=1;
     longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x)>>16) + (v1->x - v2->x);
     if(longest1 >= 0)
      {
       right_array[0] = v4;                     //  1
       right_array[1] = v3;                     //     3
       right_array[2] = v1;                     //  4
       right_section  = 2;    
      }
     else
      {
       height = v4->y - v2->y; if(height == 0) height=1;
       longest1 = (((v3->y - v2->y) << 16) / height) * ((v4->x - v2->x)>>16) + (v2->x - v3->x);
       if(longest1 >= 0)
        {
         right_array[0] = v4;                    //  1
         right_array[1] = v2;                    //     2
         right_array[2] = v1;                    //  4
         right_section  = 2;    
        }
       else
        {
         right_array[0] = v4;                    //  1
         right_array[1] = v3;                    //     2
         right_array[2] = v2;                    //     3
         right_array[3] = v1;                    //  4
         right_section  = 3;    
        }
      }
    }
   else                                            
    {
     left_array[0]  = v4;
     left_array[1]  = v3;                         //    1
     left_array[2]  = v1;                         //      2
     left_section   = 2;                          //  3
     right_array[0] = v4;                         //    4
     right_array[1] = v2;
     right_array[2] = v1;
     right_section  = 2;
    }
  }
 else
  {
   if(longest2 < 0)             
    {
     left_array[0]  = v4;                          //    1
     left_array[1]  = v2;                          //  2
     left_array[2]  = v1;                          //      3
     left_section   = 2;                           //    4
     right_array[0] = v4;
     right_array[1] = v3;
     right_array[2] = v1;
     right_section  = 2;
    }
   else                         
    {
     right_array[0] = v4;
     right_array[1] = v1;
     right_section  = 1;

     height = v3->y - v1->y; if(height == 0) height=1;
     longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x)>>16) + (v1->x - v2->x);
     if(longest1<0)
      {
       left_array[0]  = v4;                        //    1
       left_array[1]  = v3;                        //  3
       left_array[2]  = v1;                        //    4
       left_section   = 2;    
      }
     else
      {
       height = v4->y - v2->y; if(height == 0) height=1;
       longest1 = (((v3->y - v2->y) << 16) / height) * ((v4->x - v2->x)>>16) + (v2->x - v3->x);
       if(longest1<0)
        {
         left_array[0]  = v4;                      //    1
         left_array[1]  = v2;                      //  2
         left_array[2]  = v1;                      //    4
         left_section   = 2;    
        }
       else
        {
         left_array[0]  = v4;                      //    1
         left_array[1]  = v3;                      //  2
         left_array[2]  = v2;                      //  3
         left_array[3]  = v1;                      //     4
         left_section   = 3;    
        }
      }
    }
  }

 while(LeftSection_F4()<=0) 
  {
   if(--left_section  <= 0) break;
  }

 while(RightSection_F4()<=0) 
  {
   if(--right_section <= 0) break;
  }

 Ymin=v1->y;
 Ymax=min(v4->y-1,drawH);

 return TRUE;
}

__inline int RightSection_FT4(void)
{
 soft_vertex * v1 = right_array[ right_section ];
 soft_vertex * v2 = right_array[ right_section-1 ];

 int height = v2->y - v1->y;
 right_section_height = height;
 right_x = v1->x;
 right_u = v1->u;
 right_v = v1->v;
 if(height == 0) 
  {
   return 0;
  }
 delta_right_x = (v2->x - v1->x) / height;
 delta_right_u = (v2->u - v1->u) / height;
 delta_right_v = (v2->v - v1->v) / height;

 return height;
}

__inline int LeftSection_FT4(void)
{
 soft_vertex * v1 = left_array[ left_section ];
 soft_vertex * v2 = left_array[ left_section-1 ];

 int height = v2->y - v1->y;
 left_section_height = height;
 left_x = v1->x;
 left_u = v1->u;
 left_v = v1->v;
 if(height == 0) 
  {
   return 0;
  }
 delta_left_x = (v2->x - v1->x) / height;
 delta_left_u = (v2->u - v1->u) / height;
 delta_left_v = (v2->v - v1->v) / height;

 return height;  
}

__inline BOOL NextRow_FT4(void)
{
 if(--left_section_height<=0) 
  {
   if(--left_section > 0) 
    while(LeftSection_FT4()<=0) 
     {
      if(--left_section  <= 0) break;
     }
  }
 else
  {
   left_x += delta_left_x;
   left_u += delta_left_u;
   left_v += delta_left_v;
  }

 if(--right_section_height<=0) 
  {
   if(--right_section > 0) 
    while(RightSection_FT4()<=0) 
     {
      if(--right_section<=0) break;
     }
  }
 else
  {
   right_x += delta_right_x;
   right_u += delta_right_u;
   right_v += delta_right_v;
  }
 return FALSE;
}

__inline BOOL SetupSections_FT4(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4)
{
 soft_vertex * v1, * v2, * v3, * v4;
 int height,width,longest1,longest2;

 v1 = vtx;   v1->x=x1<<16;v1->y=y1;
 v1->u=tx1<<16;v1->v=ty1<<16;

 v2 = vtx+1; v2->x=x2<<16;v2->y=y2;
 v2->u=tx2<<16;v2->v=ty2<<16;
             
 v3 = vtx+2; v3->x=x3<<16;v3->y=y3;
 v3->u=tx3<<16;v3->v=ty3<<16;

 v4 = vtx+3; v4->x=x4<<16;v4->y=y4;
 v4->u=tx4<<16;v4->v=ty4<<16;

 if(v1->y > v2->y) { soft_vertex * v = v1; v1 = v2; v2 = v; }
 if(v1->y > v3->y) { soft_vertex * v = v1; v1 = v3; v3 = v; }
 if(v1->y > v4->y) { soft_vertex * v = v1; v1 = v4; v4 = v; }
 if(v2->y > v3->y) { soft_vertex * v = v2; v2 = v3; v3 = v; }
 if(v2->y > v4->y) { soft_vertex * v = v2; v2 = v4; v4 = v; }
 if(v3->y > v4->y) { soft_vertex * v = v3; v3 = v4; v4 = v; }

 height = v4->y - v1->y; if(height == 0) height =1;
 width  = (v4->x - v1->x)>>16;
 longest1 = (((v2->y - v1->y) << 16) / height) * width + (v1->x - v2->x);
 longest2 = (((v3->y - v1->y) << 16) / height) * width + (v1->x - v3->x);

 if(longest1 < 0)                                      // 2 is right
  {
   if(longest2 < 0)                                    // 3 is right
    {
     left_array[0]  = v4;
     left_array[1]  = v1;
     left_section   = 1;

     height = v3->y - v1->y; if(height == 0) height=1;
     longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x)>>16) + (v1->x - v2->x);
     if(longest1 >= 0)
      {
       right_array[0] = v4;                     //  1
       right_array[1] = v3;                     //     3
       right_array[2] = v1;                     //  4
       right_section  = 2;    
      }
     else
      {
       height = v4->y - v2->y; if(height == 0) height=1;
       longest1 = (((v3->y - v2->y) << 16) / height) * ((v4->x - v2->x)>>16) + (v2->x - v3->x);
       if(longest1 >= 0)
        {
         right_array[0] = v4;                    //  1
         right_array[1] = v2;                    //     2
         right_array[2] = v1;                    //  4
         right_section  = 2;    
        }
       else
        {
         right_array[0] = v4;                    //  1
         right_array[1] = v3;                    //     2
         right_array[2] = v2;                    //     3
         right_array[3] = v1;                    //  4
         right_section  = 3;    
        }
      }
    }
   else                                            
    {
     left_array[0]  = v4;
     left_array[1]  = v3;                         //    1
     left_array[2]  = v1;                         //      2
     left_section   = 2;                          //  3
     right_array[0] = v4;                         //    4
     right_array[1] = v2;
     right_array[2] = v1;
     right_section  = 2;
    }
  }
 else
  {
   if(longest2 < 0)             
    {
     left_array[0]  = v4;                          //    1
     left_array[1]  = v2;                          //  2
     left_array[2]  = v1;                          //      3
     left_section   = 2;                           //    4
     right_array[0] = v4;
     right_array[1] = v3;
     right_array[2] = v1;
     right_section  = 2;
    }
   else                         
    {
     right_array[0] = v4;
     right_array[1] = v1;
     right_section  = 1;

     height = v3->y - v1->y; if(height == 0) height=1;
     longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x)>>16) + (v1->x - v2->x);
     if(longest1<0)
      {
       left_array[0]  = v4;                        //    1
       left_array[1]  = v3;                        //  3
       left_array[2]  = v1;                        //    4
       left_section   = 2;    
      }
     else
      {
       height = v4->y - v2->y; if(height == 0) height=1;
       longest1 = (((v3->y - v2->y) << 16) / height) * ((v4->x - v2->x)>>16) + (v2->x - v3->x);
       if(longest1<0)
        {
         left_array[0]  = v4;                      //    1
         left_array[1]  = v2;                      //  2
         left_array[2]  = v1;                      //    4
         left_section   = 2;    
        }
       else
        {
         left_array[0]  = v4;                      //    1
         left_array[1]  = v3;                      //  2
         left_array[2]  = v2;                      //  3
         left_array[3]  = v1;                      //     4
         left_section   = 3;    
        }
      }
    }
  }

 while(LeftSection_FT4()<=0) 
  {
   if(--left_section  <= 0) break;
  }

 while(RightSection_FT4()<=0) 
  {
   if(--right_section <= 0) break;
  }

 Ymin=v1->y;
 Ymax=min(v4->y-1,drawH);

 return TRUE;
}

__inline int RightSection_GT4(void)
{
 soft_vertex * v1 = right_array[ right_section ];
 soft_vertex * v2 = right_array[ right_section-1 ];

 int height = v2->y - v1->y;
 right_section_height = height;
 right_x = v1->x;
 right_u = v1->u;
 right_v = v1->v;
 right_R = v1->R;
 right_G = v1->G;
 right_B = v1->B;

 if(height == 0) 
  {
   return 0;
  }
 delta_right_x = (v2->x - v1->x) / height;
 delta_right_u = (v2->u - v1->u) / height;
 delta_right_v = (v2->v - v1->v) / height;
 delta_right_R = (v2->R - v1->R) / height;
 delta_right_G = (v2->G - v1->G) / height;
 delta_right_B = (v2->B - v1->B) / height;

 return height;
}

__inline int LeftSection_GT4(void)
{
 soft_vertex * v1 = left_array[ left_section ];
 soft_vertex * v2 = left_array[ left_section-1 ];

 int height = v2->y - v1->y;
 left_section_height = height;
 left_x = v1->x;
 left_u = v1->u;
 left_v = v1->v;
 left_R = v1->R;
 left_G = v1->G;
 left_B = v1->B;

 if(height == 0) 
  {
   return 0;
  }
 delta_left_x = (v2->x - v1->x) / height;
 delta_left_u = (v2->u - v1->u) / height;
 delta_left_v = (v2->v - v1->v) / height;
 delta_left_R = (v2->R - v1->R) / height;
 delta_left_G = (v2->G - v1->G) / height;
 delta_left_B = (v2->B - v1->B) / height;

 return height;  
}

__inline BOOL NextRow_GT4(void)
{
 if(--left_section_height<=0) 
  {
   if(--left_section > 0) 
    while(LeftSection_GT4()<=0) 
     {
      if(--left_section  <= 0) break;
     }
  }
 else
  {
   left_x += delta_left_x;
   left_u += delta_left_u;
   left_v += delta_left_v;
   left_R += delta_left_R;
   left_G += delta_left_G;
   left_B += delta_left_B;
  }

 if(--right_section_height<=0) 
  {
   if(--right_section > 0) 
    while(RightSection_GT4()<=0) 
     {
      if(--right_section<=0) break;
     }
  }
 else
  {
   right_x += delta_right_x;
   right_u += delta_right_u;
   right_v += delta_right_v;
   right_R += delta_right_R;
   right_G += delta_right_G;
   right_B += delta_right_B;
  }
 return FALSE;
}

__inline BOOL SetupSections_GT4(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4, int rgb1, int rgb2, int rgb3, int rgb4)
{
 soft_vertex * v1, * v2, * v3, * v4;
 int height,width,longest1,longest2;

 v1 = vtx;   v1->x=x1<<16;v1->y=y1;
 v1->u=tx1<<16;v1->v=ty1<<16;
 v1->R=(rgb1) & 0x00ff0000;
 v1->G=(rgb1<<8) & 0x00ff0000;
 v1->B=(rgb1<<16) & 0x00ff0000;

 v2 = vtx+1; v2->x=x2<<16;v2->y=y2;
 v2->u=tx2<<16;v2->v=ty2<<16;
 v2->R=(rgb2) & 0x00ff0000;
 v2->G=(rgb2<<8) & 0x00ff0000;
 v2->B=(rgb2<<16) & 0x00ff0000;
             
 v3 = vtx+2; v3->x=x3<<16;v3->y=y3;
 v3->u=tx3<<16;v3->v=ty3<<16;
 v3->R=(rgb3) & 0x00ff0000;
 v3->G=(rgb3<<8) & 0x00ff0000;
 v3->B=(rgb3<<16) & 0x00ff0000;

 v4 = vtx+3; v4->x=x4<<16;v4->y=y4;
 v4->u=tx4<<16;v4->v=ty4<<16;
 v4->R=(rgb4) & 0x00ff0000;
 v4->G=(rgb4<<8) & 0x00ff0000;
 v4->B=(rgb4<<16) & 0x00ff0000;

 if(v1->y > v2->y) { soft_vertex * v = v1; v1 = v2; v2 = v; }
 if(v1->y > v3->y) { soft_vertex * v = v1; v1 = v3; v3 = v; }
 if(v1->y > v4->y) { soft_vertex * v = v1; v1 = v4; v4 = v; }
 if(v2->y > v3->y) { soft_vertex * v = v2; v2 = v3; v3 = v; }
 if(v2->y > v4->y) { soft_vertex * v = v2; v2 = v4; v4 = v; }
 if(v3->y > v4->y) { soft_vertex * v = v3; v3 = v4; v4 = v; }

 height = v4->y - v1->y; if(height == 0) height =1;
 width  = (v4->x - v1->x)>>16;
 longest1 = (((v2->y - v1->y) << 16) / height) * width + (v1->x - v2->x);
 longest2 = (((v3->y - v1->y) << 16) / height) * width + (v1->x - v3->x);

 if(longest1 < 0)                                      // 2 is right
  {
   if(longest2 < 0)                                    // 3 is right
    {
     left_array[0]  = v4;
     left_array[1]  = v1;
     left_section   = 1;

     height = v3->y - v1->y; if(height == 0) height=1;
     longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x)>>16) + (v1->x - v2->x);
     if(longest1 >= 0)
      {
       right_array[0] = v4;                     //  1
       right_array[1] = v3;                     //     3
       right_array[2] = v1;                     //  4
       right_section  = 2;    
      }
     else
      {
       height = v4->y - v2->y; if(height == 0) height=1;
       longest1 = (((v3->y - v2->y) << 16) / height) * ((v4->x - v2->x)>>16) + (v2->x - v3->x);
       if(longest1 >= 0)
        {
         right_array[0] = v4;                    //  1
         right_array[1] = v2;                    //     2
         right_array[2] = v1;                    //  4
         right_section  = 2;    
        }
       else
        {
         right_array[0] = v4;                    //  1
         right_array[1] = v3;                    //     2
         right_array[2] = v2;                    //     3
         right_array[3] = v1;                    //  4
         right_section  = 3;    
        }
      }
    }
   else                                            
    {
     left_array[0]  = v4;
     left_array[1]  = v3;                         //    1
     left_array[2]  = v1;                         //      2
     left_section   = 2;                          //  3
     right_array[0] = v4;                         //    4
     right_array[1] = v2;
     right_array[2] = v1;
     right_section  = 2;
    }
  }
 else
  {
   if(longest2 < 0)             
    {
     left_array[0]  = v4;                          //    1
     left_array[1]  = v2;                          //  2
     left_array[2]  = v1;                          //      3
     left_section   = 2;                           //    4
     right_array[0] = v4;
     right_array[1] = v3;
     right_array[2] = v1;
     right_section  = 2;
    }
   else                         
    {
     right_array[0] = v4;
     right_array[1] = v1;
     right_section  = 1;

     height = v3->y - v1->y; if(height == 0) height=1;
     longest1 = (((v2->y - v1->y) << 16) / height) * ((v3->x - v1->x)>>16) + (v1->x - v2->x);
     if(longest1<0)
      {
       left_array[0]  = v4;                        //    1
       left_array[1]  = v3;                        //  3
       left_array[2]  = v1;                        //    4
       left_section   = 2;    
      }
     else
      {
       height = v4->y - v2->y; if(height == 0) height=1;
       longest1 = (((v3->y - v2->y) << 16) / height) * ((v4->x - v2->x)>>16) + (v2->x - v3->x);
       if(longest1<0)
        {
         left_array[0]  = v4;                      //    1
         left_array[1]  = v2;                      //  2
         left_array[2]  = v1;                      //    4
         left_section   = 2;    
        }
       else
        {
         left_array[0]  = v4;                      //    1
         left_array[1]  = v3;                      //  2
         left_array[2]  = v2;                      //  3
         left_array[3]  = v1;                      //     4
         left_section   = 3;    
        }
      }
    }
  }

 while(LeftSection_GT4()<=0) 
  {
   if(--left_section  <= 0) break;
  }

 while(RightSection_GT4()<=0) 
  {
   if(--right_section <= 0) break;
  }

 Ymin=v1->y;
 Ymax=min(v4->y-1,drawH);

 return TRUE;
}

////////////////////////////////////////////////////////////////////////
// POLY FUNCS
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
// POLY 3/4 FLAT SHADED
////////////////////////////////////////////////////////////////////////

__inline void drawPoly3Fi(short x1, short y1, short x2, short y2, short x3, short y3, int rgb)
{
 int i,j,xmin,xmax,ymin,ymax;
 unsigned short color;
 uint32_t lcolor;

 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_F(x1,y1,x2,y2,x3,y3)) return;

 ymax=Ymax;

 color = ((rgb & 0x00f80000)>>9) | ((rgb & 0x0000f800)>>6) | ((rgb & 0x000000f8)>>3);
 lcolor=lSetMask|(((uint32_t)(color))<<16)|color;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_F()) return;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   color |=sSetMask;
   for (i=ymin;i<=ymax;i++)
    {
     xmin=left_x >> 16;      if(drawX>xmin) xmin=drawX;
     xmax=(right_x >> 16)-1; if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<xmax;j+=2) 
      {
       *((uint32_t *)&psxVuw[(i<<10)+j])=lcolor;
      }
     if(j==xmax) psxVuw[(i<<10)+j]=color;

     if(NextRow_F()) return;
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=left_x >> 16;      if(drawX>xmin) xmin=drawX;
   xmax=(right_x >> 16)-1; if(drawW<xmax) xmax=drawW;

   for(j=xmin;j<xmax;j+=2) 
    {
     GetShadeTransCol32((uint32_t *)&psxVuw[(i<<10)+j], lcolor);
    }
   if(j == xmax)
    GetShadeTransCol(&psxVuw[(i << 10) + j],color);

   if(NextRow_F()) return;
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly3F(int rgb)
{
 drawPoly3Fi(lx0,ly0,lx1,ly1,lx2,ly2,rgb);
}

#ifdef POLYQUAD3FS

void drawPoly4F_TRI(int rgb)
{
 drawPoly3Fi(lx1,ly1,lx3,ly3,lx2,ly2,rgb);
 drawPoly3Fi(lx0,ly0,lx1,ly1,lx2,ly2,rgb);
}

#endif

// more exact:

void drawPoly4F(int rgb)
{
 int i,j,xmin,xmax,ymin,ymax;
 unsigned short color;unsigned int lcolor;
 
 if(lx0>drawW && lx1>drawW && lx2>drawW && lx3>drawW) return;
 if(ly0>drawH && ly1>drawH && ly2>drawH && ly3>drawH) return;
 if(lx0<drawX && lx1<drawX && lx2<drawX && lx3<drawX) return;
 if(ly0<drawY && ly1<drawY && ly2<drawY && ly3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_F4(lx0,ly0,lx1,ly1,lx2,ly2,lx3,ly3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_F4()) return;

 color = ((rgb & 0x00f80000)>>9) | ((rgb & 0x0000f800)>>6) | ((rgb & 0x000000f8)>>3);
 lcolor= lSetMask|(((uint32_t)(color))<<16)|color;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   color |=sSetMask;
   for (i=ymin;i<=ymax;i++)
    {
     xmin=left_x >> 16;      if(drawX>xmin) xmin=drawX;
     xmax=(right_x >> 16)-1; if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<xmax;j+=2) 
      {
       *((uint32_t *)&psxVuw[(i<<10)+j])=lcolor;
      }
     if(j==xmax) psxVuw[(i<<10)+j]=color;

     if(NextRow_F4()) return;
    }
   return;
  }                                                        

#endif

 for (i = ymin; i <= ymax; i++)
  {
   xmin = left_x >> 16;      if(drawX > xmin) xmin = drawX;
   xmax = (right_x >> 16) - 1; if(drawW < xmax) xmax = drawW;

   for(j = xmin; j < xmax; j += 2) 
    {
     GetShadeTransCol32((uint32_t *)&psxVuw[(i<<10) + j],lcolor);
    }
   if(j == xmax) GetShadeTransCol(&psxVuw[(i<<10) + j],color);

   if(NextRow_F4()) return;
  }
}

////////////////////////////////////////////////////////////////////////
// POLY 3/4 F-SHADED TEX PAL 4
////////////////////////////////////////////////////////////////////////

void drawPoly3TEx4(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3,short clX, short clY)
{
 int i,j,xmin,xmax,ymin,ymax;
 int difX, difY,difX2, difY2;
 int posX,posY,YAdjust,XAdjust;
 int clutP;
 short tC1,tC2;
 
 if (x1 > drawW && x2 > drawW && x3 > drawW) return;
 if (y1 > drawH && y2 > drawH && y3 > drawH) return;
 if (x1 < drawX && x2 < drawX && x3 < drawX) return;
 if (y1 < drawY && y2 < drawY && y3 < drawY) return;
 if (drawY >= drawH) return;
 if (drawX >= drawW) return; 

 if (!SetupSections_FT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3)) return;

 ymax = Ymax;

 for (ymin = Ymin; ymin < drawY; ymin++)
  if (NextRow_FT()) return;

 clutP = (clY << 10) + clX;

 YAdjust = ((GlobalTextAddrY) << 11) + (GlobalTextAddrX << 1);

 difX = delta_right_u; difX2 = difX << 1;
 difY = delta_right_v; difY2 = difY << 1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!
     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

       for(j=xmin;j<xmax;j+=2)
        {
         XAdjust=(posX>>16);
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;
         XAdjust=((posX+difX)>>16);
         tC2 = psxVub[(((posY+difY)>>5)&(int)0xFFFFF800)+YAdjust+
                    (XAdjust>>1)];
         tC2=(tC2>>((XAdjust&1)<<2))&0xf;

         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
             psxVuw[clutP+tC1]|
             ((int)psxVuw[clutP+tC2])<<16);

         posX+=difX2;
         posY+=difY2;
        }
       if(j==xmax)
        {
         XAdjust=(posX>>16);
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+
                      (XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;
         GetTextureTransColG_S(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
        }
      }
     if(NextRow_FT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

     for(j=xmin;j<xmax;j+=2)
      {
       XAdjust=(posX>>16);
       tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(XAdjust>>1)];
       tC1=(tC1>>((XAdjust&1)<<2))&0xf;
       XAdjust=((posX+difX)>>16);
       tC2 = psxVub[(((posY+difY)>>5)&(int)0xFFFFF800)+YAdjust+
                    (XAdjust>>1)];
       tC2=(tC2>>((XAdjust&1)<<2))&0xf;

       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
           psxVuw[clutP+tC1]|
           ((int)psxVuw[clutP+tC2])<<16);

       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
      {
       XAdjust=(posX>>16);
       tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+
                    (XAdjust>>1)];
       tC1=(tC1>>((XAdjust&1)<<2))&0xf;
       GetTextureTransColG(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
      }
    }
   if(NextRow_FT()) 
    {
     return;
    }
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly3TEx4_IL(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3,short clX, short clY)
{
 int i,j,xmin,xmax,ymin,ymax,n_xi,n_yi,TXV;
 int difX, difY,difX2, difY2;
 int posX,posY,YAdjust,XAdjust;
 int clutP;
 short tC1,tC2;
 
 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT()) return;

 clutP=(clY<<10)+clX;

 YAdjust=(GlobalTextAddrY<<10)+GlobalTextAddrX;

 difX=delta_right_u;difX2=difX<<1;
 difY=delta_right_v;difY2=difY<<1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16)-1;
     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

       for(j=xmin;j<xmax;j+=2)
        {
         XAdjust=(posX>>16);

         TXV=posY>>16;
         n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
         n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );

         tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

         XAdjust=((posX+difX)>>16);

         TXV=(posY+difY)>>16;
         n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
         n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );

         tC2= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
             psxVuw[clutP+tC1]|
             ((int)psxVuw[clutP+tC2])<<16);

         posX+=difX2;
         posY+=difY2;
        }
       if(j==xmax)
        {
         XAdjust=(posX>>16);

         TXV=posY>>16;
         n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
         n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );

         tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

         GetTextureTransColG_S(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
        }
      }
     if(NextRow_FT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

     for(j=xmin;j<xmax;j+=2)
      {
       XAdjust=(posX>>16);

       TXV=posY>>16;
       n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
       n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );

       tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

       XAdjust=((posX+difX)>>16);

       TXV=(posY+difY)>>16;
       n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
       n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );

       tC2= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
           psxVuw[clutP+tC1]|
           ((int)psxVuw[clutP+tC2])<<16);

       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
      {
       XAdjust=(posX>>16);

       TXV=posY>>16;
       n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
       n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );

       tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

       GetTextureTransColG(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
      }
    }
   if(NextRow_FT()) 
    {
     return;
    }
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly3TEx4_TW(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3,short clX, short clY)
{
 int i,j,xmin,xmax,ymin,ymax;
 int difX, difY,difX2, difY2;
 int posX,posY,YAdjust,XAdjust;
 int clutP;
 short tC1,tC2;
 
 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<11)+(GlobalTextAddrX<<1);
 YAdjust+=(TWin.Position.y0<<11)+(TWin.Position.x0>>1);

 difX=delta_right_u;difX2=difX<<1;
 difY=delta_right_v;difY2=difY<<1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16);//-1; //!!!!!!!!!!!!!!!!
     if(xmax>xmin) xmax--;

     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

       for(j=xmin;j<xmax;j+=2)
        {
         XAdjust=(posX>>16)%TWin.Position.x1;
         tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                      YAdjust+(XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;
         XAdjust=((posX+difX)>>16)%TWin.Position.x1;
         tC2 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                      YAdjust+(XAdjust>>1)];
         tC2=(tC2>>((XAdjust&1)<<2))&0xf;

         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i << 10) + j],
             psxVuw[clutP+tC1]|
             ((int)psxVuw[clutP+tC2])<<16);

         posX+=difX2;
         posY+=difY2;
        }
       if(j==xmax)
        {
         XAdjust=(posX>>16)%TWin.Position.x1;
         tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                      YAdjust+(XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;
         GetTextureTransColG_S(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
        }
      }
     if(NextRow_FT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

     for(j=xmin;j<xmax;j+=2)
      {
       XAdjust=(posX>>16)%TWin.Position.x1;
       tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                    YAdjust+(XAdjust>>1)];
       tC1=(tC1>>((XAdjust&1)<<2))&0xf;
       XAdjust=((posX+difX)>>16)%TWin.Position.x1;
       tC2 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                    YAdjust+(XAdjust>>1)];
       tC2=(tC2>>((XAdjust&1)<<2))&0xf;

       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
           psxVuw[clutP+tC1]|
           ((int)psxVuw[clutP+tC2])<<16);

       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
      {
       XAdjust=(posX>>16)%TWin.Position.x1;
       tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                    YAdjust+(XAdjust>>1)];
       tC1=(tC1>>((XAdjust&1)<<2))&0xf;
       GetTextureTransColG(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
      }
    }
   if(NextRow_FT()) 
    {
     return;
    }
  }
}

////////////////////////////////////////////////////////////////////////

#ifdef POLYQUAD3

void drawPoly4TEx4_TRI(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4,short clX, short clY)
{
 drawPoly3TEx4(x2,y2,x3,y3,x4,y4,
               tx2,ty2,tx3,ty3,tx4,ty4,
               clX,clY);
 drawPoly3TEx4(x1,y1,x2,y2,x4,y4,
               tx1,ty1,tx2,ty2,tx4,ty4,
               clX,clY);
}

#endif

// more exact:

void drawPoly4TEx4(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4,short clX, short clY)
{
 int num; 
 int i,j,xmin,xmax,ymin,ymax;
 int difX, difY, difX2, difY2;
 int posX,posY,YAdjust,clutP,XAdjust;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW && x4>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH && y4>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX && x4<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY && y4<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT4(x1,y1,x2,y2,x3,y3,x4,y4,tx1,ty1,tx2,ty2,tx3,ty3,tx4,ty4)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT4()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<11)+(GlobalTextAddrX<<1);

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16);

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       num=(xmax-xmin);
       if(num==0) num=1;
       difX=(right_u-posX)/num;
       difY=(right_v-posY)/num;
       difX2=difX<<1;
       difY2=difY<<1;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
       xmax--;if(drawW<xmax) xmax=drawW;

       for(j=xmin;j<xmax;j+=2)
        {
         XAdjust=(posX>>16);
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;
         XAdjust=((posX+difX)>>16);
         tC2 = psxVub[(((posY+difY)>>5)&(int)0xFFFFF800)+YAdjust+
                       (XAdjust>>1)];
         tC2=(tC2>>((XAdjust&1)<<2))&0xf;

         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
              psxVuw[clutP+tC1]|
              ((int)psxVuw[clutP+tC2])<<16);
         posX+=difX2;
         posY+=difY2;
        }
       if(j==xmax)
        {
         XAdjust=(posX>>16);
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+
                      (XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;
         GetTextureTransColG_S(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
        }

      }
     if(NextRow_FT4()) return;
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16);

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     num=(xmax-xmin);
     if(num==0) num=1;
     difX=(right_u-posX)/num;
     difY=(right_v-posY)/num;
     difX2=difX<<1;
     difY2=difY<<1;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
     xmax--;if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<xmax;j+=2)
      {
       XAdjust=(posX>>16);
       tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(XAdjust>>1)];
       tC1=(tC1>>((XAdjust&1)<<2))&0xf;
       XAdjust=((posX+difX)>>16);
       tC2 = psxVub[(((posY+difY)>>5)&(int)0xFFFFF800)+YAdjust+
                     (XAdjust>>1)];
       tC2=(tC2>>((XAdjust&1)<<2))&0xf;

       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
            psxVuw[clutP+tC1]|
            ((int)psxVuw[clutP+tC2])<<16);
       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
      {
       XAdjust=(posX>>16);
       tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+
                    (XAdjust>>1)];
       tC1=(tC1>>((XAdjust&1)<<2))&0xf;
       GetTextureTransColG(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
      }
    }
   if(NextRow_FT4()) return;
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly4TEx4_IL(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4,short clX, short clY)
{
 int num; 
 int i,j,xmin,xmax,ymin,ymax,n_xi,n_yi,TXV;
 int difX, difY, difX2, difY2;
 int posX,posY,YAdjust,clutP,XAdjust;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW && x4>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH && y4>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX && x4<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY && y4<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT4(x1,y1,x2,y2,x3,y3,x4,y4,tx1,ty1,tx2,ty2,tx3,ty3,tx4,ty4)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT4()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<10)+GlobalTextAddrX;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16);

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       num=(xmax-xmin);
       if(num==0) num=1;
       difX=(right_u-posX)/num;
       difY=(right_v-posY)/num;
       difX2=difX<<1;
       difY2=difY<<1;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
       xmax--;if(drawW<xmax) xmax=drawW;

       for(j=xmin;j<xmax;j+=2)
        {
         XAdjust=(posX>>16);

         TXV=posY>>16;
         n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
         n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );

         tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

         XAdjust=((posX+difX)>>16);

         TXV=(posY+difY)>>16;
         n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
         n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );

         tC2= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
              psxVuw[clutP+tC1]|
              ((int)psxVuw[clutP+tC2])<<16);
         posX+=difX2;
         posY+=difY2;
        }

       if(j==xmax)
        {
         XAdjust=(posX>>16);
         TXV=posY>>16;
         n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
         n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );

         tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

         GetTextureTransColG_S(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
        }

      }
     if(NextRow_FT4()) return;
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16);

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     num=(xmax-xmin);
     if(num==0) num=1;
     difX=(right_u-posX)/num;
     difY=(right_v-posY)/num;
     difX2=difX<<1;
     difY2=difY<<1;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
     xmax--;if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<xmax;j+=2)
      {
       XAdjust=(posX>>16);

       TXV=posY>>16;
       n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
       n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );

       tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

       XAdjust=((posX+difX)>>16);

       TXV=(posY+difY)>>16;
       n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
       n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );

       tC2= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
            psxVuw[clutP+tC1]|
            ((int)psxVuw[clutP+tC2])<<16);
       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
      {
       XAdjust=(posX>>16);
       TXV=posY>>16;
       n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
       n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );

       tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

       GetTextureTransColG(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
      }
    }
   if(NextRow_FT4()) return;
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly4TEx4_TW(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4,short clX, short clY)
{
 int num; 
 int i,j,xmin,xmax,ymin,ymax;
 int difX, difY, difX2, difY2;
 int posX,posY,YAdjust,clutP,XAdjust;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW && x4>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH && y4>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX && x4<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY && y4<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT4(x1,y1,x2,y2,x3,y3,x4,y4,tx1,ty1,tx2,ty2,tx3,ty3,tx4,ty4)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT4()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<11)+(GlobalTextAddrX<<1);
 YAdjust+=(TWin.Position.y0<<11)+(TWin.Position.x0>>1);

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16);

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       num=(xmax-xmin);
       if(num==0) num=1;
       difX=(right_u-posX)/num;
       difY=(right_v-posY)/num;
       difX2=difX<<1;
       difY2=difY<<1;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
       xmax--;if(drawW<xmax) xmax=drawW;

       for(j=xmin;j<xmax;j+=2)
        {
         XAdjust=(posX>>16)%TWin.Position.x1;
         tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                      YAdjust+(XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;
         XAdjust=((posX+difX)>>16)%TWin.Position.x1;
         tC2 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                      YAdjust+(XAdjust>>1)];
         tC2=(tC2>>((XAdjust&1)<<2))&0xf;

         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
              psxVuw[clutP+tC1]|
              ((int)psxVuw[clutP+tC2])<<16);
         posX+=difX2;
         posY+=difY2;
        }
       if(j==xmax)
        {
         XAdjust=(posX>>16)%TWin.Position.x1;
         tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                      YAdjust+(XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;
         GetTextureTransColG_S(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
        }
      }
     if(NextRow_FT4()) return;
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16);

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     num=(xmax-xmin);
     if(num==0) num=1;
     difX=(right_u-posX)/num;
     difY=(right_v-posY)/num;
     difX2=difX<<1;
     difY2=difY<<1;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
     xmax--;if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<xmax;j+=2)
      {
       XAdjust=(posX>>16)%TWin.Position.x1;
       tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                    YAdjust+(XAdjust>>1)];
       tC1=(tC1>>((XAdjust&1)<<2))&0xf;
       XAdjust=((posX+difX)>>16)%TWin.Position.x1;
       tC2 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                    YAdjust+(XAdjust>>1)];
       tC2=(tC2>>((XAdjust&1)<<2))&0xf;

       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
            psxVuw[clutP+tC1]|
            ((int)psxVuw[clutP+tC2])<<16);
       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
      {
       XAdjust=(posX>>16)%TWin.Position.x1;
       tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                    YAdjust+(XAdjust>>1)];
       tC1=(tC1>>((XAdjust&1)<<2))&0xf;
       GetTextureTransColG(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
      }
    }
   if(NextRow_FT4()) return;
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly4TEx4_TW_S(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4,short clX, short clY)
{
 int num; 
 int i,j,xmin,xmax,ymin,ymax;
 int difX, difY, difX2, difY2;
 int posX,posY,YAdjust,clutP,XAdjust;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW && x4>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH && y4>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX && x4<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY && y4<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT4(x1,y1,x2,y2,x3,y3,x4,y4,tx1,ty1,tx2,ty2,tx3,ty3,tx4,ty4)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT4()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<11)+(GlobalTextAddrX<<1);
 YAdjust+=(TWin.Position.y0<<11)+(TWin.Position.x0>>1);

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16);

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       num=(xmax-xmin);
       if(num==0) num=1;
       difX=(right_u-posX)/num;
       difY=(right_v-posY)/num;
       difX2=difX<<1;
       difY2=difY<<1;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
       xmax--;if(drawW<xmax) xmax=drawW;

       for(j=xmin;j<xmax;j+=2)
        {
         XAdjust=(posX>>16)%TWin.Position.x1;
         tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                      YAdjust+(XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;
         XAdjust=((posX+difX)>>16)%TWin.Position.x1;
         tC2 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                      YAdjust+(XAdjust>>1)];
         tC2=(tC2>>((XAdjust&1)<<2))&0xf;

         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
              psxVuw[clutP+tC1]|
              ((int)psxVuw[clutP+tC2])<<16);
         posX+=difX2;
         posY+=difY2;
        }
       if(j==xmax)
        {
         XAdjust=(posX>>16)%TWin.Position.x1;
         tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                      YAdjust+(XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;
         GetTextureTransColG_S(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
        }
      }
     if(NextRow_FT4()) return;
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16);

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     num=(xmax-xmin);
     if(num==0) num=1;
     difX=(right_u-posX)/num;
     difY=(right_v-posY)/num;
     difX2=difX<<1;
     difY2=difY<<1;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
     xmax--;if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<xmax;j+=2)
      {
       XAdjust=(posX>>16)%TWin.Position.x1;
       tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                    YAdjust+(XAdjust>>1)];
       tC1=(tC1>>((XAdjust&1)<<2))&0xf;
       XAdjust=((posX+difX)>>16)%TWin.Position.x1;
       tC2 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                    YAdjust+(XAdjust>>1)];
       tC2=(tC2>>((XAdjust&1)<<2))&0xf;

       GetTextureTransColG32_SPR((uint32_t *)&psxVuw[(i<<10)+j],
            psxVuw[clutP+tC1]|
            ((int)psxVuw[clutP+tC2])<<16);
       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
      {
       XAdjust=(posX>>16)%TWin.Position.x1;
       tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                    YAdjust+(XAdjust>>1)];
       tC1=(tC1>>((XAdjust&1)<<2))&0xf;
       GetTextureTransColG_SPR(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
      }
    }
   if(NextRow_FT4()) return;
  }
}
////////////////////////////////////////////////////////////////////////
// POLY 3 F-SHADED TEX PAL 8
////////////////////////////////////////////////////////////////////////

void drawPoly3TEx8(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3,short clX, short clY)
{
 int i,j,xmin,xmax,ymin,ymax;
 int difX, difY,difX2, difY2;
 int posX,posY,YAdjust,clutP;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<11)+(GlobalTextAddrX<<1);

 difX=delta_right_u;difX2=difX<<1;
 difY=delta_right_v;difY2=difY<<1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!
     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

       for(j=xmin;j<xmax;j+=2)
        {
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(posX>>16)];
         tC2 = psxVub[(((posY+difY)>>5)&(int)0xFFFFF800)+YAdjust+
                      ((posX+difX)>>16)];
         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
             psxVuw[clutP+tC1]|
             ((int)psxVuw[clutP+tC2])<<16);
         posX+=difX2;
         posY+=difY2;
        }

       if(j==xmax)
        {
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(posX>>16)];
         GetTextureTransColG_S(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
        }
      }
     if(NextRow_FT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

     for(j=xmin;j<xmax;j+=2)
      {
       tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(posX>>16)];
       tC2 = psxVub[(((posY+difY)>>5)&(int)0xFFFFF800)+YAdjust+
                    ((posX+difX)>>16)];
       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
           psxVuw[clutP+tC1]|
           ((int)psxVuw[clutP+tC2])<<16);
       posX+=difX2;
       posY+=difY2;
      }

     if(j==xmax)
      {
       tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(posX>>16)];
       GetTextureTransColG(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
      }

    }
   if(NextRow_FT()) 
    {
     return;
    }
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly3TEx8_IL(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3,short clX, short clY)
{
 int i,j,xmin,xmax,ymin,ymax,n_xi,n_yi,TXV,TXU;
 int difX, difY,difX2, difY2;
 int posX,posY,YAdjust,clutP;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT()) return;

 clutP=(clY<<10)+clX;

 YAdjust=(GlobalTextAddrY<<10)+GlobalTextAddrX;

 difX=delta_right_u;difX2=difX<<1;
 difY=delta_right_v;difY2=difY<<1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!
     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

       for(j=xmin;j<xmax;j+=2)
        {
         TXU=posX>>16;
         TXV=posY>>16;
         n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
         n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );

         tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;

         TXU=(posX+difX)>>16;
         TXV=(posY+difY)>>16;
         n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
         n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );

         tC2= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;

         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
             psxVuw[clutP+tC1]|
             ((int)psxVuw[clutP+tC2])<<16);
         posX+=difX2;
         posY+=difY2;
        }

       if(j==xmax)
        {
         TXU=posX>>16;
         TXV=posY>>16;
         n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
         n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );

         tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;

         GetTextureTransColG_S(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
        }
      }
     if(NextRow_FT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

     for(j=xmin;j<xmax;j+=2)
      {
       TXU=posX>>16;
       TXV=posY>>16;
       n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
       n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );

       tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;

       TXU=(posX+difX)>>16;
       TXV=(posY+difY)>>16;
       n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
       n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );

       tC2= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;

       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
           psxVuw[clutP+tC1]|
           ((int)psxVuw[clutP+tC2])<<16);
       posX+=difX2;
       posY+=difY2;
      }

     if(j==xmax)
      {
       TXU=posX>>16;
       TXV=posY>>16;
       n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
       n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );

       tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;

       GetTextureTransColG(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
      }

    }
   if(NextRow_FT()) 
    {
     return;
    }
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly3TEx8_TW(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3,short clX, short clY)
{
 int i,j,xmin,xmax,ymin,ymax;
 int difX, difY,difX2, difY2;
 int posX,posY,YAdjust,clutP;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<11)+(GlobalTextAddrX<<1);
 YAdjust+=(TWin.Position.y0<<11)+(TWin.Position.x0);

 difX=delta_right_u;difX2=difX<<1;
 difY=delta_right_v;difY2=difY<<1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16);//-1; //!!!!!!!!!!!!!!!!
     if(xmax>xmin) xmax--;

     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

       for(j=xmin;j<xmax;j+=2)
        {
         tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                      YAdjust+((posX>>16)%TWin.Position.x1)];
         tC2 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                      YAdjust+(((posX+difX)>>16)%TWin.Position.x1)];
         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
             psxVuw[clutP+tC1]|
             ((int)psxVuw[clutP+tC2])<<16);
         posX+=difX2;
         posY+=difY2;
        }

       if(j==xmax)
        {
         tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                      YAdjust+((posX>>16)%TWin.Position.x1)];
         GetTextureTransColG_S(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
        }
      }
     if(NextRow_FT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

     for(j=xmin;j<xmax;j+=2)
      {
       tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                    YAdjust+((posX>>16)%TWin.Position.x1)];
       tC2 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                    YAdjust+(((posX+difX)>>16)%TWin.Position.x1)];
       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
           psxVuw[clutP+tC1]|
           ((int)psxVuw[clutP+tC2])<<16);
       posX+=difX2;
       posY+=difY2;
      }

     if(j==xmax)
      {
       tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                    YAdjust+((posX>>16)%TWin.Position.x1)];
       GetTextureTransColG(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
      }

    }
   if(NextRow_FT()) 
    {
     return;
    }
  }
}

////////////////////////////////////////////////////////////////////////

#ifdef POLYQUAD3

void drawPoly4TEx8_TRI(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4,short clX, short clY)
{
 drawPoly3TEx8(x2,y2,x3,y3,x4,y4,
               tx2,ty2,tx3,ty3,tx4,ty4,
               clX,clY);

 drawPoly3TEx8(x1,y1,x2,y2,x4,y4,
               tx1,ty1,tx2,ty2,tx4,ty4,
               clX,clY);
}

#endif

// more exact:

void drawPoly4TEx8(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4,short clX, short clY)
{
 int num; 
 int i,j,xmin,xmax,ymin,ymax;
 int difX, difY, difX2, difY2;
 int posX,posY,YAdjust,clutP;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW && x4>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH && y4>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX && x4<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY && y4<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT4(x1,y1,x2,y2,x3,y3,x4,y4,tx1,ty1,tx2,ty2,tx3,ty3,tx4,ty4)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT4()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<11)+(GlobalTextAddrX<<1);

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16);

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       num=(xmax-xmin);
       if(num==0) num=1;
       difX=(right_u-posX)/num;
       difY=(right_v-posY)/num;
       difX2=difX<<1;
       difY2=difY<<1;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
       xmax--;if(drawW<xmax) xmax=drawW;

       for(j=xmin;j<xmax;j+=2)
        {
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(posX>>16)];
         tC2 = psxVub[(((posY+difY)>>5)&(int)0xFFFFF800)+YAdjust+
                     ((posX+difX)>>16)];
         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
              psxVuw[clutP+tC1]|
              ((int)psxVuw[clutP+tC2])<<16);
         posX+=difX2;
         posY+=difY2;
        }
       if(j==xmax)
        {
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(posX>>16)];
         GetTextureTransColG_S(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
        }
      }
     if(NextRow_FT4()) return;
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16);

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     num=(xmax-xmin);
     if(num==0) num=1;
     difX=(right_u-posX)/num;
     difY=(right_v-posY)/num;
     difX2=difX<<1;
     difY2=difY<<1;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
     xmax--;if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<xmax;j+=2)
      {
       tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(posX>>16)];
       tC2 = psxVub[(((posY+difY)>>5)&(int)0xFFFFF800)+YAdjust+
                     ((posX+difX)>>16)];
       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
            psxVuw[clutP+tC1]|
            ((int)psxVuw[clutP+tC2])<<16);
       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
      {
       tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(posX>>16)];
       GetTextureTransColG(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
      }
    }
   if(NextRow_FT4()) return;
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly4TEx8_IL(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4,short clX, short clY)
{
 int num; 
 int i,j,xmin,xmax,ymin,ymax,n_xi,n_yi,TXV,TXU;
 int difX, difY, difX2, difY2;
 int posX,posY,YAdjust,clutP;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW && x4>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH && y4>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX && x4<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY && y4<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT4(x1,y1,x2,y2,x3,y3,x4,y4,tx1,ty1,tx2,ty2,tx3,ty3,tx4,ty4)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT4()) return;

 clutP=(clY<<10)+clX;

 YAdjust=(GlobalTextAddrY<<10)+GlobalTextAddrX;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16);

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       num=(xmax-xmin);
       if(num==0) num=1;
       difX=(right_u-posX)/num;
       difY=(right_v-posY)/num;
       difX2=difX<<1;
       difY2=difY<<1;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
       xmax--;if(drawW<xmax) xmax=drawW;

       for(j=xmin;j<xmax;j+=2)
        {
         TXU=posX>>16;
         TXV=posY>>16;
         n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
         n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );

         tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;

         TXU=(posX+difX)>>16;
         TXV=(posY+difY)>>16;
         n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
         n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );

         tC2= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;

         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
              psxVuw[clutP+tC1]|
              ((int)psxVuw[clutP+tC2])<<16);
         posX+=difX2;
         posY+=difY2;
        }
       if(j==xmax)
        {
         TXU=posX>>16;
         TXV=posY>>16;
         n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
         n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );

         tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;

         GetTextureTransColG_S(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
        }
      }
     if(NextRow_FT4()) return;
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16);

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     num=(xmax-xmin);
     if(num==0) num=1;
     difX=(right_u-posX)/num;
     difY=(right_v-posY)/num;
     difX2=difX<<1;
     difY2=difY<<1;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
     xmax--;if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<xmax;j+=2)
      {
       TXU=posX>>16;
       TXV=posY>>16;
       n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
       n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );

       tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;

       TXU=(posX+difX)>>16;
       TXV=(posY+difY)>>16;
       n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
       n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );
       
       tC2= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;

       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
            psxVuw[clutP+tC1]|
            ((int)psxVuw[clutP+tC2])<<16);
       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
      {
       TXU=posX>>16;
       TXV=posY>>16;
       n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
       n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );
       tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;
       GetTextureTransColG(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
      }
    }
   if(NextRow_FT4()) return;
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly4TEx8_TW(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4,short clX, short clY)
{
 int num; 
 int i, j, xmin, xmax, ymin, ymax;
 int difX, difY, difX2, difY2;
 int posX, posY, YAdjust, clutP;
 short tC1, tC2;

 if(x1>drawW && x2>drawW && x3>drawW && x4>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH && y4>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX && x4<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY && y4<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT4(x1,y1,x2,y2,x3,y3,x4,y4,tx1,ty1,tx2,ty2,tx3,ty3,tx4,ty4)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT4()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<11)+(GlobalTextAddrX<<1);
 YAdjust+=(TWin.Position.y0<<11)+(TWin.Position.x0);

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16);

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       num=(xmax-xmin);
       if(num==0) num=1;
       difX=(right_u-posX)/num;
       difY=(right_v-posY)/num;
       difX2=difX<<1;
       difY2=difY<<1;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
       xmax--;if(drawW<xmax) xmax=drawW;

       for(j=xmin;j<xmax;j+=2)
        {
         tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                      YAdjust+((posX>>16)%TWin.Position.x1)];
         tC2 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                      YAdjust+(((posX+difX)>>16)%TWin.Position.x1)];
         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
              psxVuw[clutP+tC1]|
              ((int)psxVuw[clutP+tC2])<<16);
         posX += difX2;
         posY += difY2;
        }
       if(j==xmax)
        {
         tC1 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                      YAdjust+((posX>>16)%TWin.Position.x1)];
         GetTextureTransColG_S(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
        }
      }
     if(NextRow_FT4()) return;
    }
   return;
  }

#endif


 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16);

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     num=(xmax-xmin);
     if(num==0) num=1;
     difX=(right_u-posX)/num;
     difY=(right_v-posY)/num;
     difX2=difX<<1;
     difY2=difY<<1;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
     xmax--;if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<xmax;j+=2)
      {
       tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                    YAdjust+((posX>>16)%TWin.Position.x1)];
       tC2 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                     YAdjust+(((posX+difX)>>16)%TWin.Position.x1)];
       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
            psxVuw[clutP+tC1]|
            ((int)psxVuw[clutP+tC2])<<16);
       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
      {
       tC1 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                    YAdjust+((posX>>16)%TWin.Position.x1)];
       GetTextureTransColG(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
      }
    }
   if(NextRow_FT4()) return;
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly4TEx8_TW_S(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4,short clX, short clY)
{
 int num; 
 int i,j,xmin,xmax,ymin,ymax;
 int difX, difY, difX2, difY2;
 int posX,posY,YAdjust,clutP;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW && x4>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH && y4>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX && x4<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY && y4<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT4(x1,y1,x2,y2,x3,y3,x4,y4,tx1,ty1,tx2,ty2,tx3,ty3,tx4,ty4)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT4()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<11)+(GlobalTextAddrX<<1);
 YAdjust+=(TWin.Position.y0<<11)+(TWin.Position.x0);

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16);

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       num=(xmax-xmin);
       if(num==0) num=1;
       difX=(right_u-posX)/num;
       difY=(right_v-posY)/num;
       difX2=difX<<1;
       difY2=difY<<1;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
       xmax--;if(drawW<xmax) xmax=drawW;

       for(j=xmin;j<xmax;j+=2)
        {
         tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                      YAdjust+((posX>>16)%TWin.Position.x1)];
         tC2 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                      YAdjust+(((posX+difX)>>16)%TWin.Position.x1)];
         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
              psxVuw[clutP+tC1]|
              ((int)psxVuw[clutP+tC2])<<16);
         posX+=difX2;
         posY+=difY2;
        }
       if(j==xmax)
        {
         tC1 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                      YAdjust+((posX>>16)%TWin.Position.x1)];
         GetTextureTransColG_S(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
        }
      }
     if(NextRow_FT4()) return;
    }
   return;
  }

#endif


 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16);

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     num=(xmax-xmin);
     if(num==0) num=1;
     difX=(right_u-posX)/num;
     difY=(right_v-posY)/num;
     difX2=difX<<1;
     difY2=difY<<1;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
     xmax--;if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<xmax;j+=2)
      {
       tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                    YAdjust+((posX>>16)%TWin.Position.x1)];
       tC2 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                     YAdjust+(((posX+difX)>>16)%TWin.Position.x1)];
       GetTextureTransColG32_SPR((uint32_t *)&psxVuw[(i<<10)+j],
            psxVuw[clutP+tC1]|
            ((int)psxVuw[clutP+tC2])<<16);
       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
      {
       tC1 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                    YAdjust+((posX>>16)%TWin.Position.x1)];
       GetTextureTransColG_SPR(&psxVuw[(i<<10)+j],psxVuw[clutP+tC1]);
      }
    }
   if(NextRow_FT4()) return;
  }
}

////////////////////////////////////////////////////////////////////////
// POLY 3 F-SHADED TEX 15 BIT
////////////////////////////////////////////////////////////////////////

void drawPoly3TD(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3)
{
 int i,j,xmin,xmax,ymin,ymax;
 int difX, difY,difX2, difY2;
 int posX,posY;

 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 
                     
 if(!SetupSections_FT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT()) return;

 difX=delta_right_u;difX2=difX<<1;
 difY=delta_right_v;difY2=difY<<1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!
     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

       for(j=xmin;j<xmax;j+=2)
        {
         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
              (((int)psxVuw[((((posY+difY)>>16)+GlobalTextAddrY)<<10)+((posX+difX)>>16)+GlobalTextAddrX])<<16)|
              psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+((posX)>>16)+GlobalTextAddrX]);

         posX+=difX2;
         posY+=difY2;
        }
       if(j==xmax)
         GetTextureTransColG_S(&psxVuw[(i<<10)+j],
             psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+(posX>>16)+GlobalTextAddrX]);
      }
     if(NextRow_FT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

     for(j=xmin;j<xmax;j+=2)
      {
       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
            (((int)psxVuw[((((posY+difY)>>16)+GlobalTextAddrY)<<10)+((posX+difX)>>16)+GlobalTextAddrX])<<16)|
            psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+((posX)>>16)+GlobalTextAddrX]);

       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
       GetTextureTransColG(&psxVuw[(i<<10)+j],
           psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+(posX>>16)+GlobalTextAddrX]);
    }
   if(NextRow_FT()) 
    {
     return;
    }
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly3TD_TW(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3)
{
 int i,j,xmin,xmax,ymin,ymax;
 int difX, difY,difX2, difY2;
 int posX,posY;

 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 
                     
 if(!SetupSections_FT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT()) return;

 difX=delta_right_u;difX2=difX<<1;
 difY=delta_right_v;difY2=difY<<1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!
     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

       for(j=xmin;j<xmax;j+=2)
        {
         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
              (((int)psxVuw[(((((posY+difY)>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
              (((posX+difX)>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0])<<16)|
              psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                     (((posX)>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0]);

         posX+=difX2;
         posY+=difY2;
        }
       if(j==xmax)
         GetTextureTransColG_S(&psxVuw[(i<<10)+j],
             psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                    ((posX>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0]);
      }
     if(NextRow_FT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}

     for(j=xmin;j<xmax;j+=2)
      {
       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
            (((int)psxVuw[(((((posY+difY)>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
            (((posX+difX)>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0])<<16)|
            psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                   (((posX)>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0]);

       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
       GetTextureTransColG(&psxVuw[(i<<10)+j],
           psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                  ((posX>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0]);
    }
   if(NextRow_FT()) 
    {
     return;
    }
  }
}


////////////////////////////////////////////////////////////////////////

#ifdef POLYQUAD3

void drawPoly4TD_TRI(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4)
{
 drawPoly3TD(x2,y2,x3,y3,x4,y4,
            tx2,ty2,tx3,ty3,tx4,ty4);
 drawPoly3TD(x1,y1,x2,y2,x4,y4,
            tx1,ty1,tx2,ty2,tx4,ty4);
}

#endif

// more exact:

void drawPoly4TD(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4)
{
 int num; 
 int i,j,xmin,xmax,ymin,ymax;
 int difX, difY, difX2, difY2;
 int posX,posY;

 if(x1>drawW && x2>drawW && x3>drawW && x4>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH && y4>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX && x4<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY && y4<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT4(x1,y1,x2,y2,x3,y3,x4,y4,tx1,ty1,tx2,ty2,tx3,ty3,tx4,ty4)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT4()) return;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16);

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       num=(xmax-xmin);
       if(num==0) num=1;
       difX=(right_u-posX)/num;
       difY=(right_v-posY)/num;
       difX2=difX<<1;
       difY2=difY<<1;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
       xmax--;if(drawW<xmax) xmax=drawW;

       for(j=xmin;j<xmax;j+=2)
        {
         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
              (((int)psxVuw[((((posY+difY)>>16)+GlobalTextAddrY)<<10)+((posX+difX)>>16)+GlobalTextAddrX])<<16)|
              psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+((posX)>>16)+GlobalTextAddrX]);

         posX+=difX2;
         posY+=difY2;
        }
       if(j==xmax)
        GetTextureTransColG_S(&psxVuw[(i<<10)+j],
           psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+(posX>>16)+GlobalTextAddrX]);
      }
     if(NextRow_FT4()) return;
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16);

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     num=(xmax-xmin);
     if(num==0) num=1;
     difX=(right_u-posX)/num;
     difY=(right_v-posY)/num;
     difX2=difX<<1;
     difY2=difY<<1;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
     xmax--;if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<xmax;j+=2)
      {
       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
            (((int)psxVuw[((((posY+difY)>>16)+GlobalTextAddrY)<<10)+((posX+difX)>>16)+GlobalTextAddrX])<<16)|
            psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+((posX)>>16)+GlobalTextAddrX]);

       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
      GetTextureTransColG(&psxVuw[(i<<10)+j],
         psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+(posX>>16)+GlobalTextAddrX]);
    }
   if(NextRow_FT4()) return;
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly4TD_TW(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4)
{
 int num; 
 int i,j,xmin,xmax,ymin,ymax;
 int difX, difY, difX2, difY2;
 int posX,posY;

 if(x1>drawW && x2>drawW && x3>drawW && x4>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH && y4>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX && x4<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY && y4<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT4(x1,y1,x2,y2,x3,y3,x4,y4,tx1,ty1,tx2,ty2,tx3,ty3,tx4,ty4)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT4()) return;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16);

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       num=(xmax-xmin);
       if(num==0) num=1;
       difX=(right_u-posX)/num;
       difY=(right_v-posY)/num;
       difX2=difX<<1;
       difY2=difY<<1;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
       xmax--;if(drawW<xmax) xmax=drawW;

       for(j=xmin;j<xmax;j+=2)
        {
         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
              (((int)psxVuw[(((((posY+difY)>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                             (((posX+difX)>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0])<<16)|
              psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY)<<10)+TWin.Position.y0+
                     ((posX>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0]);

         posX+=difX2;
         posY+=difY2;
        }
       if(j==xmax)
        GetTextureTransColG_S(&psxVuw[(i<<10)+j],
           psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                  ((posX>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0]);
      }
     if(NextRow_FT4()) return;
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16);

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     num=(xmax-xmin);
     if(num==0) num=1;
     difX=(right_u-posX)/num;
     difY=(right_v-posY)/num;
     difX2=difX<<1;
     difY2=difY<<1;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
     xmax--;if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<xmax;j+=2)
      {
       GetTextureTransColG32((uint32_t *)&psxVuw[(i<<10)+j],
            (((int)psxVuw[(((((posY+difY)>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                           (((posX+difX)>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0])<<16)|
            psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                   ((posX>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0]);

       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
      GetTextureTransColG(&psxVuw[(i<<10)+j],
         psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                ((posX>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0]);
    }
   if(NextRow_FT4()) return;
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly4TD_TW_S(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4)
{
 int num; 
 int i,j,xmin,xmax,ymin,ymax;
 int difX, difY, difX2, difY2;
 int posX, posY;

 if(x1>drawW && x2>drawW && x3>drawW && x4>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH && y4>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX && x4<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY && y4<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_FT4(x1,y1,x2,y2,x3,y3,x4,y4,tx1,ty1,tx2,ty2,tx3,ty3,tx4,ty4)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_FT4()) return;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16);

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       num=(xmax-xmin);
       if(num==0) num=1;
       difX=(right_u-posX)/num;
       difY=(right_v-posY)/num;
       difX2=difX<<1;
       difY2=difY<<1;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
       xmax--;if(drawW<xmax) xmax=drawW;

       for(j=xmin;j<xmax;j+=2)
        {
         GetTextureTransColG32_S((uint32_t *)&psxVuw[(i<<10)+j],
              (((int)psxVuw[(((((posY+difY)>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                             (((posX+difX)>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0])<<16)|
              psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY)<<10)+TWin.Position.y0+
                     ((posX>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0]);

         posX+=difX2;
         posY+=difY2;
        }
       if(j==xmax)
        GetTextureTransColG_S(&psxVuw[(i<<10)+j],
           psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                  ((posX>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0]);
      }
     if(NextRow_FT4()) return;
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16);

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     num=(xmax-xmin);
     if(num==0) num=1;
     difX=(right_u-posX)/num;
     difY=(right_v-posY)/num;
     difX2=difX<<1;
     difY2=difY<<1;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;}
     xmax--;if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<xmax;j+=2)
      {
       GetTextureTransColG32_SPR((uint32_t *)&psxVuw[(i<<10)+j],
            (((int)psxVuw[(((((posY+difY)>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                           (((posX+difX)>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0])<<16)|
            psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                   ((posX>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0]);

       posX+=difX2;
       posY+=difY2;
      }
     if(j==xmax)
      GetTextureTransColG_SPR(&psxVuw[(i<<10)+j],
         psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                ((posX>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0]);
    }
   if(NextRow_FT4()) return;
  }
}

////////////////////////////////////////////////////////////////////////
// POLY 3/4 G-SHADED
////////////////////////////////////////////////////////////////////////
 
__inline void drawPoly3Gi(short x1,short y1,short x2,short y2,short x3,short y3, int rgb1, int rgb2, int rgb3)
{
 int i,j,xmin,xmax,ymin,ymax;
 int cR1,cG1,cB1;
 int difR,difB,difG,difR2,difB2,difG2;

 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_G(x1,y1,x2,y2,x3,y3,rgb1,rgb2,rgb3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_G()) return;

 difR=delta_right_R;
 difG=delta_right_G;
 difB=delta_right_B;
 difR2=difR<<1;
 difG2=difG<<1;
 difB2=difB<<1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans && iDither!=2)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16)-1;if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       cR1=left_R;
       cG1=left_G;
       cB1=left_B;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

       for(j=xmin;j<xmax;j+=2) 
        {
         *((uint32_t *)&psxVuw[(i<<10)+j])=
            ((((cR1+difR) <<7)&0x7c000000)|(((cG1+difG) << 2)&0x03e00000)|(((cB1+difB)>>3)&0x001f0000)|
             (((cR1) >> 9)&0x7c00)|(((cG1) >> 14)&0x03e0)|(((cB1) >> 19)&0x001f))|lSetMask;
   
         cR1+=difR2;
         cG1+=difG2;
         cB1+=difB2;
        }
       if(j==xmax)
        psxVuw[(i<<10)+j]=(((cR1 >> 9)&0x7c00)|((cG1 >> 14)&0x03e0)|((cB1 >> 19)&0x001f))|sSetMask;
      }
     if(NextRow_G()) return;
    }
   return;
  }

#endif

 if(iDither==2)
 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1;if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     cR1=left_R;
     cG1=left_G;
     cB1=left_B;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

     for(j=xmin;j<=xmax;j++) 
      {
       GetShadeTransCol_Dither(&psxVuw[(i<<10)+j],(cB1>>16),(cG1>>16),(cR1>>16));

       cR1+=difR;
       cG1+=difG;
       cB1+=difB;
      }
    }
   if(NextRow_G()) return;
  }
 else
 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1;if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     cR1=left_R;
     cG1=left_G;
     cB1=left_B;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

     for(j=xmin;j<=xmax;j++) 
      {
       GetShadeTransCol(&psxVuw[(i<<10)+j],((cR1 >> 9)&0x7c00)|((cG1 >> 14)&0x03e0)|((cB1 >> 19)&0x001f));

       cR1+=difR;
       cG1+=difG;
       cB1+=difB;
      }
    }
   if(NextRow_G()) return;
  }

}

////////////////////////////////////////////////////////////////////////

void drawPoly3G(int rgb1, int rgb2, int rgb3)
{
 drawPoly3Gi(lx0,ly0,lx1,ly1,lx2,ly2,rgb1,rgb2,rgb3);
}

// draw two g-shaded tris for right psx shading emulation

void drawPoly4G(int rgb1, int rgb2, int rgb3, int rgb4)
{
 drawPoly3Gi(lx1,ly1,lx3,ly3,lx2,ly2,
             rgb2,rgb4,rgb3);
 drawPoly3Gi(lx0,ly0,lx1,ly1,lx2,ly2,
             rgb1,rgb2,rgb3);
}

////////////////////////////////////////////////////////////////////////
// POLY 3/4 G-SHADED TEX PAL4
////////////////////////////////////////////////////////////////////////

void drawPoly3TGEx4(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short clX, short clY,int col1, int col2, int col3)
{
 int i,j,xmin,xmax,ymin,ymax;
 int cR1,cG1,cB1;
 int difR,difB,difG,difR2,difB2,difG2;
 int difX, difY,difX2, difY2;
 int posX,posY,YAdjust,clutP,XAdjust;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_GT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3,col1,col2,col3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_GT()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<11)+(GlobalTextAddrX<<1);

 difR=delta_right_R;
 difG=delta_right_G;
 difB=delta_right_B;
 difR2=difR<<1;
 difG2=difG<<1;
 difB2=difB<<1;

 difX=delta_right_u;difX2=difX<<1;
 difY=delta_right_v;difY2=difY<<1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans && !iDither)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=((left_x) >> 16);
     xmax=((right_x) >> 16)-1; //!!!!!!!!!!!!!
     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;
       cR1=left_R;
       cG1=left_G;
       cB1=left_B;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

       for(j=xmin;j<xmax;j+=2) 
        {
         XAdjust=(posX>>16);
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;
         XAdjust=((posX+difX)>>16);
         tC2 = psxVub[(((posY+difY)>>5)&(int)0xFFFFF800)+YAdjust+
                      (XAdjust>>1)];
         tC2=(tC2>>((XAdjust&1)<<2))&0xf;

         GetTextureTransColGX32_S((uint32_t *)&psxVuw[(i<<10)+j],
               psxVuw[clutP+tC1]|
               ((int)psxVuw[clutP+tC2])<<16,
               (cB1>>16)|((cB1+difB)&0xff0000),
               (cG1>>16)|((cG1+difG)&0xff0000),
               (cR1>>16)|((cR1+difR)&0xff0000));
         posX+=difX2;
         posY+=difY2;
         cR1+=difR2;
         cG1+=difG2;
         cB1+=difB2;
        }
       if(j==xmax)
        {
         XAdjust=(posX>>16);
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;
         GetTextureTransColGX_S(&psxVuw[(i<<10)+j], 
              psxVuw[clutP+tC1],
              (cB1>>16),(cG1>>16),(cR1>>16));
        }
      }
     if(NextRow_GT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;
     cR1=left_R;
     cG1=left_G;
     cB1=left_B;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

     for(j=xmin;j<=xmax;j++) 
      {
       XAdjust=(posX>>16);
       tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(XAdjust>>1)];
       tC1=(tC1>>((XAdjust&1)<<2))&0xf;
       if(iDither)
        GetTextureTransColGX_Dither(&psxVuw[(i<<10)+j], 
            psxVuw[clutP+tC1],
            (cB1>>16),(cG1>>16),(cR1>>16));
       else
        GetTextureTransColGX(&psxVuw[(i<<10)+j], 
            psxVuw[clutP+tC1],
            (cB1>>16),(cG1>>16),(cR1>>16));
       posX+=difX;
       posY+=difY;
       cR1+=difR;
       cG1+=difG;
       cB1+=difB;
      }
    }
   if(NextRow_GT()) 
    {
     return;
    }
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly3TGEx4_IL(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short clX, short clY,int col1, int col2, int col3)
{
 int i,j,xmin,xmax,ymin,ymax,n_xi,n_yi,TXV;
 int cR1,cG1,cB1;
 int difR,difB,difG,difR2,difB2,difG2;
 int difX, difY,difX2, difY2;
 int posX,posY,YAdjust,clutP,XAdjust;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_GT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3,col1,col2,col3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_GT()) return;

 clutP=(clY<<10)+clX;

 YAdjust=(GlobalTextAddrY<<10)+GlobalTextAddrX;

 difR=delta_right_R;
 difG=delta_right_G;
 difB=delta_right_B;
 difR2=difR<<1;
 difG2=difG<<1;
 difB2=difB<<1;

 difX=delta_right_u;difX2=difX<<1;
 difY=delta_right_v;difY2=difY<<1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans && !iDither)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=((left_x) >> 16);
     xmax=((right_x) >> 16)-1; //!!!!!!!!!!!!!
     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;
       cR1=left_R;
       cG1=left_G;
       cB1=left_B;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

       for(j=xmin;j<xmax;j+=2) 
        {
         XAdjust=(posX>>16);

         TXV=posY>>16;
         n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
         n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );
 
         tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

         XAdjust=((posX+difX)>>16);

         TXV=(posY+difY)>>16;
         n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
         n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );

         tC2= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

         GetTextureTransColGX32_S((uint32_t *)&psxVuw[(i<<10)+j],
               psxVuw[clutP+tC1]|
               ((int)psxVuw[clutP+tC2])<<16,
               (cB1>>16)|((cB1+difB)&0xff0000),
               (cG1>>16)|((cG1+difG)&0xff0000),
               (cR1>>16)|((cR1+difR)&0xff0000));
         posX+=difX2;
         posY+=difY2;
         cR1+=difR2;
         cG1+=difG2;
         cB1+=difB2;
        }
       if(j==xmax)
        {
         XAdjust=(posX>>16);

         TXV=posY>>16;
         n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
         n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );

         tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

         GetTextureTransColGX_S(&psxVuw[(i<<10)+j], 
              psxVuw[clutP+tC1],
              (cB1>>16),(cG1>>16),(cR1>>16));
        }
      }
     if(NextRow_GT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;
     cR1=left_R;
     cG1=left_G;
     cB1=left_B;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

     for(j=xmin;j<=xmax;j++) 
      {
       XAdjust=(posX>>16);

       TXV=posY>>16;
       n_xi = ( ( XAdjust >> 2 ) & ~0x3c ) + ( ( TXV << 2 ) & 0x3c );
       n_yi = ( TXV & ~0xf ) + ( ( XAdjust >> 4 ) & 0xf );

       tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((XAdjust & 0x03)<<2)) & 0x0f ;

       if(iDither)
        GetTextureTransColGX_Dither(&psxVuw[(i<<10)+j], 
            psxVuw[clutP+tC1],
            (cB1>>16),(cG1>>16),(cR1>>16));
       else
        GetTextureTransColGX(&psxVuw[(i<<10)+j], 
            psxVuw[clutP+tC1],
            (cB1>>16),(cG1>>16),(cR1>>16));
       posX+=difX;
       posY+=difY;
       cR1+=difR;
       cG1+=difG;
       cB1+=difB;
      }
    }
   if(NextRow_GT()) 
    {
     return;
    }
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly3TGEx4_TW(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short clX, short clY, int col1, int col2, int col3)
{
 int i, j, xmin, xmax, ymin, ymax;
 int cR1, cG1, cB1;
 int difR, difB, difG, difR2, difB2, difG2;
 int difX, difY,difX2, difY2;
 int posX, posY, YAdjust, clutP, XAdjust;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_GT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3,col1,col2,col3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_GT()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<11)+(GlobalTextAddrX<<1);
 YAdjust+=(TWin.Position.y0<<11)+(TWin.Position.x0>>1);

 difR=delta_right_R;
 difG=delta_right_G;
 difB=delta_right_B;
 difR2=difR<<1;
 difG2=difG<<1;
 difB2=difB<<1;

 difX=delta_right_u;difX2=difX<<1;
 difY=delta_right_v;difY2=difY<<1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans && !iDither)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=((left_x) >> 16);
     xmax=((right_x) >> 16)-1; //!!!!!!!!!!!!!
     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;
       cR1=left_R;
       cG1=left_G;
       cB1=left_B;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

       for(j=xmin;j<xmax;j+=2) 
        {
         XAdjust=(posX>>16)%TWin.Position.x1;
         tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                      YAdjust+(XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;
         XAdjust=((posX+difX)>>16)%TWin.Position.x1;
         tC2 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                      YAdjust+(XAdjust>>1)];
         tC2=(tC2>>((XAdjust&1)<<2))&0xf;
         GetTextureTransColGX32_S((uint32_t *)&psxVuw[(i<<10)+j],
              psxVuw[clutP+tC1]|
              ((int)psxVuw[clutP+tC2])<<16,
              (cB1>>16)|((cB1+difB)&0xff0000),
              (cG1>>16)|((cG1+difG)&0xff0000),
              (cR1>>16)|((cR1+difR)&0xff0000));
         posX+=difX2;
         posY+=difY2;
         cR1+=difR2;
         cG1+=difG2;
         cB1+=difB2;
        }
       if(j==xmax)
        {
         XAdjust=(posX>>16)%TWin.Position.x1;
         tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                       YAdjust+(XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;
         GetTextureTransColGX_S(&psxVuw[(i<<10)+j], 
             psxVuw[clutP+tC1],
             (cB1>>16),(cG1>>16),(cR1>>16));
        }
      }
     if(NextRow_GT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;
     cR1=left_R;
     cG1=left_G;
     cB1=left_B;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

     for(j=xmin;j<=xmax;j++) 
      {
       XAdjust=(posX>>16)%TWin.Position.x1;
       tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                    YAdjust+(XAdjust>>1)];
       tC1=(tC1>>((XAdjust&1)<<2))&0xf;
       if(iDither)
        GetTextureTransColGX_Dither(&psxVuw[(i<<10)+j], 
            psxVuw[clutP+tC1],
            (cB1>>16),(cG1>>16),(cR1>>16));
       else
        GetTextureTransColGX(&psxVuw[(i<<10)+j], 
            psxVuw[clutP+tC1],
            (cB1>>16),(cG1>>16),(cR1>>16));
       posX+=difX;
       posY+=difY;
       cR1+=difR;
       cG1+=difG;
       cB1+=difB;
      }
    }
   if(NextRow_GT()) 
    {
     return;
    }
  }
}

////////////////////////////////////////////////////////////////////////

// note: the psx is doing g-shaded quads as two g-shaded tris,
// like the following func... sadly texturing is not 100%
// correct that way, so small texture distortions can 
// happen... 

void drawPoly4TGEx4_TRI_IL(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, 
                    short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4, 
                    short clX, short clY,
                    int col1, int col2, int col3, int col4)
{
 drawPoly3TGEx4_IL(x2,y2,x3,y3,x4,y4,
                   tx2,ty2,tx3,ty3,tx4,ty4,
                   clX,clY,
                   col2,col4,col3);
 drawPoly3TGEx4_IL(x1,y1,x2,y2,x4,y4,
                   tx1,ty1,tx2,ty2,tx4,ty4,
                   clX,clY,
                   col1,col2,col3);
}

#ifdef POLYQUAD3GT

void drawPoly4TGEx4_TRI(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, 
                    short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4, 
                    short clX, short clY,
                    int col1, int col2, int col3, int col4)
{
 drawPoly3TGEx4(x2,y2,x3,y3,x4,y4,
                tx2,ty2,tx3,ty3,tx4,ty4,
                clX,clY,
                col2,col4,col3);
 drawPoly3TGEx4(x1,y1,x2,y2,x4,y4,
                tx1,ty1,tx2,ty2,tx4,ty4,
                clX,clY,
                col1,col2,col3);
}

#endif
               
////////////////////////////////////////////////////////////////////////

void drawPoly4TGEx4(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, 
                    short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4, 
                    short clX, short clY,
                    int col1, int col2, int col4, int col3)
{
 int num; 
 int i,j,xmin,xmax,ymin,ymax;
 int cR1,cG1,cB1;
 int difR,difB,difG,difR2,difB2,difG2;
 int difX, difY, difX2, difY2;
 int posX,posY,YAdjust,clutP,XAdjust;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW && x4>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH && y4>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX && x4<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY && y4<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_GT4(x1,y1,x2,y2,x3,y3,x4,y4,tx1,ty1,tx2,ty2,tx3,ty3,tx4,ty4,col1,col2,col3,col4)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_GT4()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<11)+(GlobalTextAddrX<<1);


#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans && !iDither)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16);

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       num=(xmax-xmin);
       if(num==0) num=1;
       difX=(right_u-posX)/num;
       difY=(right_v-posY)/num;
       difX2=difX<<1;
       difY2=difY<<1;

       cR1=left_R;
       cG1=left_G;
       cB1=left_B;
       difR=(right_R-cR1)/num;
       difG=(right_G-cG1)/num;
       difB=(right_B-cB1)/num;
       difR2=difR<<1;
       difG2=difG<<1;
       difB2=difB<<1;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}
       xmax--;if(drawW<xmax) xmax=drawW;

       for(j=xmin;j<xmax;j+=2)
        {
         XAdjust=(posX>>16);
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;
         XAdjust=((posX+difX)>>16);
         tC2 = psxVub[(((posY+difY)>>5)&(int)0xFFFFF800)+YAdjust+
                       (XAdjust>>1)];
         tC2=(tC2>>((XAdjust&1)<<2))&0xf;

         GetTextureTransColGX32_S((uint32_t *)&psxVuw[(i<<10)+j],
              psxVuw[clutP+tC1]|
              ((int)psxVuw[clutP+tC2])<<16,
              (cB1>>16)|((cB1+difB)&0xff0000),
              (cG1>>16)|((cG1+difG)&0xff0000),
              (cR1>>16)|((cR1+difR)&0xff0000));
         posX+=difX2;
         posY+=difY2;
         cR1+=difR2;
         cG1+=difG2;
         cB1+=difB2;
        }
       if(j==xmax)
        {
         XAdjust=(posX>>16);
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+
                      (XAdjust>>1)];
         tC1=(tC1>>((XAdjust&1)<<2))&0xf;

         GetTextureTransColGX_S(&psxVuw[(i<<10)+j], 
             psxVuw[clutP+tC1],
             (cB1>>16),(cG1>>16),(cR1>>16));
        }
      }
     if(NextRow_GT4()) return;
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16);

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     num=(xmax-xmin);
     if(num==0) num=1;
     difX=(right_u-posX)/num;
     difY=(right_v-posY)/num;
     difX2=difX<<1;
     difY2=difY<<1;

     cR1=left_R;
     cG1=left_G;
     cB1=left_B;
     difR=(right_R-cR1)/num;
     difG=(right_G-cG1)/num;
     difB=(right_B-cB1)/num;
     difR2=difR<<1;
     difG2=difG<<1;
     difB2=difB<<1;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}
     xmax--;if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<=xmax;j++)
      {
       XAdjust=(posX>>16);
       tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+
                    (XAdjust>>1)];
       tC1=(tC1>>((XAdjust&1)<<2))&0xf;
       if(iDither)
        GetTextureTransColGX_Dither(&psxVuw[(i<<10)+j], 
           psxVuw[clutP+tC1],
           (cB1>>16),(cG1>>16),(cR1>>16));
       else
        GetTextureTransColGX(&psxVuw[(i<<10)+j], 
           psxVuw[clutP+tC1],
           (cB1>>16),(cG1>>16),(cR1>>16));
       posX+=difX;
       posY+=difY;
       cR1+=difR;
       cG1+=difG;
       cB1+=difB;
      }
    }
   if(NextRow_GT4()) return;
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly4TGEx4_TW(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, 
                    short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4, 
                    short clX, short clY,
                    int col1, int col2, int col3, int col4)
{
 drawPoly3TGEx4_TW(x2,y2,x3,y3,x4,y4,
                   tx2,ty2,tx3,ty3,tx4,ty4,
                   clX,clY,
                   col2,col4,col3);

 drawPoly3TGEx4_TW(x1,y1,x2,y2,x4,y4,
                   tx1,ty1,tx2,ty2,tx4,ty4,
                   clX,clY,
                   col1,col2,col3);
}

////////////////////////////////////////////////////////////////////////
// POLY 3/4 G-SHADED TEX PAL8
////////////////////////////////////////////////////////////////////////

void drawPoly3TGEx8(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short clX, short clY, int col1, int col2, int col3)
{
 int i,j,xmin,xmax,ymin,ymax;
 int cR1,cG1,cB1;
 int difR,difB,difG,difR2,difB2,difG2;
 int difX, difY,difX2, difY2;
 int posX,posY,YAdjust,clutP;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_GT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3,col1,col2,col3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_GT()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<11)+(GlobalTextAddrX<<1);

 difR=delta_right_R;
 difG=delta_right_G;
 difB=delta_right_B;
 difR2=difR<<1;
 difG2=difG<<1;
 difB2=difB<<1;
 difX=delta_right_u;difX2=difX<<1;
 difY=delta_right_v;difY2=difY<<1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans && !iDither)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16)-1; // !!!!!!!!!!!!!
     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;
       cR1=left_R;
       cG1=left_G;
       cB1=left_B;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

       for(j=xmin;j<xmax;j+=2)
        {
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+((posX>>16))];
         tC2 = psxVub[(((posY+difY)>>5)&(int)0xFFFFF800)+YAdjust+
                      (((posX+difX)>>16))];
         GetTextureTransColGX32_S((uint32_t *)&psxVuw[(i<<10)+j],
              psxVuw[clutP+tC1]|
              ((int)psxVuw[clutP+tC2])<<16,
              (cB1>>16)|((cB1+difB)&0xff0000),
              (cG1>>16)|((cG1+difG)&0xff0000),
              (cR1>>16)|((cR1+difR)&0xff0000));
         posX+=difX2;
         posY+=difY2;
         cR1+=difR2;
         cG1+=difG2;
         cB1+=difB2;
        }
       if(j==xmax)
        {
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+((posX>>16))];
         GetTextureTransColGX_S(&psxVuw[(i<<10)+j], 
              psxVuw[clutP+tC1],
              (cB1>>16),(cG1>>16),(cR1>>16));
        }
      }
     if(NextRow_GT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;
     cR1=left_R;
     cG1=left_G;
     cB1=left_B;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

     for(j=xmin;j<=xmax;j++)
      {
       tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+((posX>>16))];
       if(iDither)
        GetTextureTransColGX_Dither(&psxVuw[(i<<10)+j], 
            psxVuw[clutP+tC1],
            (cB1>>16),(cG1>>16),(cR1>>16));
       else
        GetTextureTransColGX(&psxVuw[(i<<10)+j], 
            psxVuw[clutP+tC1],
            (cB1>>16),(cG1>>16),(cR1>>16));
       posX+=difX;
       posY+=difY;
       cR1+=difR;
       cG1+=difG;
       cB1+=difB;
      }
    }
   if(NextRow_GT()) 
    {
     return;
    }
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly3TGEx8_IL(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short clX, short clY, int col1, int col2, int col3)
{
 int i,j,xmin,xmax,ymin,ymax,n_xi,n_yi,TXV,TXU;
 int cR1,cG1,cB1;
 int difR,difB,difG,difR2,difB2,difG2;
 int difX, difY,difX2, difY2;
 int posX,posY,YAdjust,clutP;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_GT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3,col1,col2,col3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_GT()) return;

 clutP=(clY<<10)+clX;

 YAdjust=(GlobalTextAddrY<<10)+GlobalTextAddrX;

 difR=delta_right_R;
 difG=delta_right_G;
 difB=delta_right_B;
 difR2=difR<<1;
 difG2=difG<<1;
 difB2=difB<<1;
 difX=delta_right_u;difX2=difX<<1;
 difY=delta_right_v;difY2=difY<<1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans && !iDither)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16)-1; // !!!!!!!!!!!!!
     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;
       cR1=left_R;
       cG1=left_G;
       cB1=left_B;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

       for(j=xmin;j<xmax;j+=2)
        {
         TXU=posX>>16;
         TXV=posY>>16;
         n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
         n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );

         tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;

         TXU=(posX+difX)>>16;
         TXV=(posY+difY)>>16;
         n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
         n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );

         tC2= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;

         GetTextureTransColGX32_S((uint32_t *)&psxVuw[(i<<10)+j],
              psxVuw[clutP+tC1]|
              ((int)psxVuw[clutP+tC2])<<16,
              (cB1>>16)|((cB1+difB)&0xff0000),
              (cG1>>16)|((cG1+difG)&0xff0000),
              (cR1>>16)|((cR1+difR)&0xff0000));
         posX+=difX2;
         posY+=difY2;
         cR1+=difR2;
         cG1+=difG2;
         cB1+=difB2;
        }
       if(j==xmax)
        {
         TXU=posX>>16;
         TXV=posY>>16;
         n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
         n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );

         tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;

         GetTextureTransColGX_S(&psxVuw[(i<<10)+j], 
              psxVuw[clutP+tC1],
              (cB1>>16),(cG1>>16),(cR1>>16));
        }
      }
     if(NextRow_GT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;
     cR1=left_R;
     cG1=left_G;
     cB1=left_B;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

     for(j=xmin;j<=xmax;j++)
      {
       TXU=posX>>16;
       TXV=posY>>16;
       n_xi = ( ( TXU >> 1 ) & ~0x78 ) + ( ( TXU << 2 ) & 0x40 ) + ( ( TXV << 3 ) & 0x38 );
       n_yi = ( TXV & ~0x7 ) + ( ( TXU >> 5 ) & 0x7 );

       tC1= (psxVuw[(n_yi<<10)+YAdjust+n_xi] >> ((TXU & 0x01)<<3)) & 0xff;

       if(iDither)
        GetTextureTransColGX_Dither(&psxVuw[(i<<10)+j], 
            psxVuw[clutP+tC1],
            (cB1>>16),(cG1>>16),(cR1>>16));
       else
        GetTextureTransColGX(&psxVuw[(i<<10)+j], 
            psxVuw[clutP+tC1],
            (cB1>>16),(cG1>>16),(cR1>>16));
       posX+=difX;
       posY+=difY;
       cR1+=difR;
       cG1+=difG;
       cB1+=difB;
      }
    }
   if(NextRow_GT()) 
    {
     return;
    }
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly3TGEx8_TW(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short clX, short clY, int col1, int col2, int col3)
{
 int i,j,xmin,xmax,ymin,ymax;
 int cR1,cG1,cB1;
 int difR,difB,difG,difR2,difB2,difG2;
 int difX, difY,difX2, difY2;
 int posX,posY,YAdjust,clutP;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_GT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3,col1,col2,col3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_GT()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<11)+(GlobalTextAddrX<<1);
 YAdjust+=(TWin.Position.y0<<11)+(TWin.Position.x0);

 difR=delta_right_R;
 difG=delta_right_G;
 difB=delta_right_B;
 difR2=difR<<1;
 difG2=difG<<1;
 difB2=difB<<1;
 difX=delta_right_u;difX2=difX<<1;
 difY=delta_right_v;difY2=difY<<1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans && !iDither)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16)-1; // !!!!!!!!!!!!!
     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;
       cR1=left_R;
       cG1=left_G;
       cB1=left_B;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

       for(j=xmin;j<xmax;j+=2)
        {
         tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                      YAdjust+((posX>>16)%TWin.Position.x1)];
         tC2 = psxVub[((((posY+difY)>>16)%TWin.Position.y1)<<11)+
                      YAdjust+(((posX+difX)>>16)%TWin.Position.x1)];
                      
         GetTextureTransColGX32_S((uint32_t *)&psxVuw[(i<<10)+j],
              psxVuw[clutP+tC1]|
              ((int)psxVuw[clutP+tC2])<<16,
              (cB1>>16)|((cB1+difB)&0xff0000),
              (cG1>>16)|((cG1+difG)&0xff0000),
              (cR1>>16)|((cR1+difR)&0xff0000));
         posX+=difX2;
         posY+=difY2;
         cR1+=difR2;
         cG1+=difG2;
         cB1+=difB2;
        }
       if(j==xmax)
        {
         tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                      YAdjust+((posX>>16)%TWin.Position.x1)];
         GetTextureTransColGX_S(&psxVuw[(i<<10)+j], 
              psxVuw[clutP+tC1],
              (cB1>>16),(cG1>>16),(cR1>>16));
        }
      }
     if(NextRow_GT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;
     cR1=left_R;
     cG1=left_G;
     cB1=left_B;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

     for(j=xmin;j<=xmax;j++)
      {
       tC1 = psxVub[(((posY>>16)%TWin.Position.y1)<<11)+
                    YAdjust+((posX>>16)%TWin.Position.x1)];
       if(iDither)
        GetTextureTransColGX_Dither(&psxVuw[(i<<10)+j], 
            psxVuw[clutP+tC1],
            (cB1>>16),(cG1>>16),(cR1>>16));
       else
        GetTextureTransColGX(&psxVuw[(i<<10)+j], 
            psxVuw[clutP+tC1],
            (cB1>>16),(cG1>>16),(cR1>>16));
       posX+=difX;
       posY+=difY;
       cR1+=difR;
       cG1+=difG;
       cB1+=difB;
      }
    }
   if(NextRow_GT()) 
    {
     return;
    }
  }
}

////////////////////////////////////////////////////////////////////////

// note: two g-shaded tris: small texture distortions can happen

void drawPoly4TGEx8_TRI_IL(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, 
                           short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4, 
                           short clX, short clY,
                           int col1, int col2, int col3, int col4)
{
 drawPoly3TGEx8_IL(x2,y2,x3,y3,x4,y4,
                   tx2,ty2,tx3,ty3,tx4,ty4,
                   clX,clY,
                   col2,col4,col3);
 drawPoly3TGEx8_IL(x1,y1,x2,y2,x4,y4,
                   tx1,ty1,tx2,ty2,tx4,ty4,
                   clX,clY,
                   col1,col2,col3);
}

#ifdef POLYQUAD3GT
                      
void drawPoly4TGEx8_TRI(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, 
                   short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4, 
                   short clX, short clY,
                   int col1, int col2, int col3, int col4)
{
 drawPoly3TGEx8(x2,y2,x3,y3,x4,y4,
                tx2,ty2,tx3,ty3,tx4,ty4,
                clX,clY,
                col2,col4,col3);
 drawPoly3TGEx8(x1,y1,x2,y2,x4,y4,
                tx1,ty1,tx2,ty2,tx4,ty4,
                clX,clY,
                col1,col2,col3);
}

#endif

void drawPoly4TGEx8(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, 
                   short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4, 
                   short clX, short clY,
                   int col1, int col2, int col4, int col3)
{
 int num; 
 int i,j,xmin,xmax,ymin,ymax;
 int cR1,cG1,cB1;
 int difR,difB,difG,difR2,difB2,difG2;
 int difX, difY, difX2, difY2;
 int posX,posY,YAdjust,clutP;
 short tC1,tC2;

 if(x1>drawW && x2>drawW && x3>drawW && x4>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH && y4>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX && x4<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY && y4<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_GT4(x1,y1,x2,y2,x3,y3,x4,y4,tx1,ty1,tx2,ty2,tx3,ty3,tx4,ty4,col1,col2,col3,col4)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_GT4()) return;

 clutP=(clY<<10)+clX;

 YAdjust=((GlobalTextAddrY)<<11)+(GlobalTextAddrX<<1);

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans && !iDither)
  {
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16);

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;

       num=(xmax-xmin);
       if(num==0) num=1;
       difX=(right_u-posX)/num;
       difY=(right_v-posY)/num;
       difX2=difX<<1;
       difY2=difY<<1;

       cR1=left_R;
       cG1=left_G;
       cB1=left_B;
       difR=(right_R-cR1)/num;
       difG=(right_G-cG1)/num;
       difB=(right_B-cB1)/num;
       difR2=difR<<1;
       difG2=difG<<1;
       difB2=difB<<1;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}
       xmax--;if(drawW<xmax) xmax=drawW;

       for(j=xmin;j<xmax;j+=2)
        {
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(posX>>16)];
         tC2 = psxVub[(((posY+difY)>>5)&(int)0xFFFFF800)+YAdjust+
                     ((posX+difX)>>16)];

         GetTextureTransColGX32_S((uint32_t *)&psxVuw[(i<<10)+j],
              psxVuw[clutP+tC1]|
              ((int)psxVuw[clutP+tC2])<<16,
              (cB1>>16)|((cB1+difB)&0xff0000),
              (cG1>>16)|((cG1+difG)&0xff0000),
              (cR1>>16)|((cR1+difR)&0xff0000));
         posX+=difX2;
         posY+=difY2;
         cR1+=difR2;
         cG1+=difG2;
         cB1+=difB2;
        }
       if(j==xmax)
        {
         tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(posX>>16)];
         GetTextureTransColGX_S(&psxVuw[(i<<10)+j], 
             psxVuw[clutP+tC1],
             (cB1>>16),(cG1>>16),(cR1>>16));
        }
      }
     if(NextRow_GT4()) return;
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16);

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     num=(xmax-xmin);
     if(num==0) num=1;
     difX=(right_u-posX)/num;
     difY=(right_v-posY)/num;
     difX2=difX<<1;
     difY2=difY<<1;

     cR1=left_R;
     cG1=left_G;
     cB1=left_B;
     difR=(right_R-cR1)/num;
     difG=(right_G-cG1)/num;
     difB=(right_B-cB1)/num;
     difR2=difR<<1;
     difG2=difG<<1;
     difB2=difB<<1;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}
     xmax--;if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<=xmax;j++)
      {
       tC1 = psxVub[((posY>>5)&(int)0xFFFFF800)+YAdjust+(posX>>16)];
       if(iDither)
        GetTextureTransColGX_Dither(&psxVuw[(i<<10)+j], 
           psxVuw[clutP+tC1],
           (cB1>>16),(cG1>>16),(cR1>>16));
       else
        GetTextureTransColGX(&psxVuw[(i<<10)+j], 
           psxVuw[clutP+tC1],
           (cB1>>16),(cG1>>16),(cR1>>16));
       posX+=difX;
       posY+=difY;
       cR1+=difR;
       cG1+=difG;
       cB1+=difB;
      }
    }
   if(NextRow_GT4()) return;
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly4TGEx8_TW(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, 
                   short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4, 
                   short clX, short clY,
                   int col1, int col2, int col3, int col4)
{
 drawPoly3TGEx8_TW(x2,y2,x3,y3,x4,y4,
                tx2,ty2,tx3,ty3,tx4,ty4,
                clX,clY,
                col2,col4,col3);
 drawPoly3TGEx8_TW(x1,y1,x2,y2,x4,y4,
                tx1,ty1,tx2,ty2,tx4,ty4,
                clX,clY,
                col1,col2,col3);
}

////////////////////////////////////////////////////////////////////////
// POLY 3 G-SHADED TEX 15 BIT
////////////////////////////////////////////////////////////////////////

void drawPoly3TGD(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, int col1, int col2, int col3)
{
 int i,j,xmin,xmax,ymin,ymax;
 int cR1,cG1,cB1;
 int difR,difB,difG,difR2,difB2,difG2;
 int difX, difY,difX2, difY2;
 int posX,posY;

 if(x1>drawW && x2>drawW && x3>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_GT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3,col1,col2,col3)) return;

 ymax=Ymax;

 for(ymin=Ymin;ymin<drawY;ymin++)
  if(NextRow_GT()) return;

 difR=delta_right_R;
 difG=delta_right_G;
 difB=delta_right_B;
 difR2=difR<<1;
 difG2=difG<<1;
 difB2=difB<<1;
 difX=delta_right_u;difX2=difX<<1;
 difY=delta_right_v;difY2=difY<<1;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans && !iDither)
  {       
   for (i=ymin;i<=ymax;i++)
    {
     xmin=(left_x >> 16);
     xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!!!!!
     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;
       cR1=left_R;
       cG1=left_G;
       cB1=left_B;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

       for(j=xmin;j<xmax;j+=2)
        {
         GetTextureTransColGX32_S((uint32_t *)&psxVuw[(i<<10)+j],
              (((int)psxVuw[((((posY+difY)>>16)+GlobalTextAddrY)<<10)+((posX+difX)>>16)+GlobalTextAddrX])<<16)|
              psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+((posX)>>16)+GlobalTextAddrX],
              (cB1>>16)|((cB1+difB)&0xff0000),
              (cG1>>16)|((cG1+difG)&0xff0000),
              (cR1>>16)|((cR1+difR)&0xff0000));
         posX+=difX2;
         posY+=difY2;
         cR1+=difR2;
         cG1+=difG2;
         cB1+=difB2;
        }
       if(j==xmax)
        GetTextureTransColGX_S(&psxVuw[(i<<10)+j],
            psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+(posX>>16)+GlobalTextAddrX],
            (cB1>>16),(cG1>>16),(cR1>>16));
      }
     if(NextRow_GT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;
     cR1=left_R;
     cG1=left_G;
     cB1=left_B;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

     for(j=xmin;j<=xmax;j++)
      {
       if(iDither)
        GetTextureTransColGX_Dither(&psxVuw[(i<<10)+j],
          psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+(posX>>16)+GlobalTextAddrX],
          (cB1>>16),(cG1>>16),(cR1>>16));
       else
        GetTextureTransColGX(&psxVuw[(i<<10)+j],
          psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+(posX>>16)+GlobalTextAddrX],
          (cB1>>16),(cG1>>16),(cR1>>16));
       posX+=difX;
       posY+=difY;
       cR1+=difR;
       cG1+=difG;
       cB1+=difB;
      }
    }
   if(NextRow_GT()) 
    {
     return;
    }
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly3TGD_TW(short x1, short y1, short x2, short y2, short x3, short y3, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, int col1, int col2, int col3)
{
 int i,j,xmin,xmax,ymin,ymax;
 int cR1,cG1,cB1;
 int difR,difB,difG,difR2,difB2,difG2;
 int difX, difY,difX2, difY2;
 int posX,posY;

 if (x1>drawW && x2>drawW && x3>drawW) return;
 if (y1>drawH && y2>drawH && y3>drawH) return;
 if (x1<drawX && x2<drawX && x3<drawX) return;
 if (y1<drawY && y2<drawY && y3<drawY) return;
 if (drawY >= drawH) return;
 if (drawX >= drawW) return; 

 if (!SetupSections_GT(x1,y1,x2,y2,x3,y3,tx1,ty1,tx2,ty2,tx3,ty3,col1,col2,col3)) return;

 ymax = Ymax;

 for(ymin = Ymin; ymin < drawY; ymin++)
  if(NextRow_GT()) return;

 difR = delta_right_R;
 difG = delta_right_G;
 difB = delta_right_B;
 difR2 = difR<<1;
 difG2 = difG<<1;
 difB2 = difB<<1;
 difX = delta_right_u; difX2 = difX<<1;
 difY = delta_right_v; difY2 = difY<<1;

#ifdef FASTSOLID

 if (!bCheckMask && !DrawSemiTrans && !iDither)
  {       
   for (i = ymin; i <= ymax; i++)
    {
     xmin = (left_x >> 16);
     xmax = (right_x >> 16) - 1; //!!!!!!!!!!!!!!!!!!!!
     if(drawW<xmax) xmax=drawW;

     if(xmax>=xmin)
      {
       posX=left_u;
       posY=left_v;
       cR1=left_R;
       cG1=left_G;
       cB1=left_B;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

       for(j=xmin;j<xmax;j+=2)
        {
         GetTextureTransColGX32_S((uint32_t *)&psxVuw[(i<<10)+j],
              (((int)psxVuw[(((((posY+difY)>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                             (((posX+difX)>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0])<<16)|
              psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                     (((posX)>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0],
              (cB1>>16)|((cB1+difB)&0xff0000),
              (cG1>>16)|((cG1+difG)&0xff0000),
              (cR1>>16)|((cR1+difR)&0xff0000));
         posX+=difX2;
         posY+=difY2;
         cR1+=difR2;
         cG1+=difG2;
         cB1+=difB2;
        }
       if(j==xmax)
        GetTextureTransColGX_S(&psxVuw[(i<<10)+j],
            psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                   ((posX>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0],
            (cB1>>16),(cG1>>16),(cR1>>16));
      }
     if(NextRow_GT()) 
      {
       return;
      }
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16)-1; //!!!!!!!!!!!!!!!!!!
   if(drawW<xmax) xmax=drawW;

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;
     cR1=left_R;
     cG1=left_G;
     cB1=left_B;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}

     for(j=xmin;j<=xmax;j++)
      {
       if(iDither)
        GetTextureTransColGX_Dither(&psxVuw[(i<<10)+j],
          psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                 ((posX>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0],
          (cB1>>16),(cG1>>16),(cR1>>16));
       else
        GetTextureTransColGX(&psxVuw[(i<<10)+j],
          psxVuw[((((posY>>16)%TWin.Position.y1)+GlobalTextAddrY+TWin.Position.y0)<<10)+
                 ((posX>>16)%TWin.Position.x1)+GlobalTextAddrX+TWin.Position.x0],
          (cB1>>16),(cG1>>16),(cR1>>16));
       posX+=difX;
       posY+=difY;
       cR1+=difR;
       cG1+=difG;
       cB1+=difB;
      }
    }
   if(NextRow_GT()) 
    {
     return;
    }
  }
}

////////////////////////////////////////////////////////////////////////

// note: two g-shaded tris: small texture distortions can happen

#ifdef POLYQUAD3GT

void drawPoly4TGD_TRI(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4, int col1, int col2, int col3, int col4)
{
 drawPoly3TGD(x2,y2,x3,y3,x4,y4,
              tx2,ty2,tx3,ty3,tx4,ty4,
              col2,col4,col3);
 drawPoly3TGD(x1,y1,x2,y2,x4,y4,
              tx1,ty1,tx2,ty2,tx4,ty4,
              col1,col2,col3);
}

#endif

void drawPoly4TGD(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4, int col1, int col2, int col4, int col3)
{
 int num; 
 int i,j,xmin,xmax,ymin,ymax;
 int cR1,cG1,cB1;
 int difR,difB,difG,difR2,difB2,difG2;
 int difX, difY, difX2, difY2;
 int posX,posY;

 if(x1>drawW && x2>drawW && x3>drawW && x4>drawW) return;
 if(y1>drawH && y2>drawH && y3>drawH && y4>drawH) return;
 if(x1<drawX && x2<drawX && x3<drawX && x4<drawX) return;
 if(y1<drawY && y2<drawY && y3<drawY && y4<drawY) return;
 if(drawY>=drawH) return;
 if(drawX>=drawW) return; 

 if(!SetupSections_GT4(x1,y1,x2,y2,x3,y3,x4,y4,tx1,ty1,tx2,ty2,tx3,ty3,tx4,ty4,col1,col2,col3,col4)) return;

 ymax = Ymax;

 for (ymin = Ymin; ymin < drawY; ymin++)
  if (NextRow_GT4()) return;

#ifdef FASTSOLID

 if(!bCheckMask && !DrawSemiTrans && !iDither)
  {
   for (i = ymin; i <= ymax; i++)
    {
     xmin = (left_x >> 16);
     xmax = (right_x >> 16);

     if(xmax >= xmin)
      {
       posX = left_u;
       posY = left_v;

       num = (xmax-xmin);
       if(num==0) num=1;
       difX=(right_u-posX)/num;
       difY=(right_v-posY)/num;
       difX2=difX<<1;
       difY2=difY<<1;

       cR1=left_R;
       cG1=left_G;
       cB1=left_B;
       difR=(right_R-cR1)/num;
       difG=(right_G-cG1)/num;
       difB=(right_B-cB1)/num;
       difR2=difR<<1;
       difG2=difG<<1;
       difB2=difB<<1;

       if(xmin<drawX)
        {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}
       xmax--;if(drawW<xmax) xmax=drawW;

       for(j=xmin;j<xmax;j+=2)
        {
         GetTextureTransColGX32_S((uint32_t *)&psxVuw[(i<<10)+j],
              (((int)psxVuw[((((posY+difY)>>16)+GlobalTextAddrY)<<10)+((posX+difX)>>16)+GlobalTextAddrX])<<16)|
              psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+((posX)>>16)+GlobalTextAddrX],
              (cB1>>16)|((cB1+difB)&0xff0000),
              (cG1>>16)|((cG1+difG)&0xff0000),
              (cR1>>16)|((cR1+difR)&0xff0000));
         posX+=difX2;
         posY+=difY2;
         cR1+=difR2;
         cG1+=difG2;
         cB1+=difB2;
        }
       if(j==xmax)
        GetTextureTransColGX_S(&psxVuw[(i<<10)+j],
            psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+(posX>>16)+GlobalTextAddrX],
            (cB1>>16),(cG1>>16),(cR1>>16));
      }
     if(NextRow_GT4()) return;
    }
   return;
  }

#endif

 for (i=ymin;i<=ymax;i++)
  {
   xmin=(left_x >> 16);
   xmax=(right_x >> 16);

   if(xmax>=xmin)
    {
     posX=left_u;
     posY=left_v;

     num=(xmax-xmin);
     if(num==0) num=1;
     difX=(right_u-posX)/num;
     difY=(right_v-posY)/num;
     difX2=difX<<1;
     difY2=difY<<1;

     cR1=left_R;
     cG1=left_G;
     cB1=left_B;
     difR=(right_R-cR1)/num;
     difG=(right_G-cG1)/num;
     difB=(right_B-cB1)/num;
     difR2=difR<<1;
     difG2=difG<<1;
     difB2=difB<<1;

     if(xmin<drawX)
      {j=drawX-xmin;xmin=drawX;posX+=j*difX;posY+=j*difY;cR1+=j*difR;cG1+=j*difG;cB1+=j*difB;}
     xmax--;if(drawW<xmax) xmax=drawW;

     for(j=xmin;j<=xmax;j++)
      {
       if(iDither)
        GetTextureTransColGX(&psxVuw[(i<<10)+j],
          psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+(posX>>16)+GlobalTextAddrX],
          (cB1>>16),(cG1>>16),(cR1>>16));
       else
        GetTextureTransColGX(&psxVuw[(i<<10)+j],
          psxVuw[(((posY>>16)+GlobalTextAddrY)<<10)+(posX>>16)+GlobalTextAddrX],
          (cB1>>16),(cG1>>16),(cR1>>16));
       posX+=difX;
       posY+=difY;
       cR1+=difR;
       cG1+=difG;
       cB1+=difB;
      }
    }
   if(NextRow_GT4()) return;
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly4TGD_TW(short x1, short y1, short x2, short y2, short x3, short y3, short x4, short y4, short tx1, short ty1, short tx2, short ty2, short tx3, short ty3, short tx4, short ty4, int col1, int col2, int col3, int col4)
{
 drawPoly3TGD_TW(x2,y2,x3,y3,x4,y4,
              tx2,ty2,tx3,ty3,tx4,ty4,
              col2,col4,col3);
 drawPoly3TGD_TW(x1,y1,x2,y2,x4,y4,
              tx1,ty1,tx2,ty2,tx4,ty4,
              col1,col2,col3);
}

////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////


/*
// no real rect test, but it does its job the way I need it
__inline BOOL IsNoRect(void)
{
 if(lx0==lx1 && lx2==lx3) return FALSE;
 if(lx0==lx2 && lx1==lx3) return FALSE;
 if(lx0==lx3 && lx1==lx2) return FALSE;
 return TRUE;                      
}
*/

// real rect test
__inline BOOL IsNoRect(void)
{
 //if(!(dwActFixes&0x200)) return FALSE;

 if(ly0==ly1)
  {
   if(lx1==lx3 && ly3==ly2 && lx2==lx0) return FALSE;
   if(lx1==lx2 && ly2==ly3 && lx3==lx0) return FALSE;
   return TRUE;
  }
 
 if(ly0==ly2)
  {
   if(lx2==lx3 && ly3==ly1 && lx1==lx0) return FALSE;
   if(lx2==lx1 && ly1==ly3 && lx3==lx0) return FALSE;
   return TRUE;
  }
 
 if(ly0==ly3)
  {
   if(lx3==lx2 && ly2==ly1 && lx1==lx0) return FALSE;
   if(lx3==lx1 && ly1==ly2 && lx2==lx0) return FALSE;
   return TRUE;
  }
 return TRUE;
}

////////////////////////////////////////////////////////////////////////

void drawPoly3FT(unsigned char *baseAddr)
{
 uint32_t *gpuData = ((uint32_t *) baseAddr);

 if(GlobalTextIL && GlobalTextTP<2)
  {
   if(GlobalTextTP==0)
    drawPoly3TEx4_IL(lx0,ly0,lx1,ly1,lx2,ly2,
                     (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff), 
                     ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
   else
    drawPoly3TEx8_IL(lx0,ly0,lx1,ly1,lx2,ly2,
                     (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff), 
                     ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
   return;
  }

 if(!bUsingTWin)// && !(dwActFixes&0x100))
  {
   switch(GlobalTextTP)   // depending on texture mode
    {
     case 0:
      drawPoly3TEx4(lx0,ly0,lx1,ly1,lx2,ly2,
                    (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff), 
                    ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
      return;
     case 1:
      drawPoly3TEx8(lx0,ly0,lx1,ly1,lx2,ly2,
                    (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff), 
                    ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
      return;
     case 2:
      drawPoly3TD(lx0,ly0,lx1,ly1,lx2,ly2,(gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff));
      return;
    }
   return;
  }

 switch(GlobalTextTP)   // depending on texture mode
  {
   case 0:
    drawPoly3TEx4_TW(lx0,ly0,lx1,ly1,lx2,ly2,
                     (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff), 
                     ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
    return;
   case 1:
    drawPoly3TEx8_TW(lx0,ly0,lx1,ly1,lx2,ly2,
                     (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff), 
                     ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
    return;
   case 2:
    drawPoly3TD_TW(lx0,ly0,lx1,ly1,lx2,ly2,(gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff));
    return;
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly4FT(unsigned char *baseAddr)
{
 uint32_t *gpuData = ((uint32_t *) baseAddr);

 if(GlobalTextIL && GlobalTextTP<2)
  {
   if(GlobalTextTP==0)
    drawPoly4TEx4_IL(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                     (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff), ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
   else
    drawPoly4TEx8_IL(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                  (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff), ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
   return;
  }

 if(!bUsingTWin)
  {
#ifdef POLYQUAD3GT
   if(IsNoRect())
    {
     switch (GlobalTextTP)
      {
       case 0:
        drawPoly4TEx4_TRI(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                      (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff), ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
        return;
       case 1:
        drawPoly4TEx8_TRI(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                      (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff), ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
        return;
       case 2:
        drawPoly4TD_TRI(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,(gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff));
        return;
      }
     return;
    }
#endif
          
   switch (GlobalTextTP)
    {
     case 0: // grandia investigations needed
      drawPoly4TEx4(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                    (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff), ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
      return;
     case 1:
      drawPoly4TEx8(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                  (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff), ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
      return;
     case 2:
      drawPoly4TD(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,(gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff));
      return;
    }
   return;
  }

 switch (GlobalTextTP)
  {
   case 0:
    drawPoly4TEx4_TW(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                     (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff), ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
    return;
   case 1:
    drawPoly4TEx8_TW(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                     (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff), ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
    return;
   case 2:
    drawPoly4TD_TW(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,(gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[4] & 0x000000ff), ((gpuData[4]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),(gpuData[6] & 0x000000ff), ((gpuData[6]>>8) & 0x000000ff));
    return;
  }
}

////////////////////////////////////////////////////////////////////////

void drawPoly3GT(unsigned char * baseAddr)
{
 uint32_t *gpuData = ((uint32_t *) baseAddr);

 if(GlobalTextIL && GlobalTextTP<2)
  {
   if(GlobalTextTP==0)
    drawPoly3TGEx4_IL(lx0,ly0,lx1,ly1,lx2,ly2,
                      (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff), 
                      ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask),
                      gpuData[0],gpuData[3],gpuData[6]);
   else
    drawPoly3TGEx8_IL(lx0,ly0,lx1,ly1,lx2,ly2,
                      (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff), 
                      ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask),
                      gpuData[0],gpuData[3],gpuData[6]);
   return;
  }

 if(!bUsingTWin)
  {
   switch (GlobalTextTP)
    {
     case 0:
      drawPoly3TGEx4(lx0,ly0,lx1,ly1,lx2,ly2,
                     (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff), 
                     ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask),
                     gpuData[0],gpuData[3],gpuData[6]);
      return;
     case 1:
      drawPoly3TGEx8(lx0,ly0,lx1,ly1,lx2,ly2,
                     (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff), 
                     ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask),
                     gpuData[0],gpuData[3],gpuData[6]);
      return;
     case 2:
      drawPoly3TGD(lx0,ly0,lx1,ly1,lx2,ly2,(gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),gpuData[0],gpuData[3],gpuData[6]);
      return;
    }
   return;
  }

 switch(GlobalTextTP)
  {
   case 0:
    drawPoly3TGEx4_TW(lx0,ly0,lx1,ly1,lx2,ly2,
                      (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff), 
                      ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask),
                      gpuData[0],gpuData[3],gpuData[6]);
    return;
   case 1:
    drawPoly3TGEx8_TW(lx0,ly0,lx1,ly1,lx2,ly2,
                      (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff), 
                      ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask),
                      gpuData[0],gpuData[3],gpuData[6]);
    return;
   case 2:
    drawPoly3TGD_TW(lx0,ly0,lx1,ly1,lx2,ly2,(gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),gpuData[0],gpuData[3],gpuData[6]);
    return;
  }
}              

////////////////////////////////////////////////////////////////////////

void drawPoly4GT(unsigned char *baseAddr)
{
 uint32_t *gpuData = ((uint32_t *) baseAddr);

 if(GlobalTextIL && GlobalTextTP<2)
  {
   if(GlobalTextTP==0)
    drawPoly4TGEx4_TRI_IL(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                          (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[11] & 0x000000ff), ((gpuData[11]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),
                          ((gpuData[2]>>12) & 0x3f0),((gpuData[2]>>22) & iGPUHeightMask),
                          gpuData[0],gpuData[3],gpuData[6],gpuData[9]);
   else
    drawPoly4TGEx8_TRI_IL(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                          (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[11] & 0x000000ff), ((gpuData[11]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),
                          ((gpuData[2]>>12) & 0x3f0),((gpuData[2]>>22) & iGPUHeightMask),
                          gpuData[0],gpuData[3],gpuData[6],gpuData[9]);
   return;
  }

 if(!bUsingTWin)
  {
#ifdef POLYQUAD3GT
   if(IsNoRect())
    {
     switch (GlobalTextTP)
      {
       case 0:
        drawPoly4TGEx4_TRI(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                      (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[11] & 0x000000ff), ((gpuData[11]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),
                      ((gpuData[2]>>12) & 0x3f0),((gpuData[2]>>22) & iGPUHeightMask),
                       gpuData[0],gpuData[3],gpuData[6],gpuData[9]);

        return;
       case 1:
        drawPoly4TGEx8_TRI(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                      (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[11] & 0x000000ff), ((gpuData[11]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),
                      ((gpuData[2]>>12) & 0x3f0),((gpuData[2]>>22) & iGPUHeightMask),
                      gpuData[0],gpuData[3],gpuData[6],gpuData[9]);
        return;
       case 2:
        drawPoly4TGD_TRI(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,(gpuData[2] & 0x000000ff),((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[11] & 0x000000ff), ((gpuData[11]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),gpuData[0],gpuData[3],gpuData[6],gpuData[9]);
        return;
      }
     return;
    }
#endif

   switch (GlobalTextTP)
    {
     case 0:
      drawPoly4TGEx4(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                    (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[11] & 0x000000ff), ((gpuData[11]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),
                    ((gpuData[2]>>12) & 0x3f0),((gpuData[2]>>22) & iGPUHeightMask),
                     gpuData[0],gpuData[3],gpuData[6],gpuData[9]);

      return;
     case 1:
      drawPoly4TGEx8(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                    (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[11] & 0x000000ff), ((gpuData[11]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),
                    ((gpuData[2]>>12) & 0x3f0),((gpuData[2]>>22) & iGPUHeightMask),
                    gpuData[0],gpuData[3],gpuData[6],gpuData[9]);
      return;
     case 2:
      drawPoly4TGD(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,(gpuData[2] & 0x000000ff),((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[11] & 0x000000ff), ((gpuData[11]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),gpuData[0],gpuData[3],gpuData[6],gpuData[9]);
      return;
    }
   return;
  }
             
 switch (GlobalTextTP)
  {
   case 0:
    drawPoly4TGEx4_TW(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                      (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[11] & 0x000000ff), ((gpuData[11]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),
                      ((gpuData[2]>>12) & 0x3f0),((gpuData[2]>>22) & iGPUHeightMask),
                      gpuData[0],gpuData[3],gpuData[6],gpuData[9]);
    return;
   case 1:
    drawPoly4TGEx8_TW(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,
                      (gpuData[2] & 0x000000ff), ((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[11] & 0x000000ff), ((gpuData[11]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),
                      ((gpuData[2]>>12) & 0x3f0),((gpuData[2]>>22) & iGPUHeightMask),
                      gpuData[0],gpuData[3],gpuData[6],gpuData[9]);
    return;
   case 2:
    drawPoly4TGD_TW(lx0,ly0,lx1,ly1,lx3,ly3,lx2,ly2,(gpuData[2] & 0x000000ff),((gpuData[2]>>8) & 0x000000ff), (gpuData[5] & 0x000000ff), ((gpuData[5]>>8) & 0x000000ff),(gpuData[11] & 0x000000ff), ((gpuData[11]>>8) & 0x000000ff),(gpuData[8] & 0x000000ff), ((gpuData[8]>>8) & 0x000000ff),gpuData[0],gpuData[3],gpuData[6],gpuData[9]);
    return;
  }
}
                
////////////////////////////////////////////////////////////////////////
// SPRITE FUNCS
////////////////////////////////////////////////////////////////////////

void DrawSoftwareSpriteTWin(unsigned char * baseAddr, int w, int h)
{ 
 uint32_t *gpuData = (uint32_t *)baseAddr;
 short sx0,sy0,sx1,sy1,sx2,sy2,sx3,sy3;
 short tx0,ty0,tx1,ty1,tx2,ty2,tx3,ty3;

 sx0=lx0;
 sy0=ly0;

 sx0=sx3=sx0+PSXDisplay.DrawOffset.x;
 sx1=sx2=sx0+w;
 sy0=sy1=sy0+PSXDisplay.DrawOffset.y;
 sy2=sy3=sy0+h;
 
 tx0=tx3=gpuData[2]&0xff;
 tx1=tx2=tx0+w;
 ty0=ty1=(gpuData[2]>>8)&0xff;
 ty2=ty3=ty0+h;

 switch (GlobalTextTP)
  {
   case 0:
    drawPoly4TEx4_TW_S(sx0,sy0,sx1,sy1,sx2,sy2,sx3,sy3,
                     tx0,ty0,tx1,ty1,tx2,ty2,tx3,ty3, 
                     ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
    return;
   case 1:
    drawPoly4TEx8_TW_S(sx0,sy0,sx1,sy1,sx2,sy2,sx3,sy3,
                       tx0,ty0,tx1,ty1,tx2,ty2,tx3,ty3, 
                       ((gpuData[2]>>12) & 0x3f0), ((gpuData[2]>>22) & iGPUHeightMask));
    return;
   case 2:
    drawPoly4TD_TW_S(sx0,sy0,sx1,sy1,sx2,sy2,sx3,sy3,
                     tx0,ty0,tx1,ty1,tx2,ty2,tx3,ty3);
    return;
  }
}                                                   

////////////////////////////////////////////////////////////////////////

void DrawSoftwareSpriteMirror(unsigned char * baseAddr, int w, int h)
{
 int sprtY,sprtX,sprtW,sprtH,lXDir,lYDir;
 int clutY0,clutX0,clutP,textX0,textY0,sprtYa,sprCY,sprCX,sprA;
 short tC;
 uint32_t *gpuData = (uint32_t *)baseAddr;
 sprtY = ly0;
 sprtX = lx0;
 sprtH = h;
 sprtW = w;
 clutY0 = (gpuData[2]>>22) & iGPUHeightMask;
 clutX0 = (gpuData[2]>>12) & 0x3f0;
 clutP  = (clutY0<<11) + (clutX0<<1);
 textY0 = ((gpuData[2]>>8) & 0x000000ff) + GlobalTextAddrY;
 textX0 = (gpuData[2] & 0x000000ff);

 sprtX+=PSXDisplay.DrawOffset.x;
 sprtY+=PSXDisplay.DrawOffset.y;

// while (sprtX>1023)             sprtX-=1024;
// while (sprtY>MAXYLINESMIN1)    sprtY-=MAXYLINES;

 if(sprtX>drawW)
  {
//   if((sprtX+sprtW)>1023) sprtX-=1024;
//   else return;
   return;
  }

 if(sprtY>drawH)
  {
//   if ((sprtY+sprtH)>MAXYLINESMIN1) sprtY-=MAXYLINES;
//   else return;
   return;
  }

 if(sprtY<drawY)
  {
   if((sprtY+sprtH)<drawY) return;
   sprtH-=(drawY-sprtY);
   textY0+=(drawY-sprtY);
   sprtY=drawY;
  }

 if(sprtX<drawX)
  {
   if((sprtX+sprtW)<drawX) return;
   sprtW-=(drawX-sprtX);
   textX0+=(drawX-sprtX);
   sprtX=drawX;
  }

 if((sprtY+sprtH)>drawH) sprtH=drawH-sprtY+1;
 if((sprtX+sprtW)>drawW) sprtW=drawW-sprtX+1;

 if(usMirror&0x1000) lXDir=-1; else lXDir=1;
 if(usMirror&0x2000) lYDir=-1; else lYDir=1;

 switch (GlobalTextTP)
  {
   case 0: // texture is 4-bit
  
    sprtW=sprtW/2;
    textX0=(GlobalTextAddrX<<1)+(textX0>>1);
    sprtYa=(sprtY<<10);
    clutP=(clutY0<<10)+clutX0;
    for (sprCY=0;sprCY<sprtH;sprCY++)
     for (sprCX=0;sprCX<sprtW;sprCX++)
      {
       tC= psxVub[((textY0+(sprCY*lYDir))<<11) + textX0 +(sprCX*lXDir)];
       sprA=sprtYa+(sprCY<<10)+sprtX + (sprCX<<1);
       GetTextureTransColG_SPR(&psxVuw[sprA],psxVuw[clutP+((tC>>4)&0xf)]);
       GetTextureTransColG_SPR(&psxVuw[sprA+1],psxVuw[clutP+(tC&0xf)]);
      }
    return;

   case 1: 

    clutP>>=1;
    for(sprCY=0;sprCY<sprtH;sprCY++)
     for(sprCX=0;sprCX<sprtW;sprCX++)
      { 
       tC = psxVub[((textY0+(sprCY*lYDir))<<11)+(GlobalTextAddrX<<1) + textX0 + (sprCX*lXDir)] & 0xff;
       GetTextureTransColG_SPR(&psxVuw[((sprtY+sprCY)<<10)+sprtX + sprCX],psxVuw[clutP+tC]);
      }
     return;


   case 2:

    for (sprCY=0;sprCY<sprtH;sprCY++)
     for (sprCX=0;sprCX<sprtW;sprCX++)
      { 
       GetTextureTransColG_SPR(&psxVuw[((sprtY+sprCY)<<10)+sprtX+sprCX],
           psxVuw[((textY0+(sprCY*lYDir))<<10)+GlobalTextAddrX + textX0 +(sprCX*lXDir)]);
      }
     return;
  }
}

////////////////////////////////////////////////////////////////////////

void DrawSoftwareSprite_IL(unsigned char * baseAddr,short w,short h,int tx,int ty)
{
 int sprtY,sprtX,sprtW,sprtH,tdx,tdy;
 uint32_t *gpuData = (uint32_t *)baseAddr;

 sprtY = ly0;
 sprtX = lx0;
 sprtH = h;
 sprtW = w;

 sprtX+=PSXDisplay.DrawOffset.x;
 sprtY+=PSXDisplay.DrawOffset.y;

 if(sprtX>drawW) return;
 if(sprtY>drawH) return;

 tdx=tx+sprtW;
 tdy=ty+sprtH;

 sprtW+=sprtX;
 sprtH+=sprtY;

 // Pete is too lazy to make a faster version ;)

 if(GlobalTextTP==0)
  drawPoly4TEx4_IL(sprtX,sprtY,sprtX,sprtH,sprtW,sprtH,sprtW,sprtY,
                   tx,ty,      tx,tdy,     tdx,tdy,    tdx,ty,     
                   (gpuData[2]>>12) & 0x3f0, ((gpuData[2]>>22) & iGPUHeightMask));


 else
  drawPoly4TEx8_IL(sprtX,sprtY,sprtX,sprtH,sprtW,sprtH,sprtW,sprtY,
                   tx,ty,      tx,tdy,     tdx,tdy,    tdx,ty,     
                   (gpuData[2]>>12) & 0x3f0, ((gpuData[2]>>22) & iGPUHeightMask));
}

////////////////////////////////////////////////////////////////////////

void DrawSoftwareSprite(unsigned char *baseAddr, short w, short h, int tx, int ty)
{
 int sprtY, sprtX, sprtW, sprtH;
 int clutY0, clutX0, clutP, textX0, textY0, sprtYa, sprCY, sprCX, sprA;
 short tC, tC2;
 uint32_t *gpuData = (uint32_t *)baseAddr;
 unsigned char *pV;
 BOOL bWT,bWS;

 if(GlobalTextIL && GlobalTextTP<2)
  {DrawSoftwareSprite_IL(baseAddr,w,h,tx,ty);return;}

 sprtY = ly0;
 sprtX = lx0;
 sprtH = h;
 sprtW = w;
 clutY0 = (gpuData[2]>>22) & iGPUHeightMask;
 clutX0 = (gpuData[2]>>12) & 0x3f0;

 clutP  = (clutY0<<11) + (clutX0<<1);

 textY0 =ty+ GlobalTextAddrY;
 textX0 =tx;

 sprtX+=PSXDisplay.DrawOffset.x;
 sprtY+=PSXDisplay.DrawOffset.y;

 //while (sprtX>1023)             sprtX-=1024;
 //while (sprtY>MAXYLINESMIN1)    sprtY-=MAXYLINES;

 if(sprtX>drawW)
  {
//   if((sprtX+sprtW)>1023) sprtX-=1024;
//   else return;
   return;
  }

 if(sprtY>drawH)
  {
//   if ((sprtY+sprtH)>MAXYLINESMIN1) sprtY-=MAXYLINES;
//   else return;
   return;
  }

 if(sprtY<drawY)
  {
   if((sprtY+sprtH)<drawY) return;
   sprtH-=(drawY-sprtY);
   textY0+=(drawY-sprtY);
   sprtY=drawY;
  }

 if(sprtX<drawX)
  {
   if((sprtX+sprtW)<drawX) return;

   sprtW-=(drawX-sprtX);
   textX0+=(drawX-sprtX);
   sprtX=drawX;
  }

 if((sprtY+sprtH)>drawH) sprtH=drawH-sprtY+1;
 if((sprtX+sprtW)>drawW) sprtW=drawW-sprtX+1;


 bWT=FALSE;
 bWS=FALSE;

 switch (GlobalTextTP)
  {
   case 0:

    if(textX0&1) {bWS=TRUE;sprtW--;}
    if(sprtW&1)  bWT=TRUE;
    
    sprtW=sprtW>>1;
    textX0=(GlobalTextAddrX<<1)+(textX0>>1)+(textY0<<11);
    sprtYa=(sprtY<<10)+sprtX;
    clutP=(clutY0<<10)+clutX0;

#ifdef FASTSOLID
 
    if(!bCheckMask && !DrawSemiTrans)
     {
      for (sprCY=0;sprCY<sprtH;sprCY++)
       {
        sprA=sprtYa+(sprCY<<10);
        pV=&psxVub[(sprCY<<11)+textX0];

        if(bWS)
         {
          tC=*pV++;
          GetTextureTransColG_S(&psxVuw[sprA++],psxVuw[clutP+((tC>>4)&0xf)]);
         }

        for (sprCX=0;sprCX<sprtW;sprCX++,sprA+=2)
         { 
          tC=*pV++;

          GetTextureTransColG32_S((uint32_t *)&psxVuw[sprA],
              (((int)psxVuw[clutP+((tC>>4)&0xf)])<<16)|
              psxVuw[clutP+(tC&0x0f)]);
         }

        if(bWT)
         {
          tC=*pV;
          GetTextureTransColG_S(&psxVuw[sprA],psxVuw[clutP+(tC&0x0f)]);
         }
       }
      return;
     }

#endif

    for (sprCY=0;sprCY<sprtH;sprCY++)
     {
      sprA=sprtYa+(sprCY<<10);
      pV=&psxVub[(sprCY<<11)+textX0];

      if(bWS)
       {
        tC=*pV++;
        GetTextureTransColG_SPR(&psxVuw[sprA++],psxVuw[clutP+((tC>>4)&0xf)]);
       }

      for (sprCX=0;sprCX<sprtW;sprCX++,sprA+=2)
       { 
        tC=*pV++;

        GetTextureTransColG32_SPR((uint32_t *)&psxVuw[sprA],
            (((int)psxVuw[clutP+((tC>>4)&0xf)])<<16)|
            psxVuw[clutP+(tC&0x0f)]);
       }

      if(bWT)
       {
        tC=*pV;
        GetTextureTransColG_SPR(&psxVuw[sprA],psxVuw[clutP+(tC&0x0f)]);
       }
     }
    return;

   case 1:
    clutP>>=1;sprtW--;
    textX0+=(GlobalTextAddrX<<1) + (textY0<<11);

#ifdef FASTSOLID

    if(!bCheckMask && !DrawSemiTrans)
     {
      for(sprCY=0;sprCY<sprtH;sprCY++)
       {
        sprA=((sprtY+sprCY)<<10)+sprtX;
        pV=&psxVub[(sprCY<<11)+textX0];
        for(sprCX=0;sprCX<sprtW;sprCX+=2,sprA+=2)
         { 
          tC = *pV++;tC2 = *pV++;
          GetTextureTransColG32_S((uint32_t *)&psxVuw[sprA],
              (((int)psxVuw[clutP+tC2])<<16)|
              psxVuw[clutP+tC]);
         }
        if(sprCX==sprtW)
         GetTextureTransColG_S(&psxVuw[sprA],psxVuw[clutP+(*pV)]);
       }
      return;
     }

#endif

    for(sprCY=0;sprCY<sprtH;sprCY++)
     {
      sprA=((sprtY+sprCY)<<10)+sprtX;
      pV=&psxVub[(sprCY<<11)+textX0];
      for(sprCX=0;sprCX<sprtW;sprCX+=2,sprA+=2)
       { 
        tC = *pV++;tC2 = *pV++;
        GetTextureTransColG32_SPR((uint32_t *)&psxVuw[sprA],
            (((int)psxVuw[clutP+tC2])<<16)|
            psxVuw[clutP+tC]);
       }
      if(sprCX==sprtW)
       GetTextureTransColG_SPR(&psxVuw[sprA],psxVuw[clutP+(*pV)]);
     }
    return;

   case 2:

    textX0+=(GlobalTextAddrX) + (textY0<<10);
    sprtW--;

#ifdef FASTSOLID

    if(!bCheckMask && !DrawSemiTrans)
     {
      for (sprCY=0;sprCY<sprtH;sprCY++)
       {
        sprA=((sprtY+sprCY)<<10)+sprtX;

        for (sprCX=0;sprCX<sprtW;sprCX+=2,sprA+=2)
         { 
          GetTextureTransColG32_S((uint32_t *)&psxVuw[sprA],
              (((int)psxVuw[(sprCY<<10) + textX0 + sprCX +1])<<16)|
              psxVuw[(sprCY<<10) + textX0 + sprCX]);
         }
        if(sprCX==sprtW)
         GetTextureTransColG_S(&psxVuw[sprA],
              psxVuw[(sprCY<<10) + textX0 + sprCX]);

       }
      return;
     }

#endif

    for (sprCY=0;sprCY<sprtH;sprCY++)
     {
      sprA=((sprtY+sprCY)<<10)+sprtX;

      for (sprCX=0;sprCX<sprtW;sprCX+=2,sprA+=2)
       { 
        GetTextureTransColG32_SPR((uint32_t *)&psxVuw[sprA],
            (((int)psxVuw[(sprCY<<10) + textX0 + sprCX +1])<<16)|
            psxVuw[(sprCY<<10) + textX0 + sprCX]);
       }
      if(sprCX==sprtW)
       GetTextureTransColG_SPR(&psxVuw[sprA],
            psxVuw[(sprCY<<10) + textX0 + sprCX]);

     }
    return;
   }                
}
 
///////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
// LINE FUNCS
////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////


///////////////////////////////////////////////////////////////////////

void Line_E_SE_Shade(int x0, int y0, int x1, int y1, uint32_t rgb0, uint32_t rgb1)
{
    int dx, dy, incrE, incrSE, d;
            uint32_t r0, g0, b0, r1, g1, b1;
            int dr, dg, db;

            r0 = (rgb0 & 0x00ff0000);
            g0 = (rgb0 & 0x0000ff00) << 8;
            b0 = (rgb0 & 0x000000ff) << 16;
            r1 = (rgb1 & 0x00ff0000);
            g1 = (rgb1 & 0x0000ff00) << 8;
            b1 = (rgb1 & 0x000000ff) << 16;

    dx = x1 - x0;
    dy = y1 - y0;

            if (dx > 0)
            {
                  dr = ((int)r1 - (int)r0) / dx;
                  dg = ((int)g1 - (int)g0) / dx;
                  db = ((int)b1 - (int)b0) / dx;
            }
            else
            {
                  dr = ((int)r1 - (int)r0);
                  dg = ((int)g1 - (int)g0);
                  db = ((int)b1 - (int)b0);
            }

    d = 2*dy - dx;              /* Initial value of d */
    incrE = 2*dy;               /* incr. used for move to E */
    incrSE = 2*(dy - dx);       /* incr. used for move to SE */

            if ((x0>=drawX)&&(x0<drawW)&&(y0>=drawY)&&(y0<drawH))
                  GetShadeTransCol(&psxVuw[(y0<<10)+x0],(unsigned short)(((r0 >> 9)&0x7c00)|((g0 >> 14)&0x03e0)|((b0 >> 19)&0x001f)));
    while(x0 < x1)
    {
        if (d <= 0)
        {
            d = d + incrE;              /* Choose E */
        }
        else
        {
            d = d + incrSE;             /* Choose SE */
            y0++;
        }
        x0++;

                        r0+=dr;
                        g0+=dg;
                        b0+=db;

                        if ((x0>=drawX)&&(x0<drawW)&&(y0>=drawY)&&(y0<drawH))
                              GetShadeTransCol(&psxVuw[(y0<<10)+x0],(unsigned short)(((r0 >> 9)&0x7c00)|((g0 >> 14)&0x03e0)|((b0 >> 19)&0x001f)));
    }
}

///////////////////////////////////////////////////////////////////////

void Line_S_SE_Shade(int x0, int y0, int x1, int y1, uint32_t rgb0, uint32_t rgb1)
{
    int dx, dy, incrS, incrSE, d;
            uint32_t r0, g0, b0, r1, g1, b1;
            int dr, dg, db;

            r0 = (rgb0 & 0x00ff0000);
            g0 = (rgb0 & 0x0000ff00) << 8;
            b0 = (rgb0 & 0x000000ff) << 16;
            r1 = (rgb1 & 0x00ff0000);
            g1 = (rgb1 & 0x0000ff00) << 8;
            b1 = (rgb1 & 0x000000ff) << 16;

    dx = x1 - x0;
    dy = y1 - y0;

            if (dy > 0)
            {
                  dr = ((int)r1 - (int)r0) / dy;
                  dg = ((int)g1 - (int)g0) / dy;
                  db = ((int)b1 - (int)b0) / dy;
            }
            else
            {
                  dr = ((int)r1 - (int)r0);
                  dg = ((int)g1 - (int)g0);
                  db = ((int)b1 - (int)b0);
            }

    d = 2*dx - dy;              /* Initial value of d */
    incrS = 2*dx;               /* incr. used for move to S */
    incrSE = 2*(dx - dy);       /* incr. used for move to SE */

            if ((x0>=drawX)&&(x0<drawW)&&(y0>=drawY)&&(y0<drawH))
                  GetShadeTransCol(&psxVuw[(y0<<10)+x0],(unsigned short)(((r0 >> 9)&0x7c00)|((g0 >> 14)&0x03e0)|((b0 >> 19)&0x001f)));
    while(y0 < y1)
    {
        if (d <= 0)
        {
            d = d + incrS;              /* Choose S */
        }
        else
        {
            d = d + incrSE;             /* Choose SE */
            x0++;
        }
        y0++;

                        r0+=dr;
                        g0+=dg;
                        b0+=db;

                        if ((x0>=drawX)&&(x0<drawW)&&(y0>=drawY)&&(y0<drawH))
                              GetShadeTransCol(&psxVuw[(y0<<10)+x0],(unsigned short)(((r0 >> 9)&0x7c00)|((g0 >> 14)&0x03e0)|((b0 >> 19)&0x001f)));
    }
}

///////////////////////////////////////////////////////////////////////

void Line_N_NE_Shade(int x0, int y0, int x1, int y1, uint32_t rgb0, uint32_t rgb1)
{
    int dx, dy, incrN, incrNE, d;
            uint32_t r0, g0, b0, r1, g1, b1;
            int dr, dg, db;

            r0 = (rgb0 & 0x00ff0000);
            g0 = (rgb0 & 0x0000ff00) << 8;
            b0 = (rgb0 & 0x000000ff) << 16;
            r1 = (rgb1 & 0x00ff0000);
            g1 = (rgb1 & 0x0000ff00) << 8;
            b1 = (rgb1 & 0x000000ff) << 16;

    dx = x1 - x0;
    dy = -(y1 - y0);

            if (dy > 0)
            {
                  dr = ((uint32_t)r1 - (uint32_t)r0) / dy;
                  dg = ((uint32_t)g1 - (uint32_t)g0) / dy;
                  db = ((uint32_t)b1 - (uint32_t)b0) / dy;
            }
            else
            {
                  dr = ((uint32_t)r1 - (uint32_t)r0);
                  dg = ((uint32_t)g1 - (uint32_t)g0);
                  db = ((uint32_t)b1 - (uint32_t)b0);
            }

    d = 2*dx - dy;              /* Initial value of d */
    incrN = 2*dx;               /* incr. used for move to N */
    incrNE = 2*(dx - dy);       /* incr. used for move to NE */

            if ((x0>=drawX)&&(x0<drawW)&&(y0>=drawY)&&(y0<drawH))
                  GetShadeTransCol(&psxVuw[(y0<<10)+x0],(unsigned short)(((r0 >> 9)&0x7c00)|((g0 >> 14)&0x03e0)|((b0 >> 19)&0x001f)));
    while(y0 > y1)
    {
        if (d <= 0)
        {
            d = d + incrN;              /* Choose N */
        }
        else
        {
            d = d + incrNE;             /* Choose NE */
            x0++;
        }
        y0--;

                        r0+=dr;
                        g0+=dg;
                        b0+=db;

                        if ((x0>=drawX)&&(x0<drawW)&&(y0>=drawY)&&(y0<drawH))
                              GetShadeTransCol(&psxVuw[(y0<<10)+x0],(unsigned short)(((r0 >> 9)&0x7c00)|((g0 >> 14)&0x03e0)|((b0 >> 19)&0x001f)));
    }
}

///////////////////////////////////////////////////////////////////////

void Line_E_NE_Shade(int x0, int y0, int x1, int y1, uint32_t rgb0, uint32_t rgb1)
{
    int dx, dy, incrE, incrNE, d;
            uint32_t r0, g0, b0, r1, g1, b1;
            int dr, dg, db;

            r0 = (rgb0 & 0x00ff0000);
            g0 = (rgb0 & 0x0000ff00) << 8;
            b0 = (rgb0 & 0x000000ff) << 16;
            r1 = (rgb1 & 0x00ff0000);
            g1 = (rgb1 & 0x0000ff00) << 8;
            b1 = (rgb1 & 0x000000ff) << 16;

    dx = x1 - x0;
    dy = -(y1 - y0);

            if (dx > 0)
            {
                  dr = ((int)r1 - (int)r0) / dx;
                  dg = ((int)g1 - (int)g0) / dx;
                  db = ((int)b1 - (int)b0) / dx;
            }
            else
            {
                  dr = ((int)r1 - (int)r0);
                  dg = ((int)g1 - (int)g0);
                  db = ((int)b1 - (int)b0);
            }

    d = 2*dy - dx;              /* Initial value of d */
    incrE = 2*dy;               /* incr. used for move to E */
    incrNE = 2*(dy - dx);       /* incr. used for move to NE */

            if ((x0>=drawX)&&(x0<drawW)&&(y0>=drawY)&&(y0<drawH))
                  GetShadeTransCol(&psxVuw[(y0<<10)+x0],(unsigned short)(((r0 >> 9)&0x7c00)|((g0 >> 14)&0x03e0)|((b0 >> 19)&0x001f)));
    while(x0 < x1)
    {
        if (d <= 0)
        {
            d = d + incrE;              /* Choose E */
        }
        else
        {
            d = d + incrNE;             /* Choose NE */
            y0--;
        }
        x0++;

                        r0+=dr;
                        g0+=dg;
                        b0+=db;

                        if ((x0>=drawX)&&(x0<drawW)&&(y0>=drawY)&&(y0<drawH))
                              GetShadeTransCol(&psxVuw[(y0<<10)+x0],(unsigned short)(((r0 >> 9)&0x7c00)|((g0 >> 14)&0x03e0)|((b0 >> 19)&0x001f)));
    }
}

///////////////////////////////////////////////////////////////////////

void VertLineShade(int x, int y0, int y1, uint32_t rgb0, uint32_t rgb1)
{
  int y, dy;
      uint32_t r0, g0, b0, r1, g1, b1;
      int dr, dg, db;

      r0 = (rgb0 & 0x00ff0000);
      g0 = (rgb0 & 0x0000ff00) << 8;
      b0 = (rgb0 & 0x000000ff) << 16;
      r1 = (rgb1 & 0x00ff0000);
      g1 = (rgb1 & 0x0000ff00) << 8;
      b1 = (rgb1 & 0x000000ff) << 16;

      dy = (y1 - y0);

      if (dy > 0)
      {
            dr = ((int)r1 - (int)r0) / dy;
            dg = ((int)g1 - (int)g0) / dy;
            db = ((int)b1 - (int)b0) / dy;
      }
      else
      {
            dr = ((int)r1 - (int)r0);
            dg = ((int)g1 - (int)g0);
            db = ((int)b1 - (int)b0);
      }

      if (y0 < drawY)
      {
            r0+=dr*(drawY - y0);
            g0+=dg*(drawY - y0);
            b0+=db*(drawY - y0);
            y0 = drawY;
      }

      if (y1 > drawH)
            y1 = drawH;

  for (y = y0; y <= y1; y++)
      {
            GetShadeTransCol(&psxVuw[(y<<10)+x],(unsigned short)(((r0 >> 9)&0x7c00)|((g0 >> 14)&0x03e0)|((b0 >> 19)&0x001f)));
            r0+=dr;
            g0+=dg;
            b0+=db;
      }
}

///////////////////////////////////////////////////////////////////////

void HorzLineShade(int y, int x0, int x1, uint32_t rgb0, uint32_t rgb1)
{
  int x, dx;
      uint32_t r0, g0, b0, r1, g1, b1;
      int dr, dg, db;

      r0 = (rgb0 & 0x00ff0000);
      g0 = (rgb0 & 0x0000ff00) << 8;
      b0 = (rgb0 & 0x000000ff) << 16;
      r1 = (rgb1 & 0x00ff0000);
      g1 = (rgb1 & 0x0000ff00) << 8;
      b1 = (rgb1 & 0x000000ff) << 16;

      dx = (x1 - x0);

      if (dx > 0)
      {
            dr = ((int)r1 - (int)r0) / dx;
            dg = ((int)g1 - (int)g0) / dx;
            db = ((int)b1 - (int)b0) / dx;
      }
      else
      {
            dr = ((int)r1 - (int)r0);
            dg = ((int)g1 - (int)g0);
            db = ((int)b1 - (int)b0);
      }

      if (x0 < drawX)
      {
            r0+=dr*(drawX - x0);
            g0+=dg*(drawX - x0);
            b0+=db*(drawX - x0);
            x0 = drawX;
      }

      if (x1 > drawW)
            x1 = drawW;

  for (x = x0; x <= x1; x++)
      {
            GetShadeTransCol(&psxVuw[(y<<10)+x],(unsigned short)(((r0 >> 9)&0x7c00)|((g0 >> 14)&0x03e0)|((b0 >> 19)&0x001f)));
            r0+=dr;
            g0+=dg;
            b0+=db;
      }
}

///////////////////////////////////////////////////////////////////////

void Line_E_SE_Flat(int x0, int y0, int x1, int y1, unsigned short colour)
{
    int dx, dy, incrE, incrSE, d, x, y;

    dx = x1 - x0;
    dy = y1 - y0;
    d = 2*dy - dx;              /* Initial value of d */
    incrE = 2*dy;               /* incr. used for move to E */
    incrSE = 2*(dy - dx);       /* incr. used for move to SE */
    x = x0;
    y = y0;
            if ((x>=drawX)&&(x<drawW)&&(y>=drawY)&&(y<drawH))
                  GetShadeTransCol(&psxVuw[(y<<10)+x], colour);
    while(x < x1)
    {
        if (d <= 0)
        {
            d = d + incrE;              /* Choose E */
            x++;
        }
        else
        {
            d = d + incrSE;             /* Choose SE */
            x++;
            y++;
        }
                        if ((x>=drawX)&&(x<drawW)&&(y>=drawY)&&(y<drawH))
                              GetShadeTransCol(&psxVuw[(y<<10)+x], colour);
    }
}

///////////////////////////////////////////////////////////////////////

void Line_S_SE_Flat(int x0, int y0, int x1, int y1, unsigned short colour)
{
    int dx, dy, incrS, incrSE, d, x, y;

    dx = x1 - x0;
    dy = y1 - y0;
    d = 2*dx - dy;              /* Initial value of d */
    incrS = 2*dx;               /* incr. used for move to S */
    incrSE = 2*(dx - dy);       /* incr. used for move to SE */
    x = x0;
    y = y0;
            if ((x>=drawX)&&(x<drawW)&&(y>=drawY)&&(y<drawH))
                  GetShadeTransCol(&psxVuw[(y<<10)+x], colour);
    while(y < y1)
    {
        if (d <= 0)
        {
            d = d + incrS;              /* Choose S */
            y++;
        }
        else
        {
            d = d + incrSE;             /* Choose SE */
            x++;
            y++;
        }
                        if ((x>=drawX)&&(x<drawW)&&(y>=drawY)&&(y<drawH))
                              GetShadeTransCol(&psxVuw[(y<<10)+x], colour);
    }
}

///////////////////////////////////////////////////////////////////////

void Line_N_NE_Flat(int x0, int y0, int x1, int y1, unsigned short colour)
{
    int dx, dy, incrN, incrNE, d, x, y;

    dx = x1 - x0;
    dy = -(y1 - y0);
    d = 2*dx - dy;              /* Initial value of d */
    incrN = 2*dx;               /* incr. used for move to N */
    incrNE = 2*(dx - dy);       /* incr. used for move to NE */
    x = x0;
    y = y0;
            if ((x>=drawX)&&(x<drawW)&&(y>=drawY)&&(y<drawH))
                  GetShadeTransCol(&psxVuw[(y<<10)+x], colour);
    while(y > y1)
    {
        if (d <= 0)
        {
            d = d + incrN;              /* Choose N */
            y--;
        }
        else
        {
            d = d + incrNE;             /* Choose NE */
            x++;
            y--;
        }
                        if ((x>=drawX)&&(x<drawW)&&(y>=drawY)&&(y<drawH))
                              GetShadeTransCol(&psxVuw[(y<<10)+x], colour);
    }
}

///////////////////////////////////////////////////////////////////////

void Line_E_NE_Flat(int x0, int y0, int x1, int y1, unsigned short colour)
{
    int dx, dy, incrE, incrNE, d, x, y;

    dx = x1 - x0;
    dy = -(y1 - y0);
    d = 2*dy - dx;              /* Initial value of d */
    incrE = 2*dy;               /* incr. used for move to E */
    incrNE = 2*(dy - dx);       /* incr. used for move to NE */
    x = x0;
    y = y0;
            if ((x>=drawX)&&(x<drawW)&&(y>=drawY)&&(y<drawH))
                  GetShadeTransCol(&psxVuw[(y<<10)+x], colour);
    while(x < x1)
    {
        if (d <= 0)
        {
            d = d + incrE;              /* Choose E */
            x++;
        }
        else
        {
            d = d + incrNE;             /* Choose NE */
            x++;
            y--;
        }
                        if ((x>=drawX)&&(x<drawW)&&(y>=drawY)&&(y<drawH))
                              GetShadeTransCol(&psxVuw[(y<<10)+x], colour);
    }
}

///////////////////////////////////////////////////////////////////////

void VertLineFlat(int x, int y0, int y1, unsigned short colour)
{
      int y;

      if (y0 < drawY)
            y0 = drawY;

      if (y1 > drawH)
            y1 = drawH;

  for (y = y0; y <= y1; y++)
            GetShadeTransCol(&psxVuw[(y<<10)+x], colour);
}

///////////////////////////////////////////////////////////////////////

void HorzLineFlat(int y, int x0, int x1, unsigned short colour)
{
      int x;

      if (x0 < drawX)
            x0 = drawX;

      if (x1 > drawW)
            x1 = drawW;

      for (x = x0; x <= x1; x++)
            GetShadeTransCol(&psxVuw[(y<<10)+x], colour);
}

///////////////////////////////////////////////////////////////////////

/* Bresenham Line drawing function */
void DrawSoftwareLineShade(int rgb0, int rgb1)
{
      short x0, y0, x1, y1, xt, yt;
      int rgbt;
      double m, dy, dx;

      if(lx0>drawW && lx1>drawW) return;
      if(ly0>drawH && ly1>drawH) return;
      if(lx0<drawX && lx1<drawX) return;
      if(ly0<drawY && ly1<drawY) return;
      if(drawY>=drawH) return;
      if(drawX>=drawW) return; 

      x0 = lx0;
      y0 = ly0;
      x1 = lx1;
      y1 = ly1;

      dx = x1 - x0;
      dy = y1 - y0;

      if (dx == 0)
      {
            if (dy > 0)
                  VertLineShade(x0, y0, y1, rgb0, rgb1);
            else
                  VertLineShade(x0, y1, y0, rgb1, rgb0);
      }
      else
            if (dy == 0)
            {
                  if (dx > 0)
                        HorzLineShade(y0, x0, x1, rgb0, rgb1);
                  else
                        HorzLineShade(y0, x1, x0, rgb1, rgb0);
            }
            else
            {
                  if (dx < 0)
                  {
                        xt = x0;
                        yt = y0;
                        rgbt = rgb0;
                        x0 = x1;
                        y0 = y1;
                        rgb0 = rgb1;
                        x1 = xt;
                        y1 = yt;
                        rgb1 = rgbt;

                        dx = x1 - x0;
                        dy = y1 - y0;
                  }

                  m = dy/dx;

                  if (m >= 0)
                  {
                        if (m > 1)
                              Line_S_SE_Shade(x0, y0, x1, y1, rgb0, rgb1);
                        else
                              Line_E_SE_Shade(x0, y0, x1, y1, rgb0, rgb1);
                  }
                  else
                        if (m < -1)
                              Line_N_NE_Shade(x0, y0, x1, y1, rgb0, rgb1);
                        else
                              Line_E_NE_Shade(x0, y0, x1, y1, rgb0, rgb1);
            }
}

///////////////////////////////////////////////////////////////////////

void DrawSoftwareLineFlat(int rgb)
{
      short x0, y0, x1, y1, xt, yt;
      double m, dy, dx;
      unsigned short colour = 0;
 
      if(lx0>drawW && lx1>drawW) return;
      if(ly0>drawH && ly1>drawH) return;
      if(lx0<drawX && lx1<drawX) return;
      if(ly0<drawY && ly1<drawY) return;
      if(drawY>=drawH) return;
      if(drawX>=drawW) return; 

      colour = ((rgb & 0x00f80000)>>9) | ((rgb & 0x0000f800)>>6) | ((rgb & 0x000000f8)>>3);

      x0 = lx0;
      y0 = ly0;
      x1 = lx1;
      y1 = ly1;

      dx = x1 - x0;
      dy = y1 - y0;

      if (dx == 0)
      {
            if (dy == 0)
                  return; // Nothing to draw
            else if (dy > 0)
                  VertLineFlat(x0, y0, y1, colour);
            else
                  VertLineFlat(x0, y1, y0, colour);
      }
      else
            if (dy == 0)
            {
                  if (dx > 0)
                        HorzLineFlat(y0, x0, x1, colour);
                  else
                        HorzLineFlat(y0, x1, x0, colour);
            }
            else
            {
                  if (dx < 0)
                  {
                        xt = x0;
                        yt = y0;
                        x0 = x1;
                        y0 = y1;
                        x1 = xt;
                        y1 = yt;

                        dx = x1 - x0;
                        dy = y1 - y0;
                  }

                  m = dy/dx;

                  if (m >= 0)
                  {
                        if (m > 1)
                              Line_S_SE_Flat(x0, y0, x1, y1, colour);
                        else
                              Line_E_SE_Flat(x0, y0, x1, y1, colour);
                  }
                  else
                        if (m < -1)
                              Line_N_NE_Flat(x0, y0, x1, y1, colour);
                        else
                              Line_E_NE_Flat(x0, y0, x1, y1, colour);
            }
}

///////////////////////////////////////////////////////////////////////

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